First try of showing cards when everybody is all in.

This commit is contained in:
lotodore
2007-06-06 21:16:52 +00:00
parent e6305092ea
commit 8a22157cbd
8 changed files with 143 additions and 69 deletions
+13 -10
View File
@@ -43,39 +43,42 @@ public:
virtual RiverInterface* getRiver() const =0;
virtual GuiInterface* getGuiInterface() const =0;
virtual void setMyID(const int& theValue) =0;
virtual void setMyID(int theValue) =0;
virtual int getMyID() const =0;
virtual void setActualQuantityPlayers(const int& theValue) =0;
virtual void setActualQuantityPlayers(int theValue) =0;
virtual int getActualQuantityPlayers() const =0;
virtual void setStartQuantityPlayers(const int& theValue) =0;
virtual void setStartQuantityPlayers(int theValue) =0;
virtual int getStartQuantityPlayers() const =0;
virtual void setActualRound(const int& theValue) =0;
virtual void setActualRound(int theValue) =0;
virtual int getActualRound() const =0;
virtual void setDealerPosition(const int& theValue) =0;
virtual void setDealerPosition(int theValue) =0;
virtual int getDealerPosition() const =0;
virtual void setSmallBlind(const int& theValue) =0;
virtual void setSmallBlind(int theValue) =0;
virtual int getSmallBlind() const =0;
virtual void setAllInCondition(bool theValue) =0;
virtual bool getAllInCondition() const =0;
virtual void setStartCash(const int& theValue) =0;
virtual void setStartCash(int theValue) =0;
virtual int getStartCash() const =0;
virtual void setActivePlayersCounter(const int& theValue) =0;
virtual void setActivePlayersCounter(int theValue) =0;
virtual int getActivePlayersCounter() const =0;
virtual void setBettingRoundsPlayed(const int& theValue) =0;
virtual void setBettingRoundsPlayed(int theValue) =0;
virtual int getBettingRoundsPlayed() const =0;
virtual void setLastPlayersTurn(const int& theValue) =0;
virtual void setLastPlayersTurn(int theValue) =0;
virtual int getLastPlayersTurn() const =0;
virtual void setCardsShown(bool theValue) =0;
virtual bool getCardsShown() const =0;
virtual void switchRounds() =0;
};
+1 -1
View File
@@ -28,7 +28,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
: myFactory(f), myGui(g), myBoard(b), playerArray(p), myPreflop(0), myFlop(0), myTurn(0), myRiver(0),
myID(id), actualQuantityPlayers(aP), startQuantityPlayers(sP), dealerPosition(dP), actualRound(0),
smallBlind(sB), startCash(sC), activePlayersCounter(aP), lastPlayersTurn(0), allInCondition(0),
bettingRoundsPlayed(0)
cardsShown(false), bettingRoundsPlayed(0)
{
int i, j, k;
+13 -10
View File
@@ -46,39 +46,41 @@ public:
RiverInterface* getRiver() const { return myRiver; }
GuiInterface* getGuiInterface() const { return myGui; }
void setMyID(const int& theValue) { myID = theValue; }
void setMyID(int theValue) { myID = theValue; }
int getMyID() const { return myID; }
void setActualQuantityPlayers(const int& theValue) { actualQuantityPlayers = theValue; }
void setActualQuantityPlayers(int theValue) { actualQuantityPlayers = theValue; }
int getActualQuantityPlayers() const { return actualQuantityPlayers; }
void setStartQuantityPlayers(const int& theValue) { startQuantityPlayers = theValue; }
void setStartQuantityPlayers(int theValue) { startQuantityPlayers = theValue; }
int getStartQuantityPlayers() const { return startQuantityPlayers; }
void setActualRound(const int& theValue) { actualRound = theValue; }
void setActualRound(int theValue) { actualRound = theValue; }
int getActualRound() const { return actualRound; }
void setDealerPosition(const int& theValue) { dealerPosition = theValue; }
void setDealerPosition(int theValue) { dealerPosition = theValue; }
int getDealerPosition() const { return dealerPosition; }
void setSmallBlind(const int& theValue) { smallBlind = theValue; }
void setSmallBlind(int theValue) { smallBlind = theValue; }
int getSmallBlind() const { return smallBlind; }
void setAllInCondition(bool theValue) { allInCondition = theValue; }
bool getAllInCondition() const { return allInCondition; }
void setStartCash(const int& theValue) { startCash = theValue; }
void setStartCash(int theValue) { startCash = theValue; }
int getStartCash() const { return startCash; }
void setActivePlayersCounter(const int& theValue) { activePlayersCounter = theValue; }
void setActivePlayersCounter(int theValue) { activePlayersCounter = theValue; }
int getActivePlayersCounter() const { return activePlayersCounter; }
void setBettingRoundsPlayed(const int& theValue) { bettingRoundsPlayed = theValue; }
void setBettingRoundsPlayed(int theValue) { bettingRoundsPlayed = theValue; }
int getBettingRoundsPlayed() const { return bettingRoundsPlayed; }
void setLastPlayersTurn(const int& theValue) { lastPlayersTurn = theValue; }
void setLastPlayersTurn(int theValue) { lastPlayersTurn = theValue; }
int getLastPlayersTurn() const { return lastPlayersTurn; }
void setCardsShown(bool theValue) { cardsShown = theValue; }
bool getCardsShown() const { return cardsShown; }
void assignButtons();
@@ -108,6 +110,7 @@ private:
int lastPlayersTurn;
bool allInCondition;
bool cardsShown;
// hier steht bis zu welcher bettingRound der human player gespielt hat: 0 - nur Preflop, 1 - bis Flop, ...
int bettingRoundsPlayed;
+9 -9
View File
@@ -22,10 +22,10 @@
using namespace std;
ClientHand::ClientHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, PlayerInterface **p, int id, int sP, int aP, int dP, int sB,int sC)
: myFactory(f), myGui(g), myBoard(b), playerArray(p), myPreflop(0), myFlop(0), myTurn(0), myRiver(0),
myID(id), actualQuantityPlayers(aP), startQuantityPlayers(sP), dealerPosition(dP), actualRound(0),
smallBlind(sB), startCash(sC), activePlayersCounter(aP), lastPlayersTurn(0), allInCondition(0),
bettingRoundsPlayed(0)
: myFactory(f), myGui(g), myBoard(b), playerArray(p), myPreflop(0), myFlop(0), myTurn(0), myRiver(0),
myID(id), actualQuantityPlayers(aP), startQuantityPlayers(sP), dealerPosition(dP), actualRound(0),
smallBlind(sB), startCash(sC), activePlayersCounter(aP), lastPlayersTurn(0), allInCondition(0),
cardsShown(false), bettingRoundsPlayed(0)
{
int i;
lastPlayersTurn = 0;
@@ -37,7 +37,7 @@ ClientHand::ClientHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, Boar
if(playerArray[i]->getMyActiveStatus() != 0) {
playerArray[i]->setHand(this);
}
// myFlipCards auf 0 setzen
// myFlipCards auf 0 setzen
playerArray[i]->setMyCardsFlip(0, 0);
}
@@ -77,10 +77,10 @@ void
ClientHand::switchRounds()
{
// update active players counter.
activePlayersCounter = 0;
for (int i = 0; i < MAX_NUMBER_OF_PLAYERS; i++) {
if (playerArray[i]->getMyAction() != 1 && playerArray[i]->getMyActiveStatus() == 1) activePlayersCounter++;
}
activePlayersCounter = 0;
for (int i = 0; i < MAX_NUMBER_OF_PLAYERS; i++) {
if (playerArray[i]->getMyAction() != 1 && playerArray[i]->getMyActiveStatus() == 1) activePlayersCounter++;
}
}
+14 -10
View File
@@ -46,39 +46,42 @@ public:
RiverInterface* getRiver() const { return myRiver; }
GuiInterface* getGuiInterface() const { return myGui; }
void setMyID(const int& theValue) { myID = theValue; }
void setMyID(int theValue) { myID = theValue; }
int getMyID() const { return myID; }
void setActualQuantityPlayers(const int& theValue) { actualQuantityPlayers = theValue; }
void setActualQuantityPlayers(int theValue) { actualQuantityPlayers = theValue; }
int getActualQuantityPlayers() const { return actualQuantityPlayers; }
void setStartQuantityPlayers(const int& theValue) { startQuantityPlayers = theValue; }
void setStartQuantityPlayers(int theValue) { startQuantityPlayers = theValue; }
int getStartQuantityPlayers() const { return startQuantityPlayers; }
void setActualRound(const int& theValue) { actualRound = theValue; }
void setActualRound(int theValue) { actualRound = theValue; }
int getActualRound() const { return actualRound; }
void setDealerPosition(const int& theValue) { dealerPosition = theValue; }
void setDealerPosition(int theValue) { dealerPosition = theValue; }
int getDealerPosition() const { return dealerPosition; }
void setSmallBlind(const int& theValue) { smallBlind = theValue; }
void setSmallBlind(int theValue) { smallBlind = theValue; }
int getSmallBlind() const { return smallBlind; }
void setAllInCondition(bool theValue) { allInCondition = theValue; }
bool getAllInCondition() const { return allInCondition; }
void setStartCash(const int& theValue) { startCash = theValue; }
void setStartCash(int theValue) { startCash = theValue; }
int getStartCash() const { return startCash; }
void setActivePlayersCounter(const int& theValue) { activePlayersCounter = theValue; }
void setActivePlayersCounter(int theValue) { activePlayersCounter = theValue; }
int getActivePlayersCounter() const { return activePlayersCounter; }
void setBettingRoundsPlayed(const int& theValue) { bettingRoundsPlayed = theValue; }
void setBettingRoundsPlayed(int theValue) { bettingRoundsPlayed = theValue; }
int getBettingRoundsPlayed() const { return bettingRoundsPlayed; }
void setLastPlayersTurn(const int& theValue) { lastPlayersTurn = theValue; }
void setLastPlayersTurn(int theValue) { lastPlayersTurn = theValue; }
int getLastPlayersTurn() const { return lastPlayersTurn; }
void setCardsShown(bool theValue) { cardsShown = theValue; }
bool getCardsShown() const { return cardsShown; }
void switchRounds();
@@ -105,6 +108,7 @@ private:
int lastPlayersTurn;
bool allInCondition;
bool cardsShown;
// hier steht bis zu welcher bettingRound der human player gespielt hat: 0 - nur Preflop, 1 - bis Flop, ...
int bettingRoundsPlayed;