Fixing loads of msvc warnings (mainly size_t vs int issues).
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@@ -87,7 +87,7 @@ ServerDBGeneric::EndGame(unsigned /*requestId*/)
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}
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void
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ServerDBGeneric::AsyncReportAvatar(unsigned requestId, unsigned replyId, DB_id /*reportedPlayerId*/, const std::string &/*avatarHash*/, const std::string &/*avatarType*/, DB_id */*byPlayerId*/)
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ServerDBGeneric::AsyncReportAvatar(unsigned requestId, unsigned replyId, DB_id /*reportedPlayerId*/, const std::string &/*avatarHash*/, const std::string &/*avatarType*/, DB_id * /*byPlayerId*/)
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{
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m_ioService->post(boost::bind(&ServerDBCallback::ReportAvatarFailed, &m_callback, requestId, replyId));
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}
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@@ -45,7 +45,7 @@ public:
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virtual void SetGamePlayerPlace(unsigned /*requestId*/, DB_id /*playerId*/, unsigned /*place*/) {}
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virtual void EndGame(unsigned /*requestId*/) {}
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virtual void AsyncReportAvatar(unsigned /*requestId*/, unsigned /*replyId*/, DB_id /*reportedPlayerId*/, const std::string &/*avatarHash*/, const std::string &/*avatarType*/, DB_id */*byPlayerId*/) {}
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virtual void AsyncReportAvatar(unsigned /*requestId*/, unsigned /*replyId*/, DB_id /*reportedPlayerId*/, const std::string &/*avatarHash*/, const std::string &/*avatarType*/, DB_id * /*byPlayerId*/) {}
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};
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#endif // _SERVERDBNOACTION_H_
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