GUI: next steps advanced game infos in lobby, signals changed
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@@ -111,8 +111,8 @@ public:
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void SignalNetClientStatsUpdate(const ServerStats &stats);
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void SignalNetClientShowTimeoutDialog(NetTimeoutReason reason, unsigned remainingSec);
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void SignalNetClientRemovedFromGame(int notificationId);
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void SignalNetClientSelfJoined(unsigned playerId, const std::string &playerName, PlayerRights rights);
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void SignalNetClientPlayerJoined(unsigned playerId, const std::string &playerName, PlayerRights rights);
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void SignalNetClientSelfJoined(unsigned playerId, const std::string &playerName, bool isGameAdmin);
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void SignalNetClientPlayerJoined(unsigned playerId, const std::string &playerName, bool isGameAdmin);
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void SignalNetClientPlayerChanged(unsigned playerId, const std::string &newPlayerName);
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void SignalNetClientPlayerLeft(unsigned playerId, const std::string &playerName, int removeReason);
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void SignalNetClientNewGameAdmin(unsigned playerId, const std::string &playerName);
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