adds activePlayerList and runningPlayerList (VI)
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@@ -360,6 +360,13 @@ void LocalHand::switchRounds() {
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int i;
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PlayerListIterator it;
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// refresh runningPlayerList
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for(it=runningPlayerList->begin(); it!=runningPlayerList->end(); it++) {
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if((*it)->getMyAction() == 1 || (*it)->getMyAction() == 6) {
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it = runningPlayerList->erase(it);
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}
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}
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// Anzahl der Spieler ermitteln, welche All In sind
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int allInPlayersCounter = 0;
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for (it=activePlayerList->begin(); it!=activePlayerList->end(); it++) {
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