full bet rule (part 1)
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@@ -104,11 +104,11 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
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case 1: {
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tempBoardArray[0] = 48;
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tempBoardArray[1] = 10;
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tempBoardArray[2] = 11;
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tempBoardArray[3] = 1;
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tempBoardArray[4] = 26;
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tempBoardArray[0] = 21;
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tempBoardArray[1] = 8;
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tempBoardArray[2] = 50;
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tempBoardArray[3] = 11;
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tempBoardArray[4] = 16;
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myBoard->setMyCards(tempBoardArray);
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@@ -121,8 +121,8 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
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// player0
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it = seatsList->begin();
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tempPlayerArray[0] = 24;
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tempPlayerArray[1] = 45;
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tempPlayerArray[0] = 30;
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tempPlayerArray[1] = 37;
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tempPlayerAndBoardArray[0] = tempPlayerArray[0];
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tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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@@ -134,8 +134,8 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
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// player1
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it++;
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tempPlayerArray[0] = 38;
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tempPlayerArray[1] = 27;
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tempPlayerArray[0] = 38;
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tempPlayerArray[1] = 25;
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tempPlayerAndBoardArray[0] = tempPlayerArray[0];
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tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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@@ -160,15 +160,15 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
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// player3
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it++;
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// tempPlayerArray[0] = 12;
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// tempPlayerArray[1] = 46;
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// tempPlayerAndBoardArray[0] = tempPlayerArray[0];
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// tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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//
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// (*it)->setMyCards(tempPlayerArray);
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// (*it)->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
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//
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// (*it)->setMyBestHandPosition(temp5Array);
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tempPlayerArray[0] = 36;
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tempPlayerArray[1] = 47;
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tempPlayerAndBoardArray[0] = tempPlayerArray[0];
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tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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(*it)->setMyCards(tempPlayerArray);
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(*it)->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
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(*it)->setMyBestHandPosition(temp5Array);
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// player4
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it++;
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@@ -186,21 +186,21 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
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// player5
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it++;
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// tempPlayerArray[0] = 43;
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// tempPlayerArray[1] = 30;
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// tempPlayerAndBoardArray[0] = tempPlayerArray[0];
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// tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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//
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// (*it)->setMyCards(tempPlayerArray);
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// (*it)->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
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//
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// (*it)->setMyBestHandPosition(temp5Array);
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tempPlayerArray[0] = 43;
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tempPlayerArray[1] = 30;
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tempPlayerAndBoardArray[0] = tempPlayerArray[0];
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tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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(*it)->setMyCards(tempPlayerArray);
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(*it)->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
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(*it)->setMyBestHandPosition(temp5Array);
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// player6
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it++;
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tempPlayerArray[0] = 31;
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tempPlayerArray[1] = 19;
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tempPlayerArray[0] = 24;
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tempPlayerArray[1] = 6;
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tempPlayerAndBoardArray[0] = tempPlayerArray[0];
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tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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@@ -209,6 +209,19 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
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(*it)->setMyBestHandPosition(temp5Array);
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// player7
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it++;
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tempPlayerArray[0] = 31;
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tempPlayerArray[1] = 19;
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tempPlayerAndBoardArray[0] = tempPlayerArray[0];
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tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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(*it)->setMyCards(tempPlayerArray);
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(*it)->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
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(*it)->setMyBestHandPosition(temp5Array);
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} break;
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case 2: {
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