First try of showing cards when everybody is all in.
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@@ -46,39 +46,42 @@ public:
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RiverInterface* getRiver() const { return myRiver; }
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GuiInterface* getGuiInterface() const { return myGui; }
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void setMyID(const int& theValue) { myID = theValue; }
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void setMyID(int theValue) { myID = theValue; }
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int getMyID() const { return myID; }
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void setActualQuantityPlayers(const int& theValue) { actualQuantityPlayers = theValue; }
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void setActualQuantityPlayers(int theValue) { actualQuantityPlayers = theValue; }
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int getActualQuantityPlayers() const { return actualQuantityPlayers; }
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void setStartQuantityPlayers(const int& theValue) { startQuantityPlayers = theValue; }
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void setStartQuantityPlayers(int theValue) { startQuantityPlayers = theValue; }
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int getStartQuantityPlayers() const { return startQuantityPlayers; }
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void setActualRound(const int& theValue) { actualRound = theValue; }
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void setActualRound(int theValue) { actualRound = theValue; }
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int getActualRound() const { return actualRound; }
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void setDealerPosition(const int& theValue) { dealerPosition = theValue; }
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void setDealerPosition(int theValue) { dealerPosition = theValue; }
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int getDealerPosition() const { return dealerPosition; }
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void setSmallBlind(const int& theValue) { smallBlind = theValue; }
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void setSmallBlind(int theValue) { smallBlind = theValue; }
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int getSmallBlind() const { return smallBlind; }
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void setAllInCondition(bool theValue) { allInCondition = theValue; }
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bool getAllInCondition() const { return allInCondition; }
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void setStartCash(const int& theValue) { startCash = theValue; }
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void setStartCash(int theValue) { startCash = theValue; }
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int getStartCash() const { return startCash; }
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void setActivePlayersCounter(const int& theValue) { activePlayersCounter = theValue; }
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void setActivePlayersCounter(int theValue) { activePlayersCounter = theValue; }
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int getActivePlayersCounter() const { return activePlayersCounter; }
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void setBettingRoundsPlayed(const int& theValue) { bettingRoundsPlayed = theValue; }
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void setBettingRoundsPlayed(int theValue) { bettingRoundsPlayed = theValue; }
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int getBettingRoundsPlayed() const { return bettingRoundsPlayed; }
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void setLastPlayersTurn(const int& theValue) { lastPlayersTurn = theValue; }
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void setLastPlayersTurn(int theValue) { lastPlayersTurn = theValue; }
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int getLastPlayersTurn() const { return lastPlayersTurn; }
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void setCardsShown(bool theValue) { cardsShown = theValue; }
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bool getCardsShown() const { return cardsShown; }
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void switchRounds();
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@@ -105,6 +108,7 @@ private:
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int lastPlayersTurn;
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bool allInCondition;
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bool cardsShown;
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// hier steht bis zu welcher bettingRound der human player gespielt hat: 0 - nur Preflop, 1 - bis Flop, ...
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int bettingRoundsPlayed;
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