LOG_MSG PORCODDIO
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@@ -124,15 +124,6 @@ Game::Game(GuiInterface* gui, boost::shared_ptr<EngineFactory> factory,
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activePlayerList->push_back(tmpPlayer);
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}
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(*runningPlayerList) = (*activePlayerList);
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LOG_MSG("\tPlayerID " << i << ":{UID, name, GUID, seat} -> {" <<
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(*player_i)->GetUniqueId() << ", " <<
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(*player_i)->GetName() << ", " <<
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(*player_i)->GetGuid() << ", " <<
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(*player_i)->GetNumber()
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);
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}
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currentBoard->setPlayerLists(seatsList, activePlayerList, runningPlayerList);
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