diff --git a/src/chatcleaner/messagefilter.cpp b/src/chatcleaner/messagefilter.cpp index f1304352..90028093 100644 --- a/src/chatcleaner/messagefilter.cpp +++ b/src/chatcleaner/messagefilter.cpp @@ -126,7 +126,7 @@ QStringList MessageFilter::check(unsigned gameId, unsigned playerId, QString nic switch(offence) { case BAD_WORD: { - returnMessage = QString ("%1: Warning! No racial, religious, sexually inflammatory or otherwise insulting language \n").arg(nick); + returnMessage = QString ("%1: Warning! No racial, religious, sexually inflammatory or otherwise insulting language\n").arg(nick); } break; case TEXT_FLOOD_LINES: { diff --git a/src/gui/qt/gamelobbydialog/gamelobbydialogimpl.cpp b/src/gui/qt/gamelobbydialog/gamelobbydialogimpl.cpp index 7b2ffb08..df7bfb2f 100644 --- a/src/gui/qt/gamelobbydialog/gamelobbydialogimpl.cpp +++ b/src/gui/qt/gamelobbydialog/gamelobbydialogimpl.cpp @@ -317,7 +317,7 @@ void gameLobbyDialogImpl::createGame() updateDialogBlinds(gameData); - label_GameTiming->setText(QString::number(gameData.playerActionTimeoutSec)+tr(" sec (action)")+"\n"+QString::number(gameData.delayBetweenHandsSec)+tr(" sec (hand delay)")); + label_GameTiming->setText(QString::number(gameData.playerActionTimeoutSec)+" "+tr("sec (action)")+"\n"+QString::number(gameData.delayBetweenHandsSec)+" "+tr("sec (hand delay)")); mySession->clientCreateGame(gameData, currentGameName.toUtf8().constData(), myCreateInternetGameDialog->lineEdit_Password->text().toUtf8().constData()); @@ -471,7 +471,7 @@ void gameLobbyDialogImpl::gameSelected(const QModelIndex &index) // label_MaximumNumberOfPlayers->setText(QString::number(info.data.maxNumberOfPlayers));s updateDialogBlinds(info.data); - label_GameTiming->setText(QString::number(info.data.playerActionTimeoutSec)+tr(" sec (action)")+"\n"+QString::number(info.data.delayBetweenHandsSec)+tr(" sec (hand delay)")); + label_GameTiming->setText(QString::number(info.data.playerActionTimeoutSec)+" "+tr("sec (action)")+"\n"+QString::number(info.data.delayBetweenHandsSec)+" "+tr("sec (hand delay)")); treeWidget_connectedPlayers->clear(); PlayerIdList::const_iterator i = info.players.begin(); @@ -1135,7 +1135,7 @@ void gameLobbyDialogImpl::joinedGameDialogUpdate() label_SmallBlind->setText(QString("%L1").arg(info.data.firstSmallBlind)); label_StartCash->setText(QString("%L1").arg(info.data.startMoney)); updateDialogBlinds(info.data); - label_GameTiming->setText(QString::number(info.data.playerActionTimeoutSec)+tr(" sec (action)")+"\n"+QString::number(info.data.delayBetweenHandsSec)+tr(" sec (hand delay)")); + label_GameTiming->setText(QString::number(info.data.playerActionTimeoutSec)+" "+tr("sec (action)")+"\n"+QString::number(info.data.delayBetweenHandsSec)+" "+tr("sec (hand delay)")); QTreeWidgetItem *header = treeWidget_connectedPlayers->headerItem(); header->setText(0, tr("Connected players - Max. %1").arg(info.data.maxNumberOfPlayers));