cherry-pic conflict solved - Adding db backend of official server (now AGPL3).

This commit is contained in:
Lothar May
2016-10-25 20:08:09 +02:00
committed by Kai Philipp
parent 5dab4c743c
commit 8f7014af12
41 changed files with 3029 additions and 4 deletions
+61
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/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2016 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
#include <dbofficial/dbidmanager.h>
void
DBIdManager::AddGameId(unsigned gameId, DB_id databaseId)
{
boost::mutex::scoped_lock lock(m_gameIdMapMutex);
m_gameIdMap[gameId] = databaseId;
}
void
DBIdManager::RemoveGameId(unsigned gameId)
{
boost::mutex::scoped_lock lock(m_gameIdMapMutex);
m_gameIdMap.erase(gameId);
}
DB_id
DBIdManager::GetGameDBId(unsigned gameId) const
{
DB_id retVal = DB_ID_INVALID;
boost::mutex::scoped_lock lock(m_gameIdMapMutex);
DBMap::const_iterator pos = m_gameIdMap.find(gameId);
if (pos != m_gameIdMap.end()) {
retVal = pos->second;
}
return retVal;
}