std::vector<boost::shared_ptr<BeRoInterface> > implemented
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@@ -28,7 +28,8 @@ public:
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int getHighestCardsValue() const {}
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void setHighestCardsValue(int theValue) {}
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//only until bero refactory is over
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void run() {}
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//only until bero refactoring is over
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void preflopRun() {}
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void flopRun() {}
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void riverRun() {}
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@@ -21,6 +21,24 @@ LocalBeRoFactory::LocalBeRoFactory (HandInterface* hi, int id, int aP, int dP, i
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LocalBeRoFactory::~LocalBeRoFactory()
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{}
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std::vector<boost::shared_ptr<BeRoInterface> > LocalBeRoFactory::createBeRo() {
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std::vector<boost::shared_ptr<BeRoInterface> > myBeRo;
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myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new LocalBeRoPreflop(myHand, myID, actualQuantityPlayers, dealerPosition, smallBlind)));
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myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new LocalBeRoFlop(myHand, myID, actualQuantityPlayers, dealerPosition, smallBlind)));
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myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new LocalBeRoTurn(myHand, myID, actualQuantityPlayers, dealerPosition, smallBlind)));
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myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new LocalBeRoRiver(myHand, myID, actualQuantityPlayers, dealerPosition, smallBlind)));
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myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new LocalBeRoPostRiver(myHand, myID, actualQuantityPlayers, dealerPosition, smallBlind)));
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return myBeRo;
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}
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BeRoInterface* LocalBeRoFactory::createBeRoPreflop() {
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BeRoInterface* preflopBeRo = new LocalBeRoPreflop ( myHand, myID, actualQuantityPlayers, dealerPosition, smallBlind );
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@@ -14,6 +14,10 @@
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#include <istream>
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#include <vector>
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#include <boost/shared_ptr.hpp>
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#include <berofactoryinterface.h>
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#include <berointerface.h>
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#include <handinterface.h>
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@@ -37,6 +41,9 @@ public:
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BeRoInterface* createBeRoPreflop();
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std::vector<boost::shared_ptr<BeRoInterface> > createBeRo();
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private:
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HandInterface* myHand;
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@@ -45,7 +45,7 @@ LocalBeRoFlop::~LocalBeRoFlop()
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{
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}
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void LocalBeRoFlop::flopRun() {
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void LocalBeRoFlop::run() {
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cout << "LocalBeroFlopRun!!!" << endl;
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@@ -49,7 +49,8 @@ public:
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void resetFirstRun() { firstFlopRun = false; }
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void flopRun();
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void run();
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void nextPlayer2();
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private:
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@@ -50,7 +50,7 @@ LocalBeRoPreflop::~LocalBeRoPreflop()
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}
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void LocalBeRoPreflop::preflopRun() {
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void LocalBeRoPreflop::run() {
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cout << "LocalBeroPreflopRun!!!" << endl;
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@@ -37,7 +37,7 @@ public:
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void setHighestSet(int theValue) { highestSet = theValue; }
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int getHighestSet() const { return highestSet;}
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void preflopRun();
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void run();
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void nextPlayer2();
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@@ -45,7 +45,7 @@ LocalBeRoRiver::~LocalBeRoRiver()
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}
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void LocalBeRoRiver::riverRun() {
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void LocalBeRoRiver::run() {
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cout << "LocalBeroRiverRun!!!" << endl;
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int i;
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@@ -51,7 +51,7 @@ public:
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void resetFirstRun() { firstRiverRun = false; }
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void riverRun();
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void run();
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void postRiverRun();
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void nextPlayer2();
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void distributePot();
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@@ -46,7 +46,7 @@ LocalBeRoTurn::~LocalBeRoTurn()
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}
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void LocalBeRoTurn::turnRun() {
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void LocalBeRoTurn::run() {
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cout << "LocalBeroTurnRun!!!" << endl;
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int i;
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@@ -48,7 +48,7 @@ public:
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void resetFirstRun() { firstTurnRun = false; }
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void nextPlayer2();
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void turnRun();
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void run();
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private:
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@@ -27,12 +27,11 @@
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using namespace std;
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LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, PlayerInterface **p, int id, int sP, int aP, int dP, int sB,int sC)
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: myFactory(f), myGui(g), myBoard(b), playerArray(p), myPreflop(0), myFlop(0), myTurn(0), myRiver(0),
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myID(id), actualQuantityPlayers(aP), startQuantityPlayers(sP), dealerPosition(dP), actualRound(0),
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smallBlind(sB), startCash(sC), activePlayersCounter(aP), lastPlayersTurn(0), allInCondition(0),
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: myFactory(f), myBeRo(0), myGui(g), myBoard(b), playerArray(p), myID(id), actualQuantityPlayers(aP), startQuantityPlayers(sP), dealerPosition(dP), actualRound(0), smallBlind(sB), startCash(sC), activePlayersCounter(aP), lastPlayersTurn(0), allInCondition(0),
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cardsShown(false), bettingRoundsPlayed(0)
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{
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int i, j, k;
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CardsValue myCardsValue;
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@@ -166,33 +165,17 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
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// Dealer, SB, BB bestimmen
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assignButtons();
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// Preflop, Flop, Turn und River erstellen
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// myPreflop = myFactory->createPreflop(this, myID, actualQuantityPlayers, dealerPosition, smallBlind);
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// myFlop = myFactory->createFlop(this, myID, actualQuantityPlayers, dealerPosition, smallBlind);
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// myTurn = myFactory->createTurn(this, myID, actualQuantityPlayers, dealerPosition, smallBlind);
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// myRiver = myFactory->createRiver(this, myID, actualQuantityPlayers, dealerPosition, smallBlind);
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myBeRoFactory = myFactory->createBeRoFactory(this, myID, actualQuantityPlayers, dealerPosition, smallBlind);
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int currentRound = actualRound; // for Lothar ;-)
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myBeRo = myBeRoFactory->createBeRoPreflop();
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myBeRo = myBeRoFactory->createBeRo();
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}
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LocalHand::~LocalHand()
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{
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delete myPreflop;
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myPreflop = 0;
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delete myFlop;
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myFlop = 0;
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delete myTurn;
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myTurn = 0;
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delete myRiver;
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myRiver = 0;
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}
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void LocalHand::start() {
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@@ -327,17 +310,7 @@ void LocalHand::switchRounds() {
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// Spieler ermitteln, der noch nicht All In ist
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if(playerArray[i]->getMyAction() != 1 && playerArray[i]->getMyAction() != 6 && playerArray[i]->getMyActiveStatus() == 1) {
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tempHighestSet = 0;
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switch (actualRound) {
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case 0: {tempHighestSet = myBeRo->getHighestSet();}
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break;
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case 1: {tempHighestSet = myBeRo->getHighestSet();}
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break;
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case 2: {tempHighestSet = myBeRo->getHighestSet();}
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break;
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case 3: {tempHighestSet = myBeRo->getHighestSet();}
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break;
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default: {}
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}
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tempHighestSet = myBeRo[actualRound]->getHighestSet();
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// cout << "tempHighestSet: " << tempHighestSet << "playerArray[i]->getMySet(): " << playerArray[i]->getMySet() << endl;
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if(playerArray[i]->getMySet() >= tempHighestSet) {
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@@ -383,8 +356,6 @@ void LocalHand::switchRounds() {
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//
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int currentRound = actualRound;
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myBeRo = myBeRoFactory->switchRounds(myBeRo, currentRound);
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// cout << "NextPlayerSpeed2 start" << endl;
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switch(actualRound) {
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@@ -20,15 +20,15 @@
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#ifndef LOCALHAND_H
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#define LOCALHAND_H
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#include <vector>
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#include <boost/shared_ptr.hpp>
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#include <enginefactory.h>
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#include <guiinterface.h>
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#include <boardinterface.h>
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#include <playerinterface.h>
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#include <handinterface.h>
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#include <preflopinterface.h>
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#include <flopinterface.h>
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#include <turninterface.h>
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#include <riverinterface.h>
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#include <berointerface.h>
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#include <berofactoryinterface.h>
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@@ -42,12 +42,12 @@ public:
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PlayerInterface** getPlayerArray() const { return playerArray; }
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BoardInterface* getBoard() const { return myBoard; }
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BeRoInterface* getPreflop() const { return myBeRo; }
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BeRoInterface* getFlop() const { return myBeRo; }
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BeRoInterface* getTurn() const { return myBeRo; }
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BeRoInterface* getRiver() const { return myBeRo; }
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boost::shared_ptr<BeRoInterface> getPreflop() const { return myBeRo[actualRound]; }
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boost::shared_ptr<BeRoInterface> getFlop() const { return myBeRo[actualRound]; }
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boost::shared_ptr<BeRoInterface> getTurn() const { return myBeRo[actualRound]; }
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boost::shared_ptr<BeRoInterface> getRiver() const { return myBeRo[actualRound]; }
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GuiInterface* getGuiInterface() const { return myGui; }
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BeRoInterface* getCurrentBeRo() const { return myBeRo; }
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boost::shared_ptr<BeRoInterface> getCurrentBeRo() const { return myBeRo[actualRound]; }
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void setMyID(int theValue) { myID = theValue; }
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int getMyID() const { return myID; }
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@@ -96,12 +96,8 @@ private:
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GuiInterface *myGui;
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BoardInterface *myBoard;
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PlayerInterface **playerArray;
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PreflopInterface *myPreflop;
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FlopInterface *myFlop;
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TurnInterface *myTurn;
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RiverInterface *myRiver;
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BeRoInterface *myBeRo;
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BeRoFactoryInterface *myBeRoFactory;
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std::vector<boost::shared_ptr<BeRoInterface> > myBeRo;
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int myID;
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int actualQuantityPlayers;
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