First try of showing cards when everybody is all in.

This commit is contained in:
lotodore
2007-06-06 21:16:52 +00:00
parent e6305092ea
commit 8a22157cbd
8 changed files with 143 additions and 69 deletions
+9 -9
View File
@@ -22,10 +22,10 @@
using namespace std;
ClientHand::ClientHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, PlayerInterface **p, int id, int sP, int aP, int dP, int sB,int sC)
: myFactory(f), myGui(g), myBoard(b), playerArray(p), myPreflop(0), myFlop(0), myTurn(0), myRiver(0),
myID(id), actualQuantityPlayers(aP), startQuantityPlayers(sP), dealerPosition(dP), actualRound(0),
smallBlind(sB), startCash(sC), activePlayersCounter(aP), lastPlayersTurn(0), allInCondition(0),
bettingRoundsPlayed(0)
: myFactory(f), myGui(g), myBoard(b), playerArray(p), myPreflop(0), myFlop(0), myTurn(0), myRiver(0),
myID(id), actualQuantityPlayers(aP), startQuantityPlayers(sP), dealerPosition(dP), actualRound(0),
smallBlind(sB), startCash(sC), activePlayersCounter(aP), lastPlayersTurn(0), allInCondition(0),
cardsShown(false), bettingRoundsPlayed(0)
{
int i;
lastPlayersTurn = 0;
@@ -37,7 +37,7 @@ ClientHand::ClientHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, Boar
if(playerArray[i]->getMyActiveStatus() != 0) {
playerArray[i]->setHand(this);
}
// myFlipCards auf 0 setzen
// myFlipCards auf 0 setzen
playerArray[i]->setMyCardsFlip(0, 0);
}
@@ -77,10 +77,10 @@ void
ClientHand::switchRounds()
{
// update active players counter.
activePlayersCounter = 0;
for (int i = 0; i < MAX_NUMBER_OF_PLAYERS; i++) {
if (playerArray[i]->getMyAction() != 1 && playerArray[i]->getMyActiveStatus() == 1) activePlayersCounter++;
}
activePlayersCounter = 0;
for (int i = 0; i < MAX_NUMBER_OF_PLAYERS; i++) {
if (playerArray[i]->getMyAction() != 1 && playerArray[i]->getMyActiveStatus() == 1) activePlayersCounter++;
}
}