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@@ -1182,8 +1182,10 @@ void mainWindowImpl::refreshSet() {
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PlayerListConstIterator it_c;
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for (it_c=currentGame->getSeatsList()->begin(); it_c!=currentGame->getSeatsList()->end(); it_c++) {
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if( (*it_c)->getMySet() == 0 ) setLabelArray[ (*it_c)->getMyID() ]->setText("");
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else setLabelArray[(*it_c)->getMyID()]->setText("Set: "+QString::number( (*it_c)->getMySet(),10)+" $");
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if( (*it_c)->getMySet() == 0 )
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setLabelArray[(*it_c)->getMyID()]->setText("");
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else
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setLabelArray[(*it_c)->getMyID()]->setText("Set: "+QString::number((*it_c)->getMySet(),10)+" $");
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}
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@@ -1257,14 +1259,18 @@ void mainWindowImpl::refreshButton() {
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case 1 : buttonLabelArray[(*it_c)->getMyID()]->setPixmap(dealerButton);
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break;
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case 2 : {
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if ( myConfig->readConfigInt("ShowBlindButtons")) buttonLabelArray[(*it_c)->getMyID()]->setPixmap(smallblindButton);
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else { buttonLabelArray[(*it_c)->getMyID()]->setPixmap(onePix); }
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}
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if(myConfig->readConfigInt("ShowBlindButtons"))
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buttonLabelArray[(*it_c)->getMyID()]->setPixmap(smallblindButton);
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else
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buttonLabelArray[(*it_c)->getMyID()]->setPixmap(onePix);
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}
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break;
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case 3 : {
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if (myConfig->readConfigInt("ShowBlindButtons")) buttonLabelArray[(*it_c)->getMyID()]->setPixmap(bigblindButton);
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else { buttonLabelArray[(*it_c)->getMyID()]->setPixmap(onePix); }
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}
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if(myConfig->readConfigInt("ShowBlindButtons"))
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buttonLabelArray[(*it_c)->getMyID()]->setPixmap(bigblindButton);
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else
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buttonLabelArray[(*it_c)->getMyID()]->setPixmap(onePix);
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}
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break;
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default: buttonLabelArray[(*it_c)->getMyID()]->setPixmap(onePix);
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@@ -1276,9 +1282,11 @@ void mainWindowImpl::refreshButton() {
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case 2 : buttonLabelArray[(*it_c)->getMyID()]->setPixmap(dealerButton);
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break;
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case 3 : {
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if (myConfig->readConfigInt("ShowBlindButtons")) buttonLabelArray[(*it_c)->getMyID()]->setPixmap(bigblindButton);
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else { buttonLabelArray[(*it_c)->getMyID()]->setPixmap(onePix); }
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}
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if(myConfig->readConfigInt("ShowBlindButtons"))
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buttonLabelArray[(*it_c)->getMyID()]->setPixmap(bigblindButton);
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else
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buttonLabelArray[(*it_c)->getMyID()]->setPixmap(onePix);
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}
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break;
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default: buttonLabelArray[(*it_c)->getMyID()]->setPixmap(onePix);
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@@ -2452,7 +2460,8 @@ void mainWindowImpl::postRiverRunAnimation2() {
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int nonfoldPlayersCounter = 0;
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PlayerListConstIterator it_c;
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for (it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
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if ((*it_c)->getMyAction() != PLAYER_ACTION_FOLD) nonfoldPlayersCounter++;
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if ((*it_c)->getMyAction() != PLAYER_ACTION_FOLD)
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nonfoldPlayersCounter++;
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}
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