adds activePlayerList and runningPlayerList (VI)
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@@ -59,10 +59,9 @@ void LocalBeRoPreflop::run() {
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int i;
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bool allHighestSet = true;
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PlayerListIterator it;
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PlayerList runningPlayerList = getMyHand()->getRunningPlayerList();
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// test if all running players have same sets (else allHighestSet = false)
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for(it=runningPlayerList->begin(); it!=runningPlayerList->end(); it++) {
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for(it=getMyHand()->getRunningPlayerList()->begin(); it!=getMyHand()->getRunningPlayerList()->end(); it++) {
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if(getHighestSet() != (*it)->getMySet()) {
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allHighestSet = false;
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}
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