Made it compile on windows. Fixed bug: Chat during change of hand did not work. Changed audio extension to wav.
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@@ -766,7 +766,7 @@ ServerRecvStateNextHand::SetTimer(const boost::microsec_timer &timer)
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}
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int
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ServerRecvStateNextHand::Process(ServerRecvThread &server)
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ServerRecvStateNextHand::InternalProcess(ServerRecvThread &server, SessionWrapper session, boost::shared_ptr<NetPacket> packet)
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{
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if (m_delayTimer.elapsed().seconds() >= SERVER_NEXT_HAND_DELAY_SEC)
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server.SetState(ServerRecvStateStartHand::Instance());
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