More work on rejoin. Server still sends a denial message.
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@@ -1298,6 +1298,9 @@ ClientStateWaitJoin::InternalHandlePacket(boost::shared_ptr<ClientThread> client
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case joinGameFailureReason_ipAddressBlocked :
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failureCode = NTF_NET_JOIN_IP_BLOCKED;
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break;
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case joinGameFailureReason_rejoinFailed :
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failureCode = NTF_NET_JOIN_REJOIN_FAILED;
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break;
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default :
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failureCode = NTF_NET_INTERNAL;
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break;
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