GUI: next steps advanced game infos in lobby, signals changed

This commit is contained in:
doitux
2010-03-27 13:18:54 +00:00
parent d4b82d7dbc
commit 8db83af732
10 changed files with 88 additions and 34 deletions
+2 -2
View File
@@ -111,8 +111,8 @@ public:
void SignalNetClientStatsUpdate(const ServerStats &stats);
void SignalNetClientShowTimeoutDialog(NetTimeoutReason reason, unsigned remainingSec);
void SignalNetClientRemovedFromGame(int notificationId);
void SignalNetClientSelfJoined(unsigned playerId, const std::string &playerName, PlayerRights rights);
void SignalNetClientPlayerJoined(unsigned playerId, const std::string &playerName, PlayerRights rights);
void SignalNetClientSelfJoined(unsigned playerId, const std::string &playerName, bool isGameAdmin);
void SignalNetClientPlayerJoined(unsigned playerId, const std::string &playerName, bool isGameAdmin);
void SignalNetClientPlayerChanged(unsigned playerId, const std::string &newPlayerName);
void SignalNetClientPlayerLeft(unsigned playerId, const std::string &playerName, int removeReason);
void SignalNetClientNewGameAdmin(unsigned playerId, const std::string &playerName);