Fixing server compiler error.

This commit is contained in:
lotodore
2010-03-21 15:30:13 +00:00
parent a592c90b35
commit 8d6625f8da
+1 -1
View File
@@ -987,7 +987,7 @@ ServerLobbyThread::HandleNetPacketInit(SessionWrapper session, const InitMessage
const AuthenticatedLogin_t *authLogin = &initMessage.login.choice.authenticatedLogin;
string inAuthData((const char *)authLogin->clientUserData.buf, authLogin->clientUserData.size);
if (authLogin->avatar)
memcpy(avatarMD5.data, authLogin->avatar->buf, MD5_DATA_SIZE);
memcpy(avatarMD5.GetData(), authLogin->avatar->buf, MD5_DATA_SIZE);
session.sessionData->CreateServerAuthSession(m_authContext);
if (session.sessionData->AuthStep(1, inAuthData))
playerName = session.sessionData->AuthGetUser();