Fixing gcc compiler warnings.

This commit is contained in:
lotodore
2012-09-20 22:14:17 +02:00
parent c752b17c9f
commit 895a174a08
3 changed files with 6 additions and 6 deletions
+2 -2
View File
@@ -1671,7 +1671,7 @@ ClientStateRunHand::InternalHandlePacket(boost::shared_ptr<ClientThread> client,
isBigBlind = true;
} else { // no blind -> log
if (netActionDone.playeraction()) {
assert(netActionDone.totalplayerbet() >= tmpPlayer->getMySet());
assert((int)netActionDone.totalplayerbet() >= tmpPlayer->getMySet());
client->GetGui().logPlayerActionMsg(
tmpPlayer->getMyName(),
netActionDone.playeraction(),
@@ -1736,7 +1736,7 @@ ClientStateRunHand::InternalHandlePacket(boost::shared_ptr<ClientThread> client,
throw ClientException(__FILE__, __LINE__, ERR_NET_UNKNOWN_PLAYER_ID, 0);
// Set round.
if (curGame->getCurrentHand()->getCurrentRound() != netPlayersTurn.gamestate()) {
if (curGame->getCurrentHand()->getCurrentRound() != static_cast<GameState>(netPlayersTurn.gamestate())) {
ResetPlayerActions(*curGame);
curGame->getCurrentHand()->setCurrentRound(static_cast<GameState>(netPlayersTurn.gamestate()));
client->GetClientLog()->setCurrentRound(static_cast<GameState>(netPlayersTurn.gamestate()));
+1 -1
View File
@@ -82,7 +82,7 @@ ReceiveBuffer::ScanPackets()
// several packets may be received at once.
if (recvBufUsed >= NET_HEADER_SIZE) {
// Read the size of the packet (first 4 bytes in network byte order).
size_t packetSize = ntohl(*((uint32_t *)recvBuf));
size_t packetSize = ntohl(*((uint32_t *)&recvBuf[0]));
if (recvBufUsed >= packetSize + NET_HEADER_SIZE)
{
try {
+3 -3
View File
@@ -1420,7 +1420,7 @@ ServerGameStateWaitPlayerAction::InternalProcessPacket(boost::shared_ptr<ServerG
// Check whether this is the correct round.
PlayerActionCode code = ACTION_CODE_VALID;
if (curGame.getCurrentHand()->getCurrentRound() != netMyAction->gamestate())
if (curGame.getCurrentHand()->getCurrentRound() != static_cast<GameState>(netMyAction->gamestate()))
code = ACTION_CODE_INVALID_STATE;
// Check whether this is the correct player.
@@ -1431,13 +1431,13 @@ ServerGameStateWaitPlayerAction::InternalProcessPacket(boost::shared_ptr<ServerG
}
// If the client omitted some values, fill them in.
if (netMyAction->myaction() == PLAYER_ACTION_CALL && netMyAction->myrelativebet() == 0) {
if (netMyAction->myaction() == actionCall && netMyAction->myrelativebet() == 0) {
if (curGame.getCurrentHand()->getCurrentBeRo()->getHighestSet() >= tmpPlayer->getMySet() + tmpPlayer->getMyCash())
netMyAction->set_myaction(actionAllIn);
else
netMyAction->set_myrelativebet(curGame.getCurrentHand()->getCurrentBeRo()->getHighestSet() - tmpPlayer->getMySet());
}
if (netMyAction->myaction() == PLAYER_ACTION_ALLIN && netMyAction->myrelativebet() == 0)
if (netMyAction->myaction() == actionAllIn && netMyAction->myrelativebet() == 0)
netMyAction->set_myrelativebet(tmpPlayer->getMyCash());
// Check whether the action is valid.