refactoring qmessageboxes to make them useable on android
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@@ -44,7 +44,7 @@ gameLobbyDialogImpl::gameLobbyDialogImpl(startWindowImpl *parent, ConfigFile *c)
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myAppDataPath = QString::fromUtf8(myConfig->readConfigString("AppDataDir").c_str());
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//wait start game message
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waitStartGameMsgBox = new QMessageBox(this);
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waitStartGameMsgBox = new MyMessageBox(this);
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waitStartGameMsgBox->setText(tr("Starting game. Please wait ..."));
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waitStartGameMsgBox->setWindowModality(Qt::NonModal);
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#ifdef __APPLE__
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@@ -53,7 +53,7 @@ gameLobbyDialogImpl::gameLobbyDialogImpl(startWindowImpl *parent, ConfigFile *c)
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waitStartGameMsgBox->setStandardButtons(QMessageBox::NoButton);
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//wait start game message for rejoin
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waitRejoinStartGameMsgBox = new QMessageBox(this);
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waitRejoinStartGameMsgBox = new MyMessageBox(this);
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waitRejoinStartGameMsgBox->setText(tr("Waiting for the start of the next hand to rejoin the game ..."));
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waitRejoinStartGameMsgBox->setWindowModality(Qt::NonModal);
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#ifdef __APPLE__
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@@ -1256,7 +1256,7 @@ void gameLobbyDialogImpl::kickPlayer()
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QString playerName = item->text(0);
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if(playerName == QString::fromUtf8(myConfig->readConfigString("MyName").c_str())) {
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{
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QMessageBox::warning(this, tr("Server Error"),
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MyMessageBox::warning(this, tr("Server Error"),
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tr("You should not kick yourself from this game!"),
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QMessageBox::Close);
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}
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@@ -2050,7 +2050,7 @@ void gameLobbyDialogImpl::reportBadGameName()
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unsigned gameId = selection->selectedRows().first().data(Qt::UserRole).toUInt();
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GameInfo info(mySession->getClientGameInfo(gameId));
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int ret = QMessageBox::question(this, tr("PokerTH - Question"),
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int ret = MyMessageBox::question(this, tr("PokerTH - Question"),
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tr("Are you sure you want to report the game name:\n\"%1\" as inappropriate?").arg(QString::fromUtf8(info.name.c_str())), QMessageBox::Yes | QMessageBox::No);
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if(ret == QMessageBox::Yes) {
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