Fixing loads of msvc warnings (mainly size_t vs int issues).

This commit is contained in:
lotodore
2011-04-10 10:04:42 +00:00
parent 3cb3a5c3a8
commit 8bac902580
31 changed files with 304 additions and 304 deletions
+9 -9
View File
@@ -561,7 +561,7 @@ ServerLobbyThread::SendGlobalChat(const string &message)
OCTET_STRING_fromBuf(
&netChat->chatText,
message.c_str(),
message.length());
(int)message.length());
m_sessionManager.SendToAllSessions(GetSender(), packet, SessionData::Established);
m_gameSessionManager.SendToAllSessions(GetSender(), packet, SessionData::Game);
@@ -577,7 +577,7 @@ ServerLobbyThread::SendGlobalMsgBox(const string &message)
OCTET_STRING_fromBuf(
&netDialog->notificationText,
message.c_str(),
message.length());
(int)message.length());
m_sessionManager.SendToAllSessions(GetSender(), packet, SessionData::Established);
m_gameSessionManager.SendToAllSessions(GetSender(), packet, SessionData::Game);
}
@@ -592,7 +592,7 @@ ServerLobbyThread::SendChatBotMsg(const std::string &message)
OCTET_STRING_fromBuf(
&netChat->chatText,
message.c_str(),
message.length());
(int)message.length());
m_sessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Established);
m_gameSessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Game);
@@ -613,7 +613,7 @@ ServerLobbyThread::SendChatBotMsg(unsigned gameId, const std::string &message)
OCTET_STRING_fromBuf(
&netChat->chatText,
message.c_str(),
message.length());
(int)message.length());
GameMap::const_iterator pos = m_gameMap.find(gameId);
if (pos != m_gameMap.end()) {
@@ -1075,7 +1075,7 @@ ServerLobbyThread::HandleNetPacketAuthClientResponse(boost::shared_ptr<SessionDa
OCTET_STRING_fromBuf(
&verification->serverVerification,
(char *)outVerification.c_str(),
outVerification.size());
(int)outVerification.size());
GetSender().Send(session, packet);
// The last message is only for server verification.
// We are done now, the user has logged in.
@@ -1193,12 +1193,12 @@ ServerLobbyThread::HandleNetPacketRetrievePlayerInfo(boost::shared_ptr<SessionDa
OCTET_STRING_fromBuf(
&data->playerName,
tmpPlayer->GetName().c_str(),
tmpPlayer->GetName().length());
(int)tmpPlayer->GetName().length());
if (!tmpPlayer->GetCountry().empty()) {
data->countryCode = OCTET_STRING_new_fromBuf(
&asn_DEF_UTF8String,
tmpPlayer->GetCountry().c_str(),
tmpPlayer->GetCountry().length());
(int)tmpPlayer->GetCountry().length());
}
if (!tmpPlayer->GetAvatarMD5().IsZero()) {
data->avatarData = (struct PlayerInfoData::avatarData *)calloc(1, sizeof(struct PlayerInfoData::avatarData));
@@ -1503,7 +1503,7 @@ ServerLobbyThread::EstablishSession(boost::shared_ptr<SessionData> session)
OCTET_STRING_fromBuf(
&netInitAck->yourSessionId,
(char *)&sessionId,
boost::uuids::uuid::static_size());
(int)boost::uuids::uuid::static_size());
netInitAck->yourPlayerId = session->GetPlayerData()->GetUniqueId();
GetSender().Send(session, ack);
@@ -2124,7 +2124,7 @@ ServerLobbyThread::CreateNetPacketGameListNew(const ServerGame &game)
OCTET_STRING_fromBuf(
&gameNew->gameInfo.gameName,
game.GetName().c_str(),
game.GetName().length());
(int)game.GetName().length());
gameNew->isPrivate = game.IsPasswordProtected();
PlayerIdList tmpList = game.GetPlayerIdList();