Made it compile on windows. Fixed bug: Chat during change of hand did not work. Changed audio extension to wav.
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@@ -109,7 +109,7 @@ ClientThread::SendChatMessage(const std::string &msg)
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static_cast<NetPacketSendChatText *>(chat.get())->SetData(chatData);
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// The sender is thread-safe, so just dump the packet.
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GetSender().Send(GetContext().GetSocket(), chat);
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} catch (const NetException &e)
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} catch (const NetException &)
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{
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}
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}
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