Fixed nasty synchronization bug when players leave during start of a game. Fixed netpacket error which occured occasionally during game start when only one player was left, the last player will be removed from the game now, but stay in the lobby. Added new stat to IRC bot.
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@@ -124,6 +124,12 @@ ServerManager::SignalIrcChatMsg(const std::string &nickName, const std::string &
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<< "Players currently on Server.. " << tmpStats.numberOfPlayersOnServer;
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m_ircThread->SendChatMessage(statStream.str());
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}
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{
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ostringstream statStream;
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statStream
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<< "Games currently open......... " << tmpStats.numberOfGamesOpen;
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m_ircThread->SendChatMessage(statStream.str());
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}
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{
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ostringstream statStream;
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statStream
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