bugfix: segfault in kicker detection
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@@ -106,11 +106,11 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
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case 1: {
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tempBoardArray[0] = 3;
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tempBoardArray[1] = 16;
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tempBoardArray[2] = 29;
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tempBoardArray[3] = 0;
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tempBoardArray[4] = 6;
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tempBoardArray[0] = 5;
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tempBoardArray[1] = 51;
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tempBoardArray[2] = 3;
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tempBoardArray[3] = 21;
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tempBoardArray[4] = 13;
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myBoard->setMyCards(tempBoardArray);
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@@ -122,8 +122,8 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
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// player0
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tempPlayerArray[0] = 12;
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tempPlayerArray[1] = 15;
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tempPlayerArray[0] = 7;
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tempPlayerArray[1] = 37;
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tempPlayerAndBoardArray[0] = tempPlayerArray[0];
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tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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@@ -134,8 +134,8 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
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// player1
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tempPlayerArray[0] = 10;
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tempPlayerArray[1] = 28;
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tempPlayerArray[0] = 24;
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tempPlayerArray[1] = 19;
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tempPlayerAndBoardArray[0] = tempPlayerArray[0];
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tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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@@ -146,7 +146,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
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// player2
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tempPlayerArray[0] = 25;
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/* tempPlayerArray[0] = 25;
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tempPlayerArray[1] = 36;
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tempPlayerAndBoardArray[0] = tempPlayerArray[0];
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tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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@@ -154,12 +154,12 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
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playerArray[2]->setMyCards(tempPlayerArray);
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playerArray[2]->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
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playerArray[2]->setMyBestHandPosition(temp5Array);
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playerArray[2]->setMyBestHandPosition(temp5Array);*/
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// player3
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tempPlayerArray[0] = 51;
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tempPlayerArray[1] = 34;
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tempPlayerArray[0] = 38;
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tempPlayerArray[1] = 22;
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tempPlayerAndBoardArray[0] = tempPlayerArray[0];
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tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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@@ -168,6 +168,19 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
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playerArray[3]->setMyBestHandPosition(temp5Array);
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// player4
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tempPlayerArray[0] = 25;
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tempPlayerArray[1] = 16;
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tempPlayerAndBoardArray[0] = tempPlayerArray[0];
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tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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playerArray[3]->setMyCards(tempPlayerArray);
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playerArray[3]->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
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playerArray[3]->setMyBestHandPosition(temp5Array);
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} break;
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case 2: {
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