From 8aeba9c16f200e02b6952d5c27b1fb0117a77da7 Mon Sep 17 00:00:00 2001 From: floty Date: Mon, 30 Apr 2007 11:56:31 +0000 Subject: [PATCH] bugfix PositionArray --- src/gui/qt/mainwindow/mainwindowimpl.cpp | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/src/gui/qt/mainwindow/mainwindowimpl.cpp b/src/gui/qt/mainwindow/mainwindowimpl.cpp index ccbcc53a..c71a6f60 100755 --- a/src/gui/qt/mainwindow/mainwindowimpl.cpp +++ b/src/gui/qt/mainwindow/mainwindowimpl.cpp @@ -1748,44 +1748,44 @@ void mainWindowImpl::postRiverRunAnimation3() { //index 0 testen --> Karte darf nicht im MyBestHand Position Array drin sein, es darf nicht nur ein Spieler Aktiv sein, die Config fordert die Animation bool index0 = TRUE; - for(j=0; jgetPlayerArray()[i]->getMyBestHandPosition())[j] << endl; if ((actualHand->getPlayerArray()[i]->getMyBestHandPosition())[j] == 0 ) { index0 = FALSE; } } if (index0) { holeCardsArray[i][0]->startFadeOut(guiGameSpeed); /*cout << "Fade Out index0" << endl;*/} //index 1 testen bool index1 = TRUE; - for(j=0; jgetPlayerArray()[i]->getMyBestHandPosition())[j] == 1 ) { index1 = FALSE; } } if (index1) { holeCardsArray[i][1]->startFadeOut(guiGameSpeed); /*cout << "Fade Out index1" << endl;*/} //index 2 testen bool index2 = TRUE; - for(j=0; jgetPlayerArray()[i]->getMyBestHandPosition())[j] == 2 ) { index2 = FALSE; } } if (index2) { boardCardsArray[0]->startFadeOut(guiGameSpeed); /*cout << "Fade Out index2" << endl;*/} //index 3 testen bool index3 = TRUE; - for(j=0; jgetPlayerArray()[i]->getMyBestHandPosition())[j] == 3 ) { index3 = FALSE; } } if (index3) { boardCardsArray[1]->startFadeOut(guiGameSpeed); /*cout << "Fade Out index3" << endl;*/} //index 4 testen bool index4 = TRUE; - for(j=0; jgetPlayerArray()[i]->getMyBestHandPosition())[j] == 4 ) { index4 = FALSE; } } if (index4) { boardCardsArray[2]->startFadeOut(guiGameSpeed); /*cout << "Fade Out index4" << endl;*/} //index 5 testen bool index5 = TRUE; - for(j=0; jgetPlayerArray()[i]->getMyBestHandPosition())[j] == 5 ) { index5 = FALSE; } } if (index5) { boardCardsArray[3]->startFadeOut(guiGameSpeed); /*cout << "Fade Out index5" << endl;*/} //index 6 testen bool index6 = TRUE; - for(j=0; jgetPlayerArray()[i]->getMyBestHandPosition())[j] == 6 ) { index6 = FALSE; } } if (index6) { boardCardsArray[4]->startFadeOut(guiGameSpeed); /*cout << "Fade Out index6" << endl;*/}