Send spectator list to joining players.
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@@ -460,6 +460,15 @@ AbstractServerGameStateReceiving::AcceptNewSession(boost::shared_ptr<ServerGame>
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++player_i;
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}
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// Send notifications for connected spectators to client.
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PlayerDataList tmpSpectatorList(server->GetSessionManager().GetSpectatorDataList());
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PlayerDataList::iterator spectator_i = tmpSpectatorList.begin();
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PlayerDataList::iterator spectator_end = tmpSpectatorList.end();
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while (spectator_i != spectator_end) {
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server->GetLobbyThread().GetSender().Send(session, CreateNetPacketSpectatorJoined(server->GetId(), *(*spectator_i)));
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++spectator_i;
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}
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// Send "Player Joined"/"Spectator Joined" to other fully connected clients.
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if (spectateOnly) {
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server->SendToAllPlayers(CreateNetPacketSpectatorJoined(server->GetId(), *session->GetPlayerData()), SessionData::Game | SessionData::Spectating | SessionData::SpectatorWaiting);
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