bugfix check log-object for debug_mode

This commit is contained in:
floty
2014-03-25 21:33:10 +01:00
parent 1f0e256fe6
commit 8a1e3a4371
3 changed files with 11 additions and 9 deletions
+4 -4
View File
@@ -1264,7 +1264,7 @@ void LocalPlayer::preflopEngine()
// cout << myID << ": " << myOdds << " - " << myNiveau[0] << " " << myNiveau[2] << " - " << "Bluff: " << sBluffStatus << endl;
// debug mode
currentHand->getLog()->debugMode_getPlayerAction(&myAction, &bet, &raise, GAME_STATE_PREFLOP, currentHand->getMyID(), myUniqueID, mySet);
if(currentHand->getLog()) currentHand->getLog()->debugMode_getPlayerAction(&myAction, &bet, &raise, GAME_STATE_PREFLOP, currentHand->getMyID(), myUniqueID, mySet);
evaluation(bet, raise);
}
@@ -1526,7 +1526,7 @@ void LocalPlayer::flopEngine()
}
// debug mode
currentHand->getLog()->debugMode_getPlayerAction(&myAction, &bet, &raise, GAME_STATE_FLOP, currentHand->getMyID(), myUniqueID, mySet);
if(currentHand->getLog()) currentHand->getLog()->debugMode_getPlayerAction(&myAction, &bet, &raise, GAME_STATE_FLOP, currentHand->getMyID(), myUniqueID, mySet);
evaluation(bet, raise);
@@ -1801,7 +1801,7 @@ void LocalPlayer::turnEngine()
}
// debug mode
currentHand->getLog()->debugMode_getPlayerAction(&myAction, &bet, &raise, GAME_STATE_TURN, currentHand->getMyID(), myUniqueID, mySet);
if(currentHand->getLog()) currentHand->getLog()->debugMode_getPlayerAction(&myAction, &bet, &raise, GAME_STATE_TURN, currentHand->getMyID(), myUniqueID, mySet);
evaluation(bet, raise);
@@ -2062,7 +2062,7 @@ void LocalPlayer::riverEngine()
}
// debug mode
currentHand->getLog()->debugMode_getPlayerAction(&myAction, &bet, &raise, GAME_STATE_RIVER, currentHand->getMyID(), myUniqueID, mySet);
if(currentHand->getLog()) currentHand->getLog()->debugMode_getPlayerAction(&myAction, &bet, &raise, GAME_STATE_RIVER, currentHand->getMyID(), myUniqueID, mySet);
evaluation(bet, raise);