Call protoc in qmake call.
This commit is contained in:
@@ -1,834 +0,0 @@
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/*****************************************************************************
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* PokerTH - The open source texas holdem engine *
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* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Affero General Public License as *
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* published by the Free Software Foundation, either version 3 of the *
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* License, or (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Affero General Public License for more details. *
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* *
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* You should have received a copy of the GNU Affero General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*****************************************************************************/
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option java_package = "de.pokerth.protocol";
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option java_outer_classname = "ProtoBuf";
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// Enumerations used by several messages.
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enum NetGameMode {
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netGameCreated = 1;
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netGameStarted = 2;
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netGameClosed = 3;
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}
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enum NetGameState {
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netStatePreflop = 0;
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netStateFlop = 1;
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netStateTurn = 2;
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netStateRiver = 3;
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netStatePreflopSmallBlind = 4;
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netStatePreflopBigBlind = 5;
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}
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enum NetPlayerAction {
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netActionNone = 0;
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netActionFold = 1;
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netActionCheck = 2;
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netActionCall = 3;
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netActionBet = 4;
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netActionRaise = 5;
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netActionAllIn = 6;
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}
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enum NetPlayerState {
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netPlayerStateNormal = 0;
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netPlayerStateSessionInactive = 1;
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netPlayerStateNoMoney = 2;
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}
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enum NetPlayerInfoRights {
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netPlayerRightsGuest = 1;
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netPlayerRightsNormal = 2;
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netPlayerRightsAdmin = 3;
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}
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enum NetAvatarType {
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netAvatarImagePng = 1;
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netAvatarImageJpg = 2;
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netAvatarImageGif = 3;
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}
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// Message part containing game information.
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message NetGameInfo {
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required string gameName = 1;
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enum NetGameType {
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normalGame = 1;
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registeredOnlyGame = 2;
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inviteOnlyGame = 3;
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rankingGame = 4;
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}
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required NetGameType netGameType = 2;
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required uint32 maxNumPlayers = 3;
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enum RaiseIntervalMode {
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raiseOnHandNum = 1;
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raiseOnMinutes = 2;
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}
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required RaiseIntervalMode raiseIntervalMode = 4;
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optional uint32 raiseEveryHands = 5;
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optional uint32 raiseEveryMinutes = 6;
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enum EndRaiseMode {
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doubleBlinds = 1;
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raiseByEndValue = 2;
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keepLastBlind = 3;
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}
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required EndRaiseMode endRaiseMode = 7;
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optional uint32 endRaiseSmallBlindValue = 8;
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required uint32 proposedGuiSpeed = 9;
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required uint32 delayBetweenHands = 10; // These are seconds
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required uint32 playerActionTimeout = 11; // These are seconds
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required uint32 firstSmallBlind = 12;
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required uint32 startMoney = 13;
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repeated uint32 manualBlinds = 14 [packed = true];
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}
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// Message Part containing player result.
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message PlayerResult {
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required uint32 playerId = 1;
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required uint32 resultCard1 = 2;
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required uint32 resultCard2 = 3;
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repeated uint32 bestHandPosition = 4 [packed = true];
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required uint32 moneyWon = 5;
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required uint32 playerMoney = 6;
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optional uint32 cardsValue = 7;
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}
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// All messages used in the network protocol.
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message AnnounceMessage {
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message Version {
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required uint32 major = 1;
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required uint32 minor = 2;
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}
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required Version protocolVersion = 1;
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required Version latestGameVersion = 2;
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required uint32 latestBetaRevision = 3;
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enum ServerType {
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serverTypeLAN = 0;
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serverTypeInternetNoAuth = 1;
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serverTypeInternetAuth = 2;
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}
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required ServerType serverType = 4;
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required uint32 numPlayersOnServer = 5;
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}
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// buildId contains a constant build id (specific for Windows/Linux/Mac builds)
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message InitMessage {
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required AnnounceMessage.Version requestedVersion = 1;
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required uint32 buildId = 2;
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optional bytes myLastSessionId = 3;
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optional string authServerPassword = 4;
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enum LoginType {
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guestLogin = 0;
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authenticatedLogin = 1;
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unauthenticatedLogin = 2;
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}
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required LoginType login = 5;
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// Only used for guest login or unauthenticated login.
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optional string nickName = 6;
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// Authenticated login data is according to SCRAM SHA-1
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optional bytes clientUserData = 7;
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// Ignored for guest login.
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optional bytes avatarHash = 8;
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}
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message AuthServerChallengeMessage {
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required bytes serverChallenge = 1;
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}
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message AuthClientResponseMessage {
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required bytes clientResponse = 1;
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}
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message AuthServerVerificationMessage {
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required bytes serverVerification = 1;
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}
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message InitAckMessage {
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required bytes yourSessionId = 1;
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required uint32 yourPlayerId = 2;
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optional bytes yourAvatarHash = 3;
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optional uint32 rejoinGameId = 4;
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}
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message AvatarRequestMessage {
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required uint32 requestId = 1;
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required bytes avatarHash = 2;
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}
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message AvatarHeaderMessage {
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required uint32 requestId = 1;
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required NetAvatarType avatarType = 2;
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required uint32 avatarSize = 3;
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}
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message AvatarDataMessage {
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required uint32 requestId = 1;
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required bytes avatarBlock = 2;
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}
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message AvatarEndMessage {
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required uint32 requestId = 1;
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}
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message UnknownAvatarMessage {
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required uint32 requestId = 1;
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}
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message PlayerListMessage {
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required uint32 playerId = 1;
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enum PlayerListNotification {
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playerListNew = 0;
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playerListLeft = 1;
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}
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required PlayerListNotification playerListNotification = 2;
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}
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message GameListNewMessage {
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required uint32 gameId = 1;
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required NetGameMode gameMode = 2;
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required bool isPrivate = 3;
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repeated uint32 playerIds = 4 [packed = true];
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required uint32 adminPlayerId = 5;
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required NetGameInfo gameInfo = 6;
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}
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message GameListUpdateMessage {
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required uint32 gameId = 1;
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required NetGameMode gameMode = 2;
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}
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message GameListPlayerJoinedMessage {
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required uint32 gameId = 1;
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required uint32 playerId = 2;
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}
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message GameListPlayerLeftMessage {
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required uint32 gameId = 1;
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required uint32 playerId = 2;
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}
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message GameListAdminChangedMessage {
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required uint32 gameId = 1;
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required uint32 newAdminPlayerId = 2;
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}
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message PlayerInfoRequestMessage {
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repeated uint32 playerId = 1 [packed = true];
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}
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message PlayerInfoReplyMessage {
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required uint32 playerId = 1;
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message PlayerInfoData {
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required string playerName = 1;
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required bool isHuman = 2;
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required NetPlayerInfoRights playerRights = 3;
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optional string countryCode = 4;
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message AvatarData {
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required NetAvatarType avatarType = 1;
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required bytes avatarHash = 2;
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}
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optional AvatarData avatarData = 5;
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}
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optional PlayerInfoData playerInfoData = 2;
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}
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// The following request will not be confirmed by the server. It is used,
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// optionally, to reduce server traffic. The server might ignore it.
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message SubscriptionRequestMessage {
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enum SubscriptionAction {
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unsubscribeGameList = 1;
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resubscribeGameList = 2;
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}
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required SubscriptionAction subscriptionAction = 1;
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}
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message JoinExistingGameMessage {
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required uint32 gameId = 1;
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optional string password = 2;
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optional bool autoLeave = 3;
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}
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message JoinNewGameMessage {
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required NetGameInfo gameInfo = 1;
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optional string password = 2;
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optional bool autoLeave = 3;
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}
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message RejoinExistingGameMessage {
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required uint32 gameId = 1;
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optional bool autoLeave = 2;
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}
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message JoinGameAckMessage {
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required uint32 gameId = 1;
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required bool areYouGameAdmin = 2;
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required NetGameInfo gameInfo = 3;
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}
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message JoinGameFailedMessage {
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required uint32 gameId = 1;
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enum JoinGameFailureReason {
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invalidGame = 1;
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gameIsFull = 2;
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gameIsRunning = 3;
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invalidPassword = 4;
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notAllowedAsGuest = 5;
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notInvited = 6;
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gameNameInUse = 7;
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badGameName = 8;
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invalidSettings = 9;
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ipAddressBlocked = 10;
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rejoinFailed = 11;
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}
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required JoinGameFailureReason joinGameFailureReason = 2;
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}
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message GamePlayerJoinedMessage {
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required uint32 gameId = 1;
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required uint32 playerId = 2;
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required bool isGameAdmin = 3;
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}
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message GamePlayerLeftMessage {
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required uint32 gameId = 1;
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required uint32 playerId = 2;
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enum GamePlayerLeftReason {
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leftOnRequest = 0;
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leftKicked = 1;
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leftError = 2;
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}
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required GamePlayerLeftReason gamePlayerLeftReason = 3;
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}
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message GameAdminChangedMessage {
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required uint32 gameId = 1;
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required uint32 newAdminPlayerId = 2;
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}
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message RemovedFromGameMessage {
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required uint32 gameId = 1;
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enum RemovedFromGameReason {
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removedOnRequest = 0; // No error, client wished to leave.
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kickedFromGame = 1;
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gameIsFull = 2;
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gameIsRunning = 3;
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gameTimeout = 4;
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removedStartFailed = 5;
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}
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required RemovedFromGameReason removedFromGameReason = 2;
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}
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message KickPlayerRequestMessage {
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required uint32 gameId = 1;
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required uint32 playerId = 2;
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}
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message LeaveGameRequestMessage {
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required uint32 gameId = 1;
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}
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message InvitePlayerToGameMessage {
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required uint32 gameId = 1;
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required uint32 playerId = 2;
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}
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message InviteNotifyMessage {
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required uint32 gameId = 1;
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required uint32 playerIdWho = 2;
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required uint32 playerIdByWhom = 3;
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}
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message RejectGameInvitationMessage {
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required uint32 gameId = 1;
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enum RejectGameInvReason {
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rejectReasonNo = 0;
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rejectReasonBusy = 1;
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}
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required RejectGameInvReason myRejectReason = 2;
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}
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message RejectInvNotifyMessage {
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required uint32 gameId = 1;
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required uint32 playerId = 2;
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required RejectGameInvitationMessage.RejectGameInvReason playerRejectReason = 3;
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}
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message StartEventMessage {
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required uint32 gameId = 1;
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enum StartEventType {
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startEvent = 0;
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rejoinEvent = 1;
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}
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required StartEventType startEventType = 2;
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optional bool fillWithComputerPlayers = 3;
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}
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message StartEventAckMessage {
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required uint32 gameId = 1;
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}
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message GameStartInitialMessage {
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required uint32 gameId = 1;
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required uint32 startDealerPlayerId = 2;
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repeated uint32 playerSeats = 3 [packed = true];
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}
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message GameStartRejoinMessage {
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required uint32 gameId = 1;
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required uint32 startDealerPlayerId = 2;
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required uint32 handNum = 3;
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message RejoinPlayerData {
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required uint32 playerId = 1;
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required uint32 playerMoney = 2;
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}
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repeated RejoinPlayerData rejoinPlayerData = 4;
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}
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message HandStartMessage {
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required uint32 gameId = 1;
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message PlainCards {
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required uint32 plainCard1 = 1;
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required uint32 plainCard2 = 2;
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}
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optional PlainCards plainCards = 2;
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optional bytes encryptedCards = 3;
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required uint32 smallBlind = 4;
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repeated NetPlayerState seatStates = 5;
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}
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message PlayersTurnMessage {
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required uint32 gameId = 1;
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required uint32 playerId = 2;
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required NetGameState gameState = 3;
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}
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message MyActionRequestMessage {
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required uint32 gameId = 1;
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required uint32 handNum = 2;
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required NetGameState gameState = 3;
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required NetPlayerAction myAction = 4;
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required uint32 myRelativeBet = 5;
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}
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message YourActionRejectedMessage {
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required uint32 gameId = 1;
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required NetGameState gameState = 2;
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required NetPlayerAction yourAction = 3;
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required uint32 yourRelativeBet = 4;
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enum RejectionReason {
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rejectedInvalidGameState = 1;
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rejectedNotYourTurn = 2;
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rejectedActionNotAllowed = 3;
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}
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required RejectionReason rejectionReason = 5;
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}
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message PlayersActionDoneMessage {
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required uint32 gameId = 1;
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required uint32 playerId = 2;
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required NetGameState gameState = 3;
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required NetPlayerAction playerAction = 4;
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required uint32 totalPlayerBet = 5;
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required uint32 playerMoney = 6;
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required uint32 highestSet = 7;
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required uint32 minimumRaise = 8;
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}
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message DealFlopCardsMessage {
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required uint32 gameId = 1;
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required uint32 flopCard1 = 2;
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required uint32 flopCard2 = 3;
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required uint32 flopCard3 = 4;
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}
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message DealTurnCardMessage {
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required uint32 gameId = 1;
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required uint32 turnCard = 2;
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}
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message DealRiverCardMessage {
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required uint32 gameId = 1;
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required uint32 riverCard = 2;
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}
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message AllInShowCardsMessage {
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required uint32 gameId = 1;
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message PlayerAllIn {
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required uint32 playerId = 1;
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required uint32 allInCard1 = 2;
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required uint32 allInCard2 = 3;
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}
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repeated PlayerAllIn playersAllIn = 2;
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}
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message EndOfHandShowCardsMessage {
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required uint32 gameId = 1;
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repeated PlayerResult playerResults = 2;
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}
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message EndOfHandHideCardsMessage {
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required uint32 gameId = 1;
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required uint32 playerId = 2;
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required uint32 moneyWon = 3;
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required uint32 playerMoney = 4;
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}
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message ShowMyCardsRequestMessage {
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}
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message AfterHandShowCardsMessage {
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required PlayerResult playerResult = 1;
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}
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message EndOfGameMessage {
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required uint32 gameId = 1;
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required uint32 winnerPlayerId = 2;
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}
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message PlayerIdChangedMessage {
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required uint32 oldPlayerId = 1;
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required uint32 newPlayerId = 2;
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}
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message AskKickPlayerMessage {
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required uint32 gameId = 1;
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required uint32 playerId = 2;
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}
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message AskKickDeniedMessage {
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||||
required uint32 gameId = 1;
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||||
required uint32 playerId = 2;
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||||
enum KickDeniedReason {
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||||
kickDeniedInvalidGameState = 0;
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||||
kickDeniedNotPossible = 1;
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||||
kickDeniedTryAgainLater = 2;
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||||
kickDeniedAlreadyInProgress = 3;
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||||
kickDeniedInvalidPlayerId = 4;
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||||
}
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||||
required KickDeniedReason kickDeniedReason = 3;
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}
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||||
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message StartKickPetitionMessage {
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||||
required uint32 gameId = 1;
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||||
required uint32 petitionId = 2;
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||||
required uint32 proposingPlayerId = 3;
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||||
required uint32 kickPlayerId = 4;
|
||||
required uint32 kickTimeoutSec = 5;
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||||
required uint32 numVotesNeededToKick = 6;
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||||
}
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||||
|
||||
message VoteKickRequestMessage {
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||||
required uint32 gameId = 1;
|
||||
required uint32 petitionId = 2;
|
||||
required bool voteKick = 3;
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||||
}
|
||||
|
||||
message VoteKickReplyMessage {
|
||||
required uint32 gameId = 1;
|
||||
required uint32 petitionId = 2;
|
||||
enum VoteKickReplyType {
|
||||
voteKickAck = 0;
|
||||
voteKickDeniedInvalid = 1;
|
||||
voteKickDeniedAlreadyVoted = 2;
|
||||
}
|
||||
required VoteKickReplyType voteKickReplyType = 3;
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||||
}
|
||||
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||||
message KickPetitionUpdateMessage {
|
||||
required uint32 gameId = 1;
|
||||
required uint32 petitionId = 2;
|
||||
required uint32 numVotesAgainstKicking = 3;
|
||||
required uint32 numVotesInFavourOfKicking = 4;
|
||||
required uint32 numVotesNeededToKick = 5;
|
||||
}
|
||||
|
||||
message EndKickPetitionMessage {
|
||||
required uint32 gameId = 1;
|
||||
required uint32 petitionId = 2;
|
||||
required uint32 numVotesAgainstKicking = 3;
|
||||
required uint32 numVotesInFavourOfKicking = 4;
|
||||
required uint32 resultPlayerKicked = 5;
|
||||
enum PetitionEndReason {
|
||||
petitionEndEnoughVotes = 0;
|
||||
petitionEndTooFewPlayers = 1;
|
||||
petitionEndPlayerLeft = 2;
|
||||
petitionEndTimeout = 3;
|
||||
}
|
||||
required PetitionEndReason petitionEndReason = 6;
|
||||
}
|
||||
|
||||
message StatisticsMessage {
|
||||
message StatisticsData {
|
||||
enum StatisticsType {
|
||||
statNumberOfPlayers = 1;
|
||||
}
|
||||
required StatisticsType statisticsType = 1;
|
||||
required uint32 statisticsValue = 2;
|
||||
}
|
||||
repeated StatisticsData statisticsData = 1;
|
||||
}
|
||||
|
||||
message ChatRequestMessage {
|
||||
optional uint32 targetGameId = 1;
|
||||
optional uint32 targetPlayerId = 2;
|
||||
required string chatText = 3;
|
||||
}
|
||||
|
||||
message ChatMessage {
|
||||
optional uint32 gameId = 1;
|
||||
optional uint32 playerId = 2;
|
||||
enum ChatType {
|
||||
chatTypeLobby = 0;
|
||||
chatTypeGame = 1;
|
||||
chatTypeBot = 2;
|
||||
chatTypeBroadcast = 3;
|
||||
chatTypePrivate = 4;
|
||||
}
|
||||
required ChatType chatType = 3;
|
||||
required string chatText = 4;
|
||||
}
|
||||
|
||||
message ChatRejectMessage {
|
||||
required string chatText = 1;
|
||||
}
|
||||
|
||||
message DialogMessage {
|
||||
required string notificationText = 1;
|
||||
}
|
||||
|
||||
message TimeoutWarningMessage {
|
||||
enum TimeoutReason {
|
||||
timeoutNoDataReceived = 0;
|
||||
timeoutInactiveGame = 1;
|
||||
timeoutKickAfterAutofold = 2;
|
||||
}
|
||||
required TimeoutReason timeoutReason = 1;
|
||||
required uint32 remainingSeconds = 2;
|
||||
}
|
||||
|
||||
message ResetTimeoutMessage {
|
||||
}
|
||||
|
||||
message ReportAvatarMessage {
|
||||
required uint32 reportedPlayerId = 1;
|
||||
required bytes reportedAvatarHash = 2;
|
||||
}
|
||||
|
||||
message ReportAvatarAckMessage {
|
||||
required uint32 reportedPlayerId = 1;
|
||||
enum ReportAvatarResult {
|
||||
avatarReportAccepted = 0;
|
||||
avatarReportDuplicate = 1;
|
||||
avatarReportInvalid = 2;
|
||||
}
|
||||
required ReportAvatarResult reportAvatarResult = 2;
|
||||
}
|
||||
|
||||
message ReportGameMessage {
|
||||
required uint32 reportedGameId = 1;
|
||||
}
|
||||
|
||||
message ReportGameAckMessage {
|
||||
required uint32 reportedGameId = 1;
|
||||
enum ReportGameResult {
|
||||
gameReportAccepted = 0;
|
||||
gameReportDuplicate = 1;
|
||||
gameReportInvalid = 2;
|
||||
}
|
||||
required ReportGameResult reportGameResult = 2;
|
||||
}
|
||||
|
||||
message ErrorMessage {
|
||||
enum ErrorReason {
|
||||
reserved = 0;
|
||||
initVersionNotSupported = 1;
|
||||
initServerFull = 2;
|
||||
initAuthFailure = 3;
|
||||
initPlayerNameInUse = 4;
|
||||
initInvalidPlayerName = 5;
|
||||
initServerMaintenance = 6;
|
||||
initBlocked = 7;
|
||||
avatarTooLarge = 8;
|
||||
invalidPacket = 9;
|
||||
invalidState = 10;
|
||||
kickedFromServer = 11;
|
||||
bannedFromServer = 12;
|
||||
blockedByServer = 13;
|
||||
sessionTimeout = 14;
|
||||
}
|
||||
required ErrorReason errorReason = 1;
|
||||
}
|
||||
|
||||
// The main message type (it is prefixed by 4 bytes length of the message).
|
||||
|
||||
message PokerTHMessage {
|
||||
enum PokerTHMessageType {
|
||||
Type_AnnounceMessage = 1;
|
||||
Type_InitMessage = 2;
|
||||
Type_AuthServerChallengeMessage = 3;
|
||||
Type_AuthClientResponseMessage = 4;
|
||||
Type_AuthServerVerificationMessage = 5;
|
||||
Type_InitAckMessage = 6;
|
||||
Type_AvatarRequestMessage = 7;
|
||||
Type_AvatarHeaderMessage = 8;
|
||||
Type_AvatarDataMessage = 9;
|
||||
Type_AvatarEndMessage = 10;
|
||||
Type_UnknownAvatarMessage = 11;
|
||||
Type_PlayerListMessage = 12;
|
||||
Type_GameListNewMessage = 13;
|
||||
Type_GameListUpdateMessage = 14;
|
||||
Type_GameListPlayerJoinedMessage = 15;
|
||||
Type_GameListPlayerLeftMessage = 16;
|
||||
Type_GameListAdminChangedMessage = 17;
|
||||
Type_PlayerInfoRequestMessage = 18;
|
||||
Type_PlayerInfoReplyMessage = 19;
|
||||
Type_SubscriptionRequestMessage = 20;
|
||||
Type_JoinExistingGameMessage = 21;
|
||||
Type_JoinNewGameMessage = 22;
|
||||
Type_RejoinExistingGameMessage = 23;
|
||||
Type_JoinGameAckMessage = 24;
|
||||
Type_JoinGameFailedMessage = 25;
|
||||
Type_GamePlayerJoinedMessage = 26;
|
||||
Type_GamePlayerLeftMessage = 27;
|
||||
Type_GameAdminChangedMessage = 28;
|
||||
Type_RemovedFromGameMessage = 29;
|
||||
Type_KickPlayerRequestMessage = 30;
|
||||
Type_LeaveGameRequestMessage = 31;
|
||||
Type_InvitePlayerToGameMessage = 32;
|
||||
Type_InviteNotifyMessage = 33;
|
||||
Type_RejectGameInvitationMessage = 34;
|
||||
Type_RejectInvNotifyMessage = 35;
|
||||
Type_StartEventMessage = 36;
|
||||
Type_StartEventAckMessage = 37;
|
||||
Type_GameStartInitialMessage = 38;
|
||||
Type_GameStartRejoinMessage = 39;
|
||||
Type_HandStartMessage = 40;
|
||||
Type_PlayersTurnMessage = 41;
|
||||
Type_MyActionRequestMessage = 42;
|
||||
Type_YourActionRejectedMessage = 43;
|
||||
Type_PlayersActionDoneMessage = 44;
|
||||
Type_DealFlopCardsMessage = 45;
|
||||
Type_DealTurnCardMessage = 46;
|
||||
Type_DealRiverCardMessage = 47;
|
||||
Type_AllInShowCardsMessage = 48;
|
||||
Type_EndOfHandShowCardsMessage = 49;
|
||||
Type_EndOfHandHideCardsMessage = 50;
|
||||
Type_ShowMyCardsRequestMessage = 51;
|
||||
Type_AfterHandShowCardsMessage = 52;
|
||||
Type_EndOfGameMessage = 53;
|
||||
Type_PlayerIdChangedMessage = 54;
|
||||
Type_AskKickPlayerMessage = 55;
|
||||
Type_AskKickDeniedMessage = 56;
|
||||
Type_StartKickPetitionMessage = 57;
|
||||
Type_VoteKickRequestMessage = 58;
|
||||
Type_VoteKickReplyMessage = 59;
|
||||
Type_KickPetitionUpdateMessage = 60;
|
||||
Type_EndKickPetitionMessage = 61;
|
||||
Type_StatisticsMessage = 62;
|
||||
Type_ChatRequestMessage = 63;
|
||||
Type_ChatMessage = 64;
|
||||
Type_ChatRejectMessage = 65;
|
||||
Type_DialogMessage = 66;
|
||||
Type_TimeoutWarningMessage = 67;
|
||||
Type_ResetTimeoutMessage = 68;
|
||||
Type_ReportAvatarMessage = 69;
|
||||
Type_ReportAvatarAckMessage = 70;
|
||||
Type_ReportGameMessage = 71;
|
||||
Type_ReportGameAckMessage = 72;
|
||||
Type_ErrorMessage = 73;
|
||||
}
|
||||
required PokerTHMessageType messageType = 1;
|
||||
|
||||
optional AnnounceMessage announceMessage = 2;
|
||||
optional InitMessage initMessage = 3;
|
||||
optional AuthServerChallengeMessage authServerChallengeMessage = 4;
|
||||
optional AuthClientResponseMessage authClientResponseMessage = 5;
|
||||
optional AuthServerVerificationMessage authServerVerificationMessage = 6;
|
||||
optional InitAckMessage initAckMessage = 7;
|
||||
optional AvatarRequestMessage avatarRequestMessage = 8;
|
||||
optional AvatarHeaderMessage avatarHeaderMessage = 9;
|
||||
optional AvatarDataMessage avatarDataMessage = 10;
|
||||
optional AvatarEndMessage avatarEndMessage = 11;
|
||||
optional UnknownAvatarMessage unknownAvatarMessage = 12;
|
||||
optional PlayerListMessage playerListMessage = 13;
|
||||
optional GameListNewMessage gameListNewMessage = 14;
|
||||
optional GameListUpdateMessage gameListUpdateMessage = 15;
|
||||
optional GameListPlayerJoinedMessage gameListPlayerJoinedMessage = 16;
|
||||
optional GameListPlayerLeftMessage gameListPlayerLeftMessage = 17;
|
||||
optional GameListAdminChangedMessage gameListAdminChangedMessage = 18;
|
||||
optional PlayerInfoRequestMessage playerInfoRequestMessage = 19;
|
||||
optional PlayerInfoReplyMessage playerInfoReplyMessage = 20;
|
||||
optional SubscriptionRequestMessage subscriptionRequestMessage = 21;
|
||||
optional JoinExistingGameMessage joinExistingGameMessage = 22;
|
||||
optional JoinNewGameMessage joinNewGameMessage = 23;
|
||||
optional RejoinExistingGameMessage rejoinExistingGameMessage = 24;
|
||||
optional JoinGameAckMessage joinGameAckMessage = 25;
|
||||
optional JoinGameFailedMessage joinGameFailedMessage = 26;
|
||||
optional GamePlayerJoinedMessage gamePlayerJoinedMessage = 27;
|
||||
optional GamePlayerLeftMessage gamePlayerLeftMessage = 28;
|
||||
optional GameAdminChangedMessage gameAdminChangedMessage = 29;
|
||||
optional RemovedFromGameMessage removedFromGameMessage = 30;
|
||||
optional KickPlayerRequestMessage kickPlayerRequestMessage = 31;
|
||||
optional LeaveGameRequestMessage leaveGameRequestMessage = 32;
|
||||
optional InvitePlayerToGameMessage invitePlayerToGameMessage = 33;
|
||||
optional InviteNotifyMessage inviteNotifyMessage = 34;
|
||||
optional RejectGameInvitationMessage rejectGameInvitationMessage = 35;
|
||||
optional RejectInvNotifyMessage rejectInvNotifyMessage = 36;
|
||||
optional StartEventMessage startEventMessage = 37;
|
||||
optional StartEventAckMessage startEventAckMessage = 38;
|
||||
optional GameStartInitialMessage gameStartInitialMessage = 39;
|
||||
optional GameStartRejoinMessage gameStartRejoinMessage = 40;
|
||||
optional HandStartMessage handStartMessage = 41;
|
||||
optional PlayersTurnMessage playersTurnMessage = 42;
|
||||
optional MyActionRequestMessage myActionRequestMessage = 43;
|
||||
optional YourActionRejectedMessage yourActionRejectedMessage = 44;
|
||||
optional PlayersActionDoneMessage playersActionDoneMessage = 45;
|
||||
optional DealFlopCardsMessage dealFlopCardsMessage = 46;
|
||||
optional DealTurnCardMessage dealTurnCardMessage = 47;
|
||||
optional DealRiverCardMessage dealRiverCardMessage = 48;
|
||||
optional AllInShowCardsMessage allInShowCardsMessage = 49;
|
||||
optional EndOfHandShowCardsMessage endOfHandShowCardsMessage = 50;
|
||||
optional EndOfHandHideCardsMessage endOfHandHideCardsMessage = 51;
|
||||
optional ShowMyCardsRequestMessage showMyCardsRequestMessage = 52;
|
||||
optional AfterHandShowCardsMessage afterHandShowCardsMessage = 53;
|
||||
optional EndOfGameMessage endOfGameMessage = 54;
|
||||
optional PlayerIdChangedMessage playerIdChangedMessage = 55;
|
||||
optional AskKickPlayerMessage askKickPlayerMessage = 56;
|
||||
optional AskKickDeniedMessage askKickDeniedMessage = 57;
|
||||
optional StartKickPetitionMessage startKickPetitionMessage = 58;
|
||||
optional VoteKickRequestMessage voteKickRequestMessage = 59;
|
||||
optional VoteKickReplyMessage voteKickReplyMessage = 60;
|
||||
optional KickPetitionUpdateMessage kickPetitionUpdateMessage = 61;
|
||||
optional EndKickPetitionMessage endKickPetitionMessage = 62;
|
||||
optional StatisticsMessage statisticsMessage = 63;
|
||||
optional ChatRequestMessage chatRequestMessage = 64;
|
||||
optional ChatMessage chatMessage = 65;
|
||||
optional ChatRejectMessage chatRejectMessage = 66;
|
||||
optional DialogMessage dialogMessage = 67;
|
||||
optional TimeoutWarningMessage timeoutWarningMessage = 68;
|
||||
optional ResetTimeoutMessage resetTimeoutMessage = 69;
|
||||
optional ReportAvatarMessage reportAvatarMessage = 70;
|
||||
optional ReportAvatarAckMessage reportAvatarAckMessage = 71;
|
||||
optional ReportGameMessage reportGameMessage = 72;
|
||||
optional ReportGameAckMessage reportGameAckMessage = 73;
|
||||
optional ErrorMessage errorMessage = 74;
|
||||
}
|
||||
Reference in New Issue
Block a user