More work on rejoin. Server still sends a denial message.
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@@ -74,6 +74,7 @@ public:
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void SendPrivateChatMessage(unsigned targetPlayerId, const std::string &msg);
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void SendJoinFirstGame(const std::string &password, bool autoLeave);
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void SendJoinGame(unsigned gameId, const std::string &password, bool autoLeave);
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void SendRejoinGame(unsigned gameId, bool autoLeave);
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void SendCreateGame(const GameData &gameData, const std::string &name, const std::string &password, bool autoLeave);
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void SendResetTimeout();
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void SendAskKickPlayer(unsigned playerId);
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