First try of showing cards when everybody is all in.

This commit is contained in:
lotodore
2007-06-06 21:16:52 +00:00
parent e6305092ea
commit 8a22157cbd
8 changed files with 143 additions and 69 deletions
+1 -1
View File
@@ -28,7 +28,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
: myFactory(f), myGui(g), myBoard(b), playerArray(p), myPreflop(0), myFlop(0), myTurn(0), myRiver(0),
myID(id), actualQuantityPlayers(aP), startQuantityPlayers(sP), dealerPosition(dP), actualRound(0),
smallBlind(sB), startCash(sC), activePlayersCounter(aP), lastPlayersTurn(0), allInCondition(0),
bettingRoundsPlayed(0)
cardsShown(false), bettingRoundsPlayed(0)
{
int i, j, k;
+13 -10
View File
@@ -46,39 +46,41 @@ public:
RiverInterface* getRiver() const { return myRiver; }
GuiInterface* getGuiInterface() const { return myGui; }
void setMyID(const int& theValue) { myID = theValue; }
void setMyID(int theValue) { myID = theValue; }
int getMyID() const { return myID; }
void setActualQuantityPlayers(const int& theValue) { actualQuantityPlayers = theValue; }
void setActualQuantityPlayers(int theValue) { actualQuantityPlayers = theValue; }
int getActualQuantityPlayers() const { return actualQuantityPlayers; }
void setStartQuantityPlayers(const int& theValue) { startQuantityPlayers = theValue; }
void setStartQuantityPlayers(int theValue) { startQuantityPlayers = theValue; }
int getStartQuantityPlayers() const { return startQuantityPlayers; }
void setActualRound(const int& theValue) { actualRound = theValue; }
void setActualRound(int theValue) { actualRound = theValue; }
int getActualRound() const { return actualRound; }
void setDealerPosition(const int& theValue) { dealerPosition = theValue; }
void setDealerPosition(int theValue) { dealerPosition = theValue; }
int getDealerPosition() const { return dealerPosition; }
void setSmallBlind(const int& theValue) { smallBlind = theValue; }
void setSmallBlind(int theValue) { smallBlind = theValue; }
int getSmallBlind() const { return smallBlind; }
void setAllInCondition(bool theValue) { allInCondition = theValue; }
bool getAllInCondition() const { return allInCondition; }
void setStartCash(const int& theValue) { startCash = theValue; }
void setStartCash(int theValue) { startCash = theValue; }
int getStartCash() const { return startCash; }
void setActivePlayersCounter(const int& theValue) { activePlayersCounter = theValue; }
void setActivePlayersCounter(int theValue) { activePlayersCounter = theValue; }
int getActivePlayersCounter() const { return activePlayersCounter; }
void setBettingRoundsPlayed(const int& theValue) { bettingRoundsPlayed = theValue; }
void setBettingRoundsPlayed(int theValue) { bettingRoundsPlayed = theValue; }
int getBettingRoundsPlayed() const { return bettingRoundsPlayed; }
void setLastPlayersTurn(const int& theValue) { lastPlayersTurn = theValue; }
void setLastPlayersTurn(int theValue) { lastPlayersTurn = theValue; }
int getLastPlayersTurn() const { return lastPlayersTurn; }
void setCardsShown(bool theValue) { cardsShown = theValue; }
bool getCardsShown() const { return cardsShown; }
void assignButtons();
@@ -108,6 +110,7 @@ private:
int lastPlayersTurn;
bool allInCondition;
bool cardsShown;
// hier steht bis zu welcher bettingRound der human player gespielt hat: 0 - nur Preflop, 1 - bis Flop, ...
int bettingRoundsPlayed;