Fixing server compiler error.
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@@ -987,7 +987,7 @@ ServerLobbyThread::HandleNetPacketInit(SessionWrapper session, const InitMessage
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const AuthenticatedLogin_t *authLogin = &initMessage.login.choice.authenticatedLogin;
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const AuthenticatedLogin_t *authLogin = &initMessage.login.choice.authenticatedLogin;
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string inAuthData((const char *)authLogin->clientUserData.buf, authLogin->clientUserData.size);
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string inAuthData((const char *)authLogin->clientUserData.buf, authLogin->clientUserData.size);
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if (authLogin->avatar)
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if (authLogin->avatar)
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memcpy(avatarMD5.data, authLogin->avatar->buf, MD5_DATA_SIZE);
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memcpy(avatarMD5.GetData(), authLogin->avatar->buf, MD5_DATA_SIZE);
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session.sessionData->CreateServerAuthSession(m_authContext);
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session.sessionData->CreateServerAuthSession(m_authContext);
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if (session.sessionData->AuthStep(1, inAuthData))
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if (session.sessionData->AuthStep(1, inAuthData))
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playerName = session.sessionData->AuthGetUser();
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playerName = session.sessionData->AuthGetUser();
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