Fixing loads of msvc warnings (mainly size_t vs int issues).
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@@ -162,7 +162,7 @@ ClientThread::SendGameChatMessage(const std::string &msg)
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ChatRequestMessage_t *netChat = &packet->GetMsg()->choice.chatRequestMessage;
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OCTET_STRING_fromBuf(&netChat->chatText,
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msg.c_str(),
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msg.length());
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(int)msg.length());
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netChat->chatRequestType.present = chatRequestType_PR_chatRequestTypeGame;
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netChat->chatRequestType.choice.chatRequestTypeGame.gameId = GetGameId();
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@@ -181,7 +181,7 @@ ClientThread::SendLobbyChatMessage(const std::string &msg)
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ChatRequestMessage_t *netChat = &packet->GetMsg()->choice.chatRequestMessage;
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OCTET_STRING_fromBuf(&netChat->chatText,
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msg.c_str(),
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msg.length());
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(int)msg.length());
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netChat->chatRequestType.present = chatRequestType_PR_chatRequestTypeLobby;
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@@ -199,7 +199,7 @@ ClientThread::SendPrivateChatMessage(unsigned targetPlayerId, const std::string
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ChatRequestMessage_t *netChat = &packet->GetMsg()->choice.chatRequestMessage;
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OCTET_STRING_fromBuf(&netChat->chatText,
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msg.c_str(),
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msg.length());
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(int)msg.length());
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netChat->chatRequestType.present = chatRequestType_PR_chatRequestTypePrivate;
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netChat->chatRequestType.choice.chatRequestTypePrivate.targetPlayerId = targetPlayerId;
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@@ -221,7 +221,7 @@ ClientThread::SendJoinFirstGame(const std::string &password, bool autoLeave)
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netJoinGame->password = OCTET_STRING_new_fromBuf(
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&asn_DEF_UTF8String,
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password.c_str(),
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password.length());
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(int)password.length());
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}
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netJoinGame->joinGameAction.present = joinGameAction_PR_joinExistingGame;
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@@ -243,7 +243,7 @@ ClientThread::SendJoinGame(unsigned gameId, const std::string &password, bool au
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netJoinGame->password = OCTET_STRING_new_fromBuf(
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&asn_DEF_UTF8String,
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password.c_str(),
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password.length());
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(int)password.length());
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}
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netJoinGame->joinGameAction.present = joinGameAction_PR_joinExistingGame;
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@@ -265,7 +265,7 @@ ClientThread::SendCreateGame(const GameData &gameData, const std::string &name,
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netJoinGame->password = OCTET_STRING_new_fromBuf(
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&asn_DEF_UTF8String,
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password.c_str(),
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password.length());
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(int)password.length());
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}
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netJoinGame->joinGameAction.present = joinGameAction_PR_joinNewGame;
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@@ -273,7 +273,7 @@ ClientThread::SendCreateGame(const GameData &gameData, const std::string &name,
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NetPacket::SetGameData(gameData, &joinNew->gameInfo);
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OCTET_STRING_fromBuf(&joinNew->gameInfo.gameName,
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name.c_str(),
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name.length());
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(int)name.length());
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m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
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}
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