First try of showing cards when everybody is all in.
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+13
-10
@@ -43,39 +43,42 @@ public:
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virtual RiverInterface* getRiver() const =0;
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virtual GuiInterface* getGuiInterface() const =0;
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virtual void setMyID(const int& theValue) =0;
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virtual void setMyID(int theValue) =0;
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virtual int getMyID() const =0;
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virtual void setActualQuantityPlayers(const int& theValue) =0;
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virtual void setActualQuantityPlayers(int theValue) =0;
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virtual int getActualQuantityPlayers() const =0;
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virtual void setStartQuantityPlayers(const int& theValue) =0;
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virtual void setStartQuantityPlayers(int theValue) =0;
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virtual int getStartQuantityPlayers() const =0;
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virtual void setActualRound(const int& theValue) =0;
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virtual void setActualRound(int theValue) =0;
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virtual int getActualRound() const =0;
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virtual void setDealerPosition(const int& theValue) =0;
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virtual void setDealerPosition(int theValue) =0;
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virtual int getDealerPosition() const =0;
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virtual void setSmallBlind(const int& theValue) =0;
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virtual void setSmallBlind(int theValue) =0;
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virtual int getSmallBlind() const =0;
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virtual void setAllInCondition(bool theValue) =0;
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virtual bool getAllInCondition() const =0;
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virtual void setStartCash(const int& theValue) =0;
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virtual void setStartCash(int theValue) =0;
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virtual int getStartCash() const =0;
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virtual void setActivePlayersCounter(const int& theValue) =0;
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virtual void setActivePlayersCounter(int theValue) =0;
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virtual int getActivePlayersCounter() const =0;
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virtual void setBettingRoundsPlayed(const int& theValue) =0;
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virtual void setBettingRoundsPlayed(int theValue) =0;
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virtual int getBettingRoundsPlayed() const =0;
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virtual void setLastPlayersTurn(const int& theValue) =0;
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virtual void setLastPlayersTurn(int theValue) =0;
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virtual int getLastPlayersTurn() const =0;
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virtual void setCardsShown(bool theValue) =0;
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virtual bool getCardsShown() const =0;
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virtual void switchRounds() =0;
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};
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