re-structuring
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@@ -1434,12 +1434,9 @@ ServerLobbyThread::HandleNetPacketJoinGame(boost::shared_ptr<SessionData> sessio
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&& session->GetClientAddr() != SERVER_ADDRESS_LOCALHOST_STR_V4
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&& game->IsClientAddressConnected(session->GetClientAddr())) {
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SendJoinGameFailed(session, joinGame.gameid(), NTF_NET_JOIN_IP_BLOCKED);
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}else if (!session->IsPlayerAllowedToJoinLimitRank(session->GetPlayerData()->GetUniqueId())) {
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}else if (!session->IsPlayerAllowedToJoinLimitRank()) {
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SendJoinGameFailed(session, joinGame.gameid(), NTF_NET_JOIN_IP_BLOCKED);
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}
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}
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} else {
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MoveSessionToGame(game, session, joinGame.autoleave(), false);
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}
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@@ -402,19 +402,39 @@ SessionData::GetPlayerData()
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}
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void
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SessionData::SetPlayerLastGames(std:array<long, 25> lastGames)
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SessionData::SetPlayerLastGames(std:array<unsigned long, 25> lastGames)
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{
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boost::mutex::scoped_lock lock(m_dataMutex);
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m_lastGames = player;
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m_lastGames = lastGames;
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}
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std::array<long, 25>
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void
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SessionData::AddPlayerLastGame(long lastGame)
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{
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boost::mutex::scoped_lock lock(m_dataMutex);
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m_lastGames.push_back(lastGame);
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// @TODO: remove overdued entries
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}
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std::array<unsigned long, 25>
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SessionData::GetPlayerLastGames()
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{
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boost::mutex::scoped_lock lock(m_dataMutex);
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return m_lastGames;
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}
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bool
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SessionData::IsPlayerAllowedToJoinLimitRank()
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{
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bool retVal = false;
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// @TODO: iterate m_lastGames
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return retVal;
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}
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string
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SessionData::GetRemoteIPAddressFromSocket() const
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{
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@@ -234,41 +234,6 @@ SessionManager::IsPlayerConnected(unsigned uniqueId) const
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return retVal;
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}
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bool
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SessionManager::IsPlayerAllowedToJoinLimitRank(const string &playerName) const
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{
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bool retVal = false;
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// boost::shared_ptr<SessionData> tmpSession = GetSessionByPlayerName(playerName);
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// if (tmpSession){
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// std::array<std::time_t> lastGames = tmpSession->GetPlayerLastGames();
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// std::time_t now = std::time(nullptr);
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// retVal = true;
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// }
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return retVal;
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}
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bool
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SessionManager::IsPlayerAllowedToJoinLimitRank(unsigned uniqueId) const
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{
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bool retVal = false;
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// boost::shared_ptr<SessionData> tmpSession = GetSessionByUniquePlayerId(uniqueId);
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// if (tmpSession){
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// std::array<std::time_t> lastGames = tmpSession->GetPlayerLastGames();
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// std::time_t now = std::time(nullptr);
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// retVal = true;
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// }
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return retVal;
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}
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bool
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SessionManager::IsClientAddressConnected(const std::string &clientAddress) const
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{
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