Made it compile on windows. Fixed bug: Chat during change of hand did not work. Changed audio extension to wav.
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@@ -181,8 +181,8 @@ protected:
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static void SetHighestSet(Game &curGame, int highestSet);
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};
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// State: Final.
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class ServerRecvStateNextHand : public ServerRecvStateRunning
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// State: Delay before next hand.
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class ServerRecvStateNextHand : public ServerRecvStateReceiving, public ServerRecvStateRunning
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{
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public:
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// Access the state singleton.
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@@ -192,14 +192,13 @@ public:
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void SetTimer(const boost::microsec_timer &timer);
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//
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virtual int Process(ServerRecvThread &server);
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protected:
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// Protected constructor - this is a singleton.
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ServerRecvStateNextHand();
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virtual int InternalProcess(ServerRecvThread &server, SessionWrapper session, boost::shared_ptr<NetPacket> packet);
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private:
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boost::microsec_timer m_delayTimer;
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