GUI: next steps advanced game infos in lobby, signals changed

This commit is contained in:
doitux
2010-03-27 13:18:54 +00:00
parent d4b82d7dbc
commit 8db83af732
10 changed files with 88 additions and 34 deletions
+2 -2
View File
@@ -131,8 +131,8 @@ void ServerGuiWrapper::SignalNetClientNotification(int notificationId) { if (myC
void ServerGuiWrapper::SignalNetClientStatsUpdate(const ServerStats &stats) { if (myClientcb) myClientcb->SignalNetClientStatsUpdate(stats); } void ServerGuiWrapper::SignalNetClientStatsUpdate(const ServerStats &stats) { if (myClientcb) myClientcb->SignalNetClientStatsUpdate(stats); }
void ServerGuiWrapper::SignalNetClientShowTimeoutDialog(NetTimeoutReason reason, unsigned remainingSec) { if (myClientcb) myClientcb->SignalNetClientShowTimeoutDialog(reason, remainingSec); } void ServerGuiWrapper::SignalNetClientShowTimeoutDialog(NetTimeoutReason reason, unsigned remainingSec) { if (myClientcb) myClientcb->SignalNetClientShowTimeoutDialog(reason, remainingSec); }
void ServerGuiWrapper::SignalNetClientRemovedFromGame(int notificationId) { if (myClientcb) myClientcb->SignalNetClientRemovedFromGame(notificationId); } void ServerGuiWrapper::SignalNetClientRemovedFromGame(int notificationId) { if (myClientcb) myClientcb->SignalNetClientRemovedFromGame(notificationId); }
void ServerGuiWrapper::SignalNetClientSelfJoined(unsigned playerId, const string &playerName, PlayerRights rights) { if (myClientcb) myClientcb->SignalNetClientSelfJoined(playerId, playerName, rights); } void ServerGuiWrapper::SignalNetClientSelfJoined(unsigned playerId, const string &playerName, bool isGameAdmin) { if (myClientcb) myClientcb->SignalNetClientSelfJoined(playerId, playerName, isGameAdmin); }
void ServerGuiWrapper::SignalNetClientPlayerJoined(unsigned playerId, const string &playerName, PlayerRights rights) { if (myClientcb) myClientcb->SignalNetClientPlayerJoined(playerId, playerName, rights); } void ServerGuiWrapper::SignalNetClientPlayerJoined(unsigned playerId, const string &playerName, bool isGameAdmin) { if (myClientcb) myClientcb->SignalNetClientPlayerJoined(playerId, playerName, isGameAdmin); }
void ServerGuiWrapper::SignalNetClientPlayerChanged(unsigned playerId, const string &newPlayerName) { if (myClientcb) myClientcb->SignalNetClientPlayerChanged(playerId, newPlayerName); } void ServerGuiWrapper::SignalNetClientPlayerChanged(unsigned playerId, const string &newPlayerName) { if (myClientcb) myClientcb->SignalNetClientPlayerChanged(playerId, newPlayerName); }
void ServerGuiWrapper::SignalNetClientPlayerLeft(unsigned playerId, const string &playerName, int removeReason) { if (myClientcb) myClientcb->SignalNetClientPlayerLeft(playerId, playerName, removeReason); } void ServerGuiWrapper::SignalNetClientPlayerLeft(unsigned playerId, const string &playerName, int removeReason) { if (myClientcb) myClientcb->SignalNetClientPlayerLeft(playerId, playerName, removeReason); }
void ServerGuiWrapper::SignalNetClientNewGameAdmin(unsigned playerId, const string &playerName) { if (myClientcb) myClientcb->SignalNetClientNewGameAdmin(playerId, playerName); } void ServerGuiWrapper::SignalNetClientNewGameAdmin(unsigned playerId, const string &playerName) { if (myClientcb) myClientcb->SignalNetClientNewGameAdmin(playerId, playerName); }
+2 -2
View File
@@ -111,8 +111,8 @@ public:
void SignalNetClientStatsUpdate(const ServerStats &stats); void SignalNetClientStatsUpdate(const ServerStats &stats);
void SignalNetClientShowTimeoutDialog(NetTimeoutReason reason, unsigned remainingSec); void SignalNetClientShowTimeoutDialog(NetTimeoutReason reason, unsigned remainingSec);
void SignalNetClientRemovedFromGame(int notificationId); void SignalNetClientRemovedFromGame(int notificationId);
void SignalNetClientSelfJoined(unsigned playerId, const std::string &playerName, PlayerRights rights); void SignalNetClientSelfJoined(unsigned playerId, const std::string &playerName, bool isGameAdmin);
void SignalNetClientPlayerJoined(unsigned playerId, const std::string &playerName, PlayerRights rights); void SignalNetClientPlayerJoined(unsigned playerId, const std::string &playerName, bool isGameAdmin);
void SignalNetClientPlayerChanged(unsigned playerId, const std::string &newPlayerName); void SignalNetClientPlayerChanged(unsigned playerId, const std::string &newPlayerName);
void SignalNetClientPlayerLeft(unsigned playerId, const std::string &playerName, int removeReason); void SignalNetClientPlayerLeft(unsigned playerId, const std::string &playerName, int removeReason);
void SignalNetClientNewGameAdmin(unsigned playerId, const std::string &playerName); void SignalNetClientNewGameAdmin(unsigned playerId, const std::string &playerName);
+1 -1
View File
@@ -317,7 +317,7 @@ p, li { white-space: pre-wrap; }
<item row="0" column="0"> <item row="0" column="0">
<layout class="QHBoxLayout" name="horizontalLayout"> <layout class="QHBoxLayout" name="horizontalLayout">
<item> <item>
<widget class="QLabel" name="label"> <widget class="QLabel" name="label_gameType">
<property name="text"> <property name="text">
<string>Game type:</string> <string>Game type:</string>
</property> </property>
@@ -20,7 +20,7 @@
#include <net/socket_msg.h> #include <net/socket_msg.h>
gameLobbyDialogImpl::gameLobbyDialogImpl(startWindowImpl *parent, ConfigFile *c) gameLobbyDialogImpl::gameLobbyDialogImpl(startWindowImpl *parent, ConfigFile *c)
: QDialog(parent), myW(NULL), myStartWindow(parent), myConfig(c), currentGameName(""), myPlayerId(0), myCurrentGameId(0), isAdmin(false), inGame(false), guestMode(false), blinkingButtonAnimationState(true), myChat(NULL), keyUpCounter(0) : QDialog(parent), myW(NULL), myStartWindow(parent), myConfig(c), currentGameName(""), myPlayerId(0), myCurrentGameId(0), isGameAdministrator(false), inGame(false), guestMode(false), blinkingButtonAnimationState(true), myChat(NULL), keyUpCounter(0)
{ {
#ifdef __APPLE__ #ifdef __APPLE__
@@ -195,7 +195,30 @@ void gameLobbyDialogImpl::createGame()
currentGameName = myCreateInternetGameDialog->lineEdit_gameName->text(); currentGameName = myCreateInternetGameDialog->lineEdit_gameName->text();
hideShowGameDescription(TRUE); switch (gameData.gameType) {
case GAME_TYPE_NORMAL: {
label_typeIcon->setPixmap(QPixmap(":/gfx/player_play.png"));
label_typeText->setText(tr("Standard"));
}
break;
case GAME_TYPE_REGISTERED_ONLY: {
label_typeIcon->setPixmap(QPixmap(":/gfx/registered.png"));
label_typeText->setText(tr("Registered players only"));
}
break;
case GAME_TYPE_INVITE_ONLY: {
label_typeIcon->setPixmap(QPixmap(":/gfx/list_add_user.png"));
label_typeText->setText(tr("Invited players only"));
}
break;
case GAME_TYPE_RANKING: {
label_typeIcon->setPixmap(QPixmap(":/gfx/cup.png"));
label_typeText->setText(tr("Ranking game"));
}
break;
}
hideShowGameDescription(TRUE);
label_SmallBlind->setText(QString("%L1").arg(gameData.firstSmallBlind)); label_SmallBlind->setText(QString("%L1").arg(gameData.firstSmallBlind));
label_StartCash->setText(QString("%L1").arg(gameData.startMoney)); label_StartCash->setText(QString("%L1").arg(gameData.startMoney));
@@ -208,6 +231,8 @@ void gameLobbyDialogImpl::createGame()
label_TimeoutForPlayerAction->setText(QString::number(gameData.playerActionTimeoutSec)); label_TimeoutForPlayerAction->setText(QString::number(gameData.playerActionTimeoutSec));
mySession->clientCreateGame(gameData, currentGameName.toUtf8().constData(), myCreateInternetGameDialog->lineEdit_Password->text().toUtf8().constData()); mySession->clientCreateGame(gameData, currentGameName.toUtf8().constData(), myCreateInternetGameDialog->lineEdit_Password->text().toUtf8().constData());
} }
@@ -294,7 +319,7 @@ void gameLobbyDialogImpl::refresh(int actionID) {
void gameLobbyDialogImpl::removedFromGame(int /*reason*/) void gameLobbyDialogImpl::removedFromGame(int /*reason*/)
{ {
inGame = false; inGame = false;
isAdmin = false; isGameAdministrator = false;
leftGameDialogUpdate(); leftGameDialogUpdate();
} }
@@ -313,6 +338,29 @@ void gameLobbyDialogImpl::gameSelected(const QModelIndex &index, const QModelInd
assert(mySession); assert(mySession);
GameInfo info(mySession->getClientGameInfo(myGameListModel->item(myGameListSortFilterProxyModel->mapToSource(index).row(), 0)->data(Qt::UserRole).toUInt())); GameInfo info(mySession->getClientGameInfo(myGameListModel->item(myGameListSortFilterProxyModel->mapToSource(index).row(), 0)->data(Qt::UserRole).toUInt()));
switch (info.data.gameType) {
case GAME_TYPE_NORMAL: {
label_typeIcon->setPixmap(QPixmap(":/gfx/player_play.png"));
label_typeText->setText(tr("Standard"));
}
break;
case GAME_TYPE_REGISTERED_ONLY: {
label_typeIcon->setPixmap(QPixmap(":/gfx/registered.png"));
label_typeText->setText(tr("Registered players only"));
}
break;
case GAME_TYPE_INVITE_ONLY: {
label_typeIcon->setPixmap(QPixmap(":/gfx/list_add_user.png"));
label_typeText->setText(tr("Invited players only"));
}
break;
case GAME_TYPE_RANKING: {
label_typeIcon->setPixmap(QPixmap(":/gfx/cup.png"));
label_typeText->setText(tr("Ranking game"));
}
break;
}
hideShowGameDescription(TRUE); hideShowGameDescription(TRUE);
label_SmallBlind->setText(QString("%L1").arg(info.data.firstSmallBlind)); label_SmallBlind->setText(QString("%L1").arg(info.data.firstSmallBlind));
label_StartCash->setText(QString("%L1").arg(info.data.startMoney)); label_StartCash->setText(QString("%L1").arg(info.data.startMoney));
@@ -583,6 +631,8 @@ void gameLobbyDialogImpl::clearDialog()
header->setData(0, Qt::UserRole, 0); header->setData(0, Qt::UserRole, 0);
hideShowGameDescription(FALSE); hideShowGameDescription(FALSE);
label_typeIcon->setText(" ");
label_typeText->setText(" ");
label_SmallBlind->setText(""); label_SmallBlind->setText("");
label_StartCash->setText(""); label_StartCash->setText("");
label_blindsRaiseIntervall->setText(""); label_blindsRaiseIntervall->setText("");
@@ -622,7 +672,7 @@ void gameLobbyDialogImpl::clearDialog()
myChat->clearChat(); myChat->clearChat();
treeWidget_NickList->clear(); treeWidget_NickList->clear();
inGame = false; inGame = false;
isAdmin = false; isGameAdministrator = false;
myPlayerId = 0; myPlayerId = 0;
hideShowGameDescription(FALSE); hideShowGameDescription(FALSE);
@@ -637,7 +687,7 @@ void gameLobbyDialogImpl::clearDialog()
void gameLobbyDialogImpl::checkPlayerQuantity() { void gameLobbyDialogImpl::checkPlayerQuantity() {
if(isAdmin){ if(isGameAdministrator){
pushButton_Kick->show(); pushButton_Kick->show();
pushButton_StartGame->show(); pushButton_StartGame->show();
checkBox_fillUpWithComputerOpponents->show(); checkBox_fillUpWithComputerOpponents->show();
@@ -690,25 +740,25 @@ void gameLobbyDialogImpl::blinkingStartButtonAnimation() {
} }
} }
void gameLobbyDialogImpl::joinedNetworkGame(unsigned playerId, QString playerName, int rights) { void gameLobbyDialogImpl::joinedNetworkGame(unsigned playerId, QString playerName, bool isGameAdmin) {
// Update dialog // Update dialog
inGame = true; inGame = true;
joinedGameDialogUpdate(); joinedGameDialogUpdate();
myPlayerId = playerId; myPlayerId = playerId;
isAdmin = rights == PLAYER_RIGHTS_ADMIN; isGameAdministrator = isGameAdmin;
addConnectedPlayer(playerId, playerName, rights); addConnectedPlayer(playerId, playerName, isGameAdmin);
} }
void gameLobbyDialogImpl::addConnectedPlayer(unsigned playerId, QString playerName, int rights) { void gameLobbyDialogImpl::addConnectedPlayer(unsigned playerId, QString playerName, bool isGameAdmin) {
QTreeWidgetItem *item = new QTreeWidgetItem(treeWidget_connectedPlayers, 0); QTreeWidgetItem *item = new QTreeWidgetItem(treeWidget_connectedPlayers, 0);
item->setData(0, Qt::UserRole, playerId); item->setData(0, Qt::UserRole, playerId);
item->setData(0, Qt::DisplayRole, playerName); item->setData(0, Qt::DisplayRole, playerName);
if(rights == PLAYER_RIGHTS_ADMIN) item->setBackground(0, QBrush(QColor(0, 255, 0, 127))); if(isGameAdmin) item->setBackground(0, QBrush(QColor(0, 255, 0, 127)));
if(this->isVisible() && inGame && myConfig->readConfigInt("PlayNetworkGameNotification")) { if(this->isVisible() && inGame && myConfig->readConfigInt("PlayNetworkGameNotification")) {
if(treeWidget_connectedPlayers->topLevelItemCount() < treeWidget_connectedPlayers->headerItem()->data(0, Qt::UserRole).toInt()) { if(treeWidget_connectedPlayers->topLevelItemCount() < treeWidget_connectedPlayers->headerItem()->data(0, Qt::UserRole).toInt()) {
@@ -822,7 +872,7 @@ void gameLobbyDialogImpl::newGameAdmin(unsigned playerId, QString)
if (inGame && myPlayerId == playerId) if (inGame && myPlayerId == playerId)
{ {
isAdmin = true; isGameAdministrator = true;
checkPlayerQuantity(); checkPlayerQuantity();
} }
} }
@@ -875,7 +925,9 @@ void gameLobbyDialogImpl::leftGameDialogUpdate() {
header->setText(0, tr("Connected players")); header->setText(0, tr("Connected players"));
header->setData(0, Qt::UserRole, 0); header->setData(0, Qt::UserRole, 0);
hideShowGameDescription(FALSE); hideShowGameDescription(FALSE);
label_typeIcon->setText(" ");
label_typeText->setText(" ");
label_SmallBlind->setText(""); label_SmallBlind->setText("");
label_StartCash->setText(""); label_StartCash->setText("");
label_blindsRaiseIntervall->setText(""); label_blindsRaiseIntervall->setText("");
@@ -925,7 +977,7 @@ void gameLobbyDialogImpl::updateDialogBlinds(const GameData &gameData) {
void gameLobbyDialogImpl::playerSelected(QTreeWidgetItem* item, QTreeWidgetItem*) { void gameLobbyDialogImpl::playerSelected(QTreeWidgetItem* item, QTreeWidgetItem*) {
if (item) if (item)
pushButton_Kick->setEnabled(isAdmin); pushButton_Kick->setEnabled(isGameAdministrator);
} }
void gameLobbyDialogImpl::startGame() { void gameLobbyDialogImpl::startGame() {
@@ -1007,6 +1059,7 @@ bool gameLobbyDialogImpl::event ( QEvent * event ) {
void gameLobbyDialogImpl::hideShowGameDescription(bool show) { void gameLobbyDialogImpl::hideShowGameDescription(bool show) {
if(show) { if(show) {
label_gameType->show();
label_gameDesc2->show(); label_gameDesc2->show();
label_gameDesc3->show(); label_gameDesc3->show();
label_gameDesc4->show(); label_gameDesc4->show();
@@ -1015,6 +1068,7 @@ void gameLobbyDialogImpl::hideShowGameDescription(bool show) {
label_gameDesc7->show(); label_gameDesc7->show();
} }
else { else {
label_gameType->show();
label_gameDesc2->hide(); label_gameDesc2->hide();
label_gameDesc3->hide(); label_gameDesc3->hide();
label_gameDesc4->hide(); label_gameDesc4->hide();
@@ -81,8 +81,8 @@ public slots:
void checkPlayerQuantity(); void checkPlayerQuantity();
void blinkingStartButtonAnimation(); void blinkingStartButtonAnimation();
void joinedNetworkGame(unsigned, QString, int); void joinedNetworkGame(unsigned, QString, bool);
void addConnectedPlayer(unsigned, QString, int); void addConnectedPlayer(unsigned, QString, bool);
void updatePlayer(unsigned, QString); void updatePlayer(unsigned, QString);
void removePlayer(unsigned, QString); void removePlayer(unsigned, QString);
void newGameAdmin(unsigned, QString); void newGameAdmin(unsigned, QString);
@@ -128,7 +128,7 @@ private:
QString currentGameName; QString currentGameName;
unsigned myPlayerId; unsigned myPlayerId;
unsigned myCurrentGameId; unsigned myCurrentGameId;
bool isAdmin; bool isGameAdministrator;
bool inGame; bool inGame;
bool guestMode; bool guestMode;
+2 -2
View File
@@ -134,8 +134,8 @@ void GuiWrapper::SignalNetClientNotification(int notificationId) { myStartWindow
void GuiWrapper::SignalNetClientStatsUpdate(const ServerStats &stats) { myStartWindow->signalNetClientStatsUpdate(stats); } void GuiWrapper::SignalNetClientStatsUpdate(const ServerStats &stats) { myStartWindow->signalNetClientStatsUpdate(stats); }
void GuiWrapper::SignalNetClientShowTimeoutDialog(NetTimeoutReason reason, unsigned remainingSec) { myStartWindow->signalNetClientShowTimeoutDialog(reason, remainingSec); } void GuiWrapper::SignalNetClientShowTimeoutDialog(NetTimeoutReason reason, unsigned remainingSec) { myStartWindow->signalNetClientShowTimeoutDialog(reason, remainingSec); }
void GuiWrapper::SignalNetClientRemovedFromGame(int notificationId) { myStartWindow->signalNetClientRemovedFromGame(notificationId); } void GuiWrapper::SignalNetClientRemovedFromGame(int notificationId) { myStartWindow->signalNetClientRemovedFromGame(notificationId); }
void GuiWrapper::SignalNetClientSelfJoined(unsigned playerId, const string &playerName, PlayerRights rights) { myStartWindow->signalNetClientSelfJoined(playerId, QString::fromUtf8(playerName.c_str()), rights); } void GuiWrapper::SignalNetClientSelfJoined(unsigned playerId, const string &playerName, bool isGameAdmin) { myStartWindow->signalNetClientSelfJoined(playerId, QString::fromUtf8(playerName.c_str()), isGameAdmin); }
void GuiWrapper::SignalNetClientPlayerJoined(unsigned playerId, const string &playerName, PlayerRights rights) { myStartWindow->signalNetClientPlayerJoined(playerId, QString::fromUtf8(playerName.c_str()), rights); } void GuiWrapper::SignalNetClientPlayerJoined(unsigned playerId, const string &playerName, bool isGameAdmin) { myStartWindow->signalNetClientPlayerJoined(playerId, QString::fromUtf8(playerName.c_str()), isGameAdmin); }
void GuiWrapper::SignalNetClientPlayerChanged(unsigned playerId, const string &newPlayerName) void GuiWrapper::SignalNetClientPlayerChanged(unsigned playerId, const string &newPlayerName)
{ {
myStartWindow->signalNetClientPlayerChanged(playerId, QString::fromUtf8(newPlayerName.c_str())); myStartWindow->signalNetClientPlayerChanged(playerId, QString::fromUtf8(newPlayerName.c_str()));
+2 -2
View File
@@ -122,8 +122,8 @@ public:
void SignalNetClientStatsUpdate(const ServerStats &stats); void SignalNetClientStatsUpdate(const ServerStats &stats);
void SignalNetClientShowTimeoutDialog(NetTimeoutReason reason, unsigned remainingSec); void SignalNetClientShowTimeoutDialog(NetTimeoutReason reason, unsigned remainingSec);
void SignalNetClientRemovedFromGame(int notificationId); void SignalNetClientRemovedFromGame(int notificationId);
void SignalNetClientSelfJoined(unsigned playerId, const std::string &playerName, PlayerRights rights); void SignalNetClientSelfJoined(unsigned playerId, const std::string &playerName, bool isGameAdmin);
void SignalNetClientPlayerJoined(unsigned playerId, const std::string &playerName, PlayerRights rights); void SignalNetClientPlayerJoined(unsigned playerId, const std::string &playerName, bool isGameAdmin);
void SignalNetClientPlayerChanged(unsigned playerId, const std::string &newPlayerName); void SignalNetClientPlayerChanged(unsigned playerId, const std::string &newPlayerName);
void SignalNetClientPlayerLeft(unsigned playerId, const std::string &playerName, int removeReason); void SignalNetClientPlayerLeft(unsigned playerId, const std::string &playerName, int removeReason);
void SignalNetClientNewGameAdmin(unsigned playerId, const std::string &playerName); void SignalNetClientNewGameAdmin(unsigned playerId, const std::string &playerName);
@@ -70,14 +70,14 @@ void startNetworkGameDialogImpl::refresh(int actionID) {
} }
} }
void startNetworkGameDialogImpl::joinedNetworkGame(unsigned playerId, QString playerName, int rights) { void startNetworkGameDialogImpl::joinedNetworkGame(unsigned playerId, QString playerName, bool admin) {
myPlayerId = playerId; myPlayerId = playerId;
isAdmin = rights == PLAYER_RIGHTS_ADMIN; isAdmin = admin;
addConnectedPlayer(playerId, playerName, rights); addConnectedPlayer(playerId, playerName, admin);
} }
void startNetworkGameDialogImpl::addConnectedPlayer(unsigned playerId, QString playerName, int /*rights*/) { void startNetworkGameDialogImpl::addConnectedPlayer(unsigned playerId, QString playerName, bool) {
// TODO mark admin // TODO mark admin
QTreeWidgetItem *item = new QTreeWidgetItem(treeWidget, 0); QTreeWidgetItem *item = new QTreeWidgetItem(treeWidget, 0);
@@ -49,8 +49,8 @@ public slots:
void refresh(int actionID); void refresh(int actionID);
void accept(); void accept();
void reject(); void reject();
void joinedNetworkGame(unsigned playerId, QString playerName, int rights); void joinedNetworkGame(unsigned playerId, QString playerName, bool admin);
void addConnectedPlayer(unsigned playerId, QString playerName, int rights); void addConnectedPlayer(unsigned playerId, QString playerName, bool admin);
void updatePlayer(unsigned playerId, QString newPlayerName); void updatePlayer(unsigned playerId, QString newPlayerName);
void removePlayer(unsigned playerId, QString playerName); void removePlayer(unsigned playerId, QString playerName);
void newGameAdmin(unsigned playerId, QString playerName); void newGameAdmin(unsigned playerId, QString playerName);
@@ -77,7 +77,7 @@ private:
int maxPlayerNumber; int maxPlayerNumber;
int keyUpDownChatCounter; int keyUpDownChatCounter;
unsigned myPlayerId; unsigned myPlayerId;
bool isAdmin; bool isAdmin;
ConfigFile *myConfig; ConfigFile *myConfig;
boost::shared_ptr<Session> mySession; boost::shared_ptr<Session> mySession;
ChatTools *myChat; ChatTools *myChat;
+2 -2
View File
@@ -128,8 +128,8 @@ startWindowImpl::startWindowImpl(ConfigFile *c)
connect(this, SIGNAL(signalNetClientNewGameAdmin(unsigned, QString)), myStartNetworkGameDialog, SLOT(newGameAdmin(unsigned, QString))); connect(this, SIGNAL(signalNetClientNewGameAdmin(unsigned, QString)), myStartNetworkGameDialog, SLOT(newGameAdmin(unsigned, QString)));
connect(this, SIGNAL(signalNetClientGameListNew(unsigned)), myStartNetworkGameDialog, SLOT(gameCreated(unsigned))); connect(this, SIGNAL(signalNetClientGameListNew(unsigned)), myStartNetworkGameDialog, SLOT(gameCreated(unsigned)));
connect(this, SIGNAL(signalNetClientSelfJoined(unsigned, QString, int)), myGameLobbyDialog, SLOT(joinedNetworkGame(unsigned, QString, int))); connect(this, SIGNAL(signalNetClientSelfJoined(unsigned, QString, bool)), myGameLobbyDialog, SLOT(joinedNetworkGame(unsigned, QString, bool)));
connect(this, SIGNAL(signalNetClientPlayerJoined(unsigned, QString, int)), myGameLobbyDialog, SLOT(addConnectedPlayer(unsigned, QString, int))); connect(this, SIGNAL(signalNetClientPlayerJoined(unsigned, QString, bool)), myGameLobbyDialog, SLOT(addConnectedPlayer(unsigned, QString, bool)));
connect(this, SIGNAL(signalNetClientPlayerChanged(unsigned, QString)), myGameLobbyDialog, SLOT(updatePlayer(unsigned, QString))); connect(this, SIGNAL(signalNetClientPlayerChanged(unsigned, QString)), myGameLobbyDialog, SLOT(updatePlayer(unsigned, QString)));
connect(this, SIGNAL(signalNetClientPlayerLeft(unsigned, QString)), myGameLobbyDialog, SLOT(removePlayer(unsigned, QString))); connect(this, SIGNAL(signalNetClientPlayerLeft(unsigned, QString)), myGameLobbyDialog, SLOT(removePlayer(unsigned, QString)));
connect(this, SIGNAL(signalNetClientNewGameAdmin(unsigned, QString)), myGameLobbyDialog, SLOT(newGameAdmin(unsigned, QString))); connect(this, SIGNAL(signalNetClientNewGameAdmin(unsigned, QString)), myGameLobbyDialog, SLOT(newGameAdmin(unsigned, QString)));