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@@ -33,34 +33,27 @@
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#include "startsplash.h"
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#include "mycardspixmaplabel.h"
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#include "mysetlabel.h"
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#include "log.h"
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#include "chat.h"
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#include "playerinterface.h"
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#include "boardinterface.h"
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#include "handinterface.h"
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#include "game.h"
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#include "session.h"
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#include "tools.h"
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#include "log.h"
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#include "chat.h"
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#include "configfile.h"
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#include "sdlplayer.h"
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#include <gamedata.h>
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#include <generic/serverguiwrapper.h>
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#include <net/socket_msg.h>
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//SOUND TESTING
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// #include "SDL.h"
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// #include "SDL_mixer.h"
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//SOUND TESTING
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#define FORMATLEFT(X) "<p align='center'>(X)"
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#define FORMATRIGHT(X) "(X)</p>"
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using namespace std;
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mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
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@@ -627,32 +620,9 @@ mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
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connect(this, SIGNAL(signalNetServerPlayerLeft(QString)), myStartNetworkGameDialog, SLOT(removePlayer(QString)));
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// textBrowser_Log->append(QString::number(this->pos().x(),10)+" "+QString::number(this->pos().y(),10));
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// textBrowser_Log->append(QString::number(this->x(),10)+" "+QString::number(this->y(),10));
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//Sound
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mySDLPlayer = new SDLPlayer;
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// playerNameLabelArray[1]->setText(QString::fromUtf8(myConfig->readConfigString("Opponent1Name").c_str()));
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//SOUNDTESTING
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audio_rate = 44100;
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audio_format = AUDIO_S16; /* 16-bit stereo */
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audio_channels = 2;
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audio_buffers = 4096;
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music = NULL;
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if (myConfig->readConfigInt("PlaySoundEffects")) {
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SDL_Init(SDL_INIT_AUDIO);
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if(Mix_OpenAudio(audio_rate, audio_format, audio_channels, audio_buffers)) {
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printf("Unable to open audio!\n");
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exit(1);
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}
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Mix_QuerySpec(&audio_rate, &audio_format, &audio_channels);
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//SOUNDTESTING
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}
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}
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mainWindowImpl::~mainWindowImpl() {
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@@ -875,7 +845,7 @@ void mainWindowImpl::callSettingsDialog() {
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}
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}
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//Audio Clean?
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if (myConfig->readConfigInt("PlaySoundEffects") == 0) { SDLMixerClean(); }
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if (myConfig->readConfigInt("PlaySoundEffects") == 0) { mySDLPlayer->audioDone(); }
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else {
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// SDL_Init(SDL_INIT_AUDIO);
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//
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@@ -2533,7 +2503,7 @@ void mainWindowImpl::keyPressEvent ( QKeyEvent * event ) {
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if (event->key() == Qt::Key_F11) { switchRightToolBox(); }
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if (event->key() == Qt::Key_D) { setLabelArray[0]->startTimeOutAnimation(myConfig->readConfigInt("NetTimeOutPlayerAction")); } //f
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if (event->key() == Qt::Key_E) { setLabelArray[0]->stopTimeOutAnimation(); } //f
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if (event->key() == Qt::Key_S) { playSound(); } //s
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if (event->key() == Qt::Key_S) { if(myConfig->readConfigInt("PlaySoundEffects")) mySDLPlayer->playSound("beep"); } //s
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// if (event->key() == Qt::Key_W) { qApp->quit(); } //s
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if (event->key() == 16777249) {
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pushButton_break->click();
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@@ -2619,38 +2589,6 @@ void mainWindowImpl::networkGameModification() {
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}
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void mainWindowImpl::musicDone() {
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Mix_HaltMusic();
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Mix_FreeMusic(music);
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music = NULL;
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}
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void mainWindowImpl::SDLMixerClean() {
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//SOUND close
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Mix_HaltMusic();
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Mix_FreeMusic(music);
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music = NULL;
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// Mix_CloseAudio();
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// SDL_Quit();
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}
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void mainWindowImpl::playSound() {
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if(myConfig->readConfigInt("PlaySoundEffects")) {
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cout << "play now" << endl;
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/* Actually loads up the music */
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music = Mix_LoadMUS("beep.ogg");
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/* This begins playing the music - the first argument is a
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pointer to Mix_Music structure, and the second is how many
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times you want it to loop (use -1 for infinite, and 0 to
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have it just play once) */
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Mix_PlayMusic(music, 0);
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}
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}
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void mainWindowImpl::closeEvent(QCloseEvent *event) { quitPokerTH(); }
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void mainWindowImpl::quitPokerTH() {
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@@ -2658,7 +2596,7 @@ void mainWindowImpl::quitPokerTH() {
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mySession->terminateNetworkClient();
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if (myServerGuiInterface.get()) myServerGuiInterface->getSession().terminateNetworkServer();
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SDLMixerClean();
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mySDLPlayer->closeAudio();
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// cout << "PokerTH finished" << endl;
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qApp->quit();
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