Fixing loads of msvc warnings (mainly size_t vs int issues).
This commit is contained in:
@@ -99,10 +99,10 @@ ChatCleanerManager::HandleGameChatText(unsigned gameId, unsigned playerId, const
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netRequest->playerId = playerId;
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OCTET_STRING_fromBuf(&netRequest->playerName,
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name.c_str(),
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name.length());
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(int)name.length());
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OCTET_STRING_fromBuf(&netRequest->chatMessage,
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text.c_str(),
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text.length());
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(int)text.length());
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SendMessageToServer(tmpChat);
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}
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}
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@@ -135,7 +135,7 @@ ChatCleanerManager::HandleConnect(const boost::system::error_code& ec,
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netInit->requestedVersion = CLEANER_PROTOCOL_VERSION;
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OCTET_STRING_fromBuf(&netInit->clientSecret,
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m_clientSecret.c_str(),
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m_clientSecret.length());
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(int)m_clientSecret.length());
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SendMessageToServer(tmpInit);
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m_socket->async_read_some(
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boost::asio::buffer(m_recvBuf, sizeof(m_recvBuf)),
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@@ -920,7 +920,7 @@ ClientStateStartSession::InternalHandlePacket(boost::shared_ptr<ClientThread> cl
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UnauthenticatedLogin_t *noauthLogin = &netInit->login.choice.unauthenticatedLogin;
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OCTET_STRING_fromBuf(&noauthLogin->nickName,
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context.GetPlayerName().c_str(),
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context.GetPlayerName().length());
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(int)context.GetPlayerName().length());
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string avatarFile = client->GetQtToolsInterface().stringFromUtf8(context.GetAvatarFile());
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if (!avatarFile.empty()) {
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MD5Buf tmpMD5;
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@@ -995,7 +995,7 @@ ClientStateWaitEnterLogin::TimerLoop(const boost::system::error_code& ec, boost:
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GuestLogin_t *guestLogin = &netInit->login.choice.guestLogin;
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OCTET_STRING_fromBuf(&guestLogin->nickName,
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context.GetPlayerName().c_str(),
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context.GetPlayerName().length());
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(int)context.GetPlayerName().length());
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client->GetSender().Send(context.GetSessionData(), init);
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client->SetState(ClientStateWaitSession::Instance());
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@@ -1013,7 +1013,7 @@ ClientStateWaitEnterLogin::TimerLoop(const boost::system::error_code& ec, boost:
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string outUserData(tmpSession->AuthGetNextOutMsg());
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OCTET_STRING_fromBuf(&authLogin->clientUserData,
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outUserData.c_str(),
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outUserData.length());
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(int)outUserData.length());
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string avatarFile = client->GetQtToolsInterface().stringFromUtf8(context.GetAvatarFile());
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if (!avatarFile.empty()) {
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MD5Buf tmpMD5;
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@@ -1089,7 +1089,7 @@ ClientStateWaitAuthChallenge::InternalHandlePacket(boost::shared_ptr<ClientThrea
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OCTET_STRING_fromBuf(&outResponse->clientResponse,
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outUserData.c_str(),
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outUserData.length());
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(int)outUserData.length());
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client->GetSender().Send(tmpSession, packet);
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client->SetState(ClientStateWaitAuthVerify::Instance());
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} else
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@@ -162,7 +162,7 @@ ClientThread::SendGameChatMessage(const std::string &msg)
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ChatRequestMessage_t *netChat = &packet->GetMsg()->choice.chatRequestMessage;
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OCTET_STRING_fromBuf(&netChat->chatText,
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msg.c_str(),
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msg.length());
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(int)msg.length());
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netChat->chatRequestType.present = chatRequestType_PR_chatRequestTypeGame;
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netChat->chatRequestType.choice.chatRequestTypeGame.gameId = GetGameId();
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@@ -181,7 +181,7 @@ ClientThread::SendLobbyChatMessage(const std::string &msg)
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ChatRequestMessage_t *netChat = &packet->GetMsg()->choice.chatRequestMessage;
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OCTET_STRING_fromBuf(&netChat->chatText,
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msg.c_str(),
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msg.length());
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(int)msg.length());
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netChat->chatRequestType.present = chatRequestType_PR_chatRequestTypeLobby;
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@@ -199,7 +199,7 @@ ClientThread::SendPrivateChatMessage(unsigned targetPlayerId, const std::string
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ChatRequestMessage_t *netChat = &packet->GetMsg()->choice.chatRequestMessage;
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OCTET_STRING_fromBuf(&netChat->chatText,
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msg.c_str(),
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msg.length());
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(int)msg.length());
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netChat->chatRequestType.present = chatRequestType_PR_chatRequestTypePrivate;
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netChat->chatRequestType.choice.chatRequestTypePrivate.targetPlayerId = targetPlayerId;
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@@ -221,7 +221,7 @@ ClientThread::SendJoinFirstGame(const std::string &password, bool autoLeave)
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netJoinGame->password = OCTET_STRING_new_fromBuf(
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&asn_DEF_UTF8String,
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password.c_str(),
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password.length());
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(int)password.length());
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}
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netJoinGame->joinGameAction.present = joinGameAction_PR_joinExistingGame;
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@@ -243,7 +243,7 @@ ClientThread::SendJoinGame(unsigned gameId, const std::string &password, bool au
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netJoinGame->password = OCTET_STRING_new_fromBuf(
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&asn_DEF_UTF8String,
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password.c_str(),
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password.length());
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(int)password.length());
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}
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netJoinGame->joinGameAction.present = joinGameAction_PR_joinExistingGame;
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@@ -265,7 +265,7 @@ ClientThread::SendCreateGame(const GameData &gameData, const std::string &name,
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netJoinGame->password = OCTET_STRING_new_fromBuf(
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&asn_DEF_UTF8String,
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password.c_str(),
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password.length());
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(int)password.length());
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}
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netJoinGame->joinGameAction.present = joinGameAction_PR_joinNewGame;
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@@ -273,7 +273,7 @@ ClientThread::SendCreateGame(const GameData &gameData, const std::string &name,
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NetPacket::SetGameData(gameData, &joinNew->gameInfo);
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OCTET_STRING_fromBuf(&joinNew->gameInfo.gameName,
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name.c_str(),
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name.length());
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(int)name.length());
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m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
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}
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@@ -37,7 +37,7 @@ DownloadHelper::~DownloadHelper()
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}
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void
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DownloadHelper::InternalInit(const string &/*url*/, const string &targetFileName, const string &/*user*/, const string &/*password*/, int /*filesize*/)
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DownloadHelper::InternalInit(const string &/*url*/, const string &targetFileName, const string &/*user*/, const string &/*password*/, size_t /*filesize*/)
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{
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// Open target file for writing.
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GetData()->targetFile = fopen(targetFileName.c_str(), "wb");
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@@ -51,7 +51,7 @@ struct IrcContext {
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string channelPassword;
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unsigned renameTries;
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bool sendingBlocked;
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unsigned sendCounter;
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size_t sendCounter;
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queue<string> sendQueue;
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};
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@@ -35,7 +35,7 @@ NetPacket::~NetPacket()
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}
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boost::shared_ptr<NetPacket>
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NetPacket::Create(char *data, unsigned &dataSize)
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NetPacket::Create(char *data, size_t &dataSize)
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{
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boost::shared_ptr<NetPacket> tmpPacket;
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@@ -238,7 +238,7 @@ ServerGame::InternalStartGame()
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// Set start data.
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StartData startData;
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startData.numberOfPlayers = playerData.size();
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startData.numberOfPlayers = (int)playerData.size();
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int tmpDealerPos = 0;
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Tools::getRandNumber(0, startData.numberOfPlayers-1, 1, &tmpDealerPos, 0);
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@@ -793,10 +793,10 @@ ServerGame::RemoveDisconnectedPlayers()
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}
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}
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size_t
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int
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ServerGame::GetCurNumberOfPlayers() const
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{
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return GetFullPlayerDataList().size();
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return (int)GetFullPlayerDataList().size();
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}
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void
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@@ -408,7 +408,7 @@ ServerGameStateInit::HandleNewSession(boost::shared_ptr<ServerGame> server, boos
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if (session && session->GetPlayerData()) {
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const GameData &tmpGameData = server->GetGameData();
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// Check the number of players.
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if (server->GetCurNumberOfPlayers() >= (size_t)tmpGameData.maxNumberOfPlayers) {
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if (server->GetCurNumberOfPlayers() >= tmpGameData.maxNumberOfPlayers) {
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server->MoveSessionToLobby(session, NTF_NET_REMOVED_GAME_FULL);
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} else {
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session->GetPlayerData()->SetGameAdmin(session->GetPlayerData()->GetUniqueId() == server->GetAdminPlayerId());
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@@ -426,7 +426,7 @@ ServerGameStateInit::HandleNewSession(boost::shared_ptr<ServerGame> server, boos
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OCTET_STRING_fromBuf(
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&joinAck->gameInfo.gameName,
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server->GetName().c_str(),
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server->GetName().length());
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(int)server->GetName().length());
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server->GetLobbyThread().GetSender().Send(session, packet);
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// Send notifications for connected players to client.
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@@ -447,7 +447,7 @@ ServerGameStateInit::HandleNewSession(boost::shared_ptr<ServerGame> server, boos
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// Notify lobby.
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server->GetLobbyThread().NotifyPlayerJoinedGame(server->GetId(), session->GetPlayerData()->GetUniqueId());
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if (server->GetCurNumberOfPlayers() == (size_t)tmpGameData.maxNumberOfPlayers) {
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if (server->GetCurNumberOfPlayers() == tmpGameData.maxNumberOfPlayers) {
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// Automatically start the game if it is full.
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RegisterAutoStartTimer(server);
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}
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@@ -582,7 +582,7 @@ ServerGameStateInit::InternalProcessPacket(boost::shared_ptr<ServerGame> server,
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if (session->GetPlayerData()->IsGameAdmin()
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&& netStartEvent->gameId == server->GetId()
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&& (server->GetGameData().gameType != GAME_TYPE_RANKING // ranking games need to be full
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|| server->GetGameData().maxNumberOfPlayers == (int)server->GetCurNumberOfPlayers())) {
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|| server->GetGameData().maxNumberOfPlayers == server->GetCurNumberOfPlayers())) {
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SendStartEvent(*server, netStartEvent->fillWithComputerPlayers);
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} else { // kick players who try to start but are not allowed to
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server->MoveSessionToLobby(session, NTF_NET_REMOVED_START_FAILED);
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@@ -561,7 +561,7 @@ ServerLobbyThread::SendGlobalChat(const string &message)
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OCTET_STRING_fromBuf(
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&netChat->chatText,
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message.c_str(),
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message.length());
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(int)message.length());
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m_sessionManager.SendToAllSessions(GetSender(), packet, SessionData::Established);
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m_gameSessionManager.SendToAllSessions(GetSender(), packet, SessionData::Game);
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@@ -577,7 +577,7 @@ ServerLobbyThread::SendGlobalMsgBox(const string &message)
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OCTET_STRING_fromBuf(
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&netDialog->notificationText,
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message.c_str(),
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message.length());
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(int)message.length());
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m_sessionManager.SendToAllSessions(GetSender(), packet, SessionData::Established);
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m_gameSessionManager.SendToAllSessions(GetSender(), packet, SessionData::Game);
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}
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@@ -592,7 +592,7 @@ ServerLobbyThread::SendChatBotMsg(const std::string &message)
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OCTET_STRING_fromBuf(
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&netChat->chatText,
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message.c_str(),
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message.length());
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(int)message.length());
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m_sessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Established);
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m_gameSessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Game);
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@@ -613,7 +613,7 @@ ServerLobbyThread::SendChatBotMsg(unsigned gameId, const std::string &message)
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OCTET_STRING_fromBuf(
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&netChat->chatText,
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message.c_str(),
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message.length());
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(int)message.length());
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GameMap::const_iterator pos = m_gameMap.find(gameId);
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if (pos != m_gameMap.end()) {
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@@ -1075,7 +1075,7 @@ ServerLobbyThread::HandleNetPacketAuthClientResponse(boost::shared_ptr<SessionDa
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OCTET_STRING_fromBuf(
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&verification->serverVerification,
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(char *)outVerification.c_str(),
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outVerification.size());
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(int)outVerification.size());
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GetSender().Send(session, packet);
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// The last message is only for server verification.
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// We are done now, the user has logged in.
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@@ -1193,12 +1193,12 @@ ServerLobbyThread::HandleNetPacketRetrievePlayerInfo(boost::shared_ptr<SessionDa
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OCTET_STRING_fromBuf(
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&data->playerName,
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tmpPlayer->GetName().c_str(),
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tmpPlayer->GetName().length());
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(int)tmpPlayer->GetName().length());
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if (!tmpPlayer->GetCountry().empty()) {
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data->countryCode = OCTET_STRING_new_fromBuf(
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&asn_DEF_UTF8String,
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tmpPlayer->GetCountry().c_str(),
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tmpPlayer->GetCountry().length());
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(int)tmpPlayer->GetCountry().length());
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}
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if (!tmpPlayer->GetAvatarMD5().IsZero()) {
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data->avatarData = (struct PlayerInfoData::avatarData *)calloc(1, sizeof(struct PlayerInfoData::avatarData));
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@@ -1503,7 +1503,7 @@ ServerLobbyThread::EstablishSession(boost::shared_ptr<SessionData> session)
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OCTET_STRING_fromBuf(
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&netInitAck->yourSessionId,
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(char *)&sessionId,
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boost::uuids::uuid::static_size());
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(int)boost::uuids::uuid::static_size());
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netInitAck->yourPlayerId = session->GetPlayerData()->GetUniqueId();
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GetSender().Send(session, ack);
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@@ -2124,7 +2124,7 @@ ServerLobbyThread::CreateNetPacketGameListNew(const ServerGame &game)
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OCTET_STRING_fromBuf(
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&gameNew->gameInfo.gameName,
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game.GetName().c_str(),
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game.GetName().length());
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(int)game.GetName().length());
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gameNew->isPrivate = game.IsPasswordProtected();
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PlayerIdList tmpList = game.GetPlayerIdList();
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@@ -286,7 +286,7 @@ unsigned
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SessionManager::GetRawSessionCount()
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{
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boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
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return m_sessionMap.size();
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return (unsigned)m_sessionMap.size();
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}
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unsigned
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@@ -43,7 +43,7 @@ TransferHelper::~TransferHelper()
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}
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void
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TransferHelper::Init(const string &url, const string &targetFileName, const string &user, const string &password, int filesize)
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TransferHelper::Init(const string &url, const string &targetFileName, const string &user, const string &password, size_t filesize)
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{
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// Initialise curl.
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m_data->curlHandle = curl_easy_init();
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@@ -40,7 +40,7 @@ UploaderThread::~UploaderThread()
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}
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void
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UploaderThread::QueueUpload(const string &url, const string &user, const string &pwd, const string &filename, int filesize)
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UploaderThread::QueueUpload(const string &url, const string &user, const string &pwd, const string &filename, size_t filesize)
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{
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boost::mutex::scoped_lock lock(m_uploadQueueMutex);
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m_uploadQueue.push(UploadData(url, user, pwd, filename, filesize));
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@@ -44,7 +44,7 @@ UploadHelper::~UploadHelper()
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}
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void
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UploadHelper::InternalInit(const string &/*url*/, const string &targetFileName, const string &user, const string &password, int filesize)
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UploadHelper::InternalInit(const string &/*url*/, const string &targetFileName, const string &user, const string &password, size_t filesize)
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{
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// Open target file for reading.
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GetData()->targetFile = fopen(targetFileName.c_str(), "rb");
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