full bet rule (part 1)
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@@ -41,7 +41,7 @@ Game::Game(GuiInterface* gui, boost::shared_ptr<EngineFactory> factory,
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blindsList = myGameData.manualBlindsList;
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if(DEBUG_MODE) {
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startSmallBlind = 320;
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startSmallBlind = 10;
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currentSmallBlind = startSmallBlind;
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}
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