Fixing loads of msvc warnings (mainly size_t vs int issues).

This commit is contained in:
lotodore
2011-04-10 10:04:42 +00:00
parent 3cb3a5c3a8
commit 8bac902580
31 changed files with 304 additions and 304 deletions
+4 -4
View File
@@ -408,7 +408,7 @@ ServerGameStateInit::HandleNewSession(boost::shared_ptr<ServerGame> server, boos
if (session && session->GetPlayerData()) {
const GameData &tmpGameData = server->GetGameData();
// Check the number of players.
if (server->GetCurNumberOfPlayers() >= (size_t)tmpGameData.maxNumberOfPlayers) {
if (server->GetCurNumberOfPlayers() >= tmpGameData.maxNumberOfPlayers) {
server->MoveSessionToLobby(session, NTF_NET_REMOVED_GAME_FULL);
} else {
session->GetPlayerData()->SetGameAdmin(session->GetPlayerData()->GetUniqueId() == server->GetAdminPlayerId());
@@ -426,7 +426,7 @@ ServerGameStateInit::HandleNewSession(boost::shared_ptr<ServerGame> server, boos
OCTET_STRING_fromBuf(
&joinAck->gameInfo.gameName,
server->GetName().c_str(),
server->GetName().length());
(int)server->GetName().length());
server->GetLobbyThread().GetSender().Send(session, packet);
// Send notifications for connected players to client.
@@ -447,7 +447,7 @@ ServerGameStateInit::HandleNewSession(boost::shared_ptr<ServerGame> server, boos
// Notify lobby.
server->GetLobbyThread().NotifyPlayerJoinedGame(server->GetId(), session->GetPlayerData()->GetUniqueId());
if (server->GetCurNumberOfPlayers() == (size_t)tmpGameData.maxNumberOfPlayers) {
if (server->GetCurNumberOfPlayers() == tmpGameData.maxNumberOfPlayers) {
// Automatically start the game if it is full.
RegisterAutoStartTimer(server);
}
@@ -582,7 +582,7 @@ ServerGameStateInit::InternalProcessPacket(boost::shared_ptr<ServerGame> server,
if (session->GetPlayerData()->IsGameAdmin()
&& netStartEvent->gameId == server->GetId()
&& (server->GetGameData().gameType != GAME_TYPE_RANKING // ranking games need to be full
|| server->GetGameData().maxNumberOfPlayers == (int)server->GetCurNumberOfPlayers())) {
|| server->GetGameData().maxNumberOfPlayers == server->GetCurNumberOfPlayers())) {
SendStartEvent(*server, netStartEvent->fillWithComputerPlayers);
} else { // kick players who try to start but are not allowed to
server->MoveSessionToLobby(session, NTF_NET_REMOVED_START_FAILED);