Adding database callback entries.
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@@ -21,6 +21,8 @@
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#ifndef _SERVERDBCALLBACK_H_
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#ifndef _SERVERDBCALLBACK_H_
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#define _SERVERDBCALLBACK_H_
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#define _SERVERDBCALLBACK_H_
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#include <string>
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typedef unsigned db_id;
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typedef unsigned db_id;
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typedef unsigned async_handle;
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typedef unsigned async_handle;
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#define DB_ID_INVALID 0
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#define DB_ID_INVALID 0
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@@ -33,6 +35,9 @@ class ServerDBCallback
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public:
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public:
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virtual ~ServerDBCallback();
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virtual ~ServerDBCallback();
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virtual void ConnectSuccess() = 0;
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virtual void ConnectFailed(const std::string &error) = 0;
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virtual void PlayerLoginSuccess(async_handle login, db_id playerId) = 0;
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virtual void PlayerLoginSuccess(async_handle login, db_id playerId) = 0;
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virtual void PlayerLoginFailed(async_handle login) = 0;
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virtual void PlayerLoginFailed(async_handle login) = 0;
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