More work on rejoin. Server still sends a denial message.
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@@ -73,6 +73,7 @@ public:
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void terminateNetworkClient();
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void clientCreateGame(const GameData &gameData, const std::string &name, const std::string &password);
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void clientJoinGame(unsigned gameId, const std::string &password);
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void clientRejoinGame(unsigned gameId);
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void startNetworkServer(bool dedicated);
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void sendLeaveCurrentGame();
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