More work on rejoin. Server still sends a denial message.
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@@ -385,7 +385,8 @@ void startWindowImpl::callRejoinPossibleDialog(unsigned gameId)
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int ret = msgBox.exec();
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switch (ret) {
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case QMessageBox::Yes:; //rejoin
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case QMessageBox::Yes:;
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mySession->clientRejoinGame(gameId);
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break;
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case QMessageBox::No: showClientDialog();
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break;
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