cherry-pic conflict solved - Adding db backend of official server (now AGPL3).
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/*****************************************************************************
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* PokerTH - The open source texas holdem engine *
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* Copyright (C) 2006-2016 Felix Hammer, Florian Thauer, Lothar May *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Affero General Public License as *
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* published by the Free Software Foundation, either version 3 of the *
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* License, or (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Affero General Public License for more details. *
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* *
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* You should have received a copy of the GNU Affero General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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* *
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* *
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* Additional permission under GNU AGPL version 3 section 7 *
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* *
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* If you modify this program, or any covered work, by linking or *
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* combining it with the OpenSSL project's OpenSSL library (or a *
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* modified version of that library), containing parts covered by the *
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* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
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* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
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* permission to convey the resulting work. *
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* Corresponding Source for a non-source form of such a combination *
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* shall include the source code for the parts of OpenSSL used as well *
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* as that of the covered work. *
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*****************************************************************************/
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/* Manager for database internal ids */
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#ifndef _DBIDMANAGER_H_
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#define _DBIDMANAGER_H_
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#include <db/dbdefs.h>
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#include <boost/thread.hpp>
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#include <map>
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class DBIdManager
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{
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public:
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void AddGameId(unsigned gameId, DB_id databaseId);
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void RemoveGameId(unsigned gameId);
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DB_id GetGameDBId(unsigned gameId) const;
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protected:
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typedef std::map<unsigned, DB_id> DBMap;
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private:
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DBMap m_gameIdMap;
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mutable boost::mutex m_gameIdMapMutex;
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};
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#endif // _DBIDMANAGER_H_
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