show cards button gui action hopefully implemented ;-)
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@@ -2024,23 +2024,16 @@ void gameTableImpl::postRiverRunAnimation2() {
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//TempArrays
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QPixmap tempCardsPixmapArray[2];
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int tempCardsIntArray[2];
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int antiPeekMode = myConfig->readConfigInt("AntiPeekMode");
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int showFlipcardAnimation = myConfig->readConfigInt("ShowFlipCardsAnimation");
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int antiPeekMode = myConfig->readConfigInt("AntiPeekMode");
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int j;
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for (it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
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(*it_c)->getMyCards(tempCardsIntArray);
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if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
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// TODO
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//only some players need to show cards directly. if i dont kneed the show i get the button
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if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD && (*it_c)->checkIfINeedToShowCards()) {
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if((*it_c)->getMyID() || ((*it_c)->getMyID()==0 && antiPeekMode) ) {
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for(j=0; j<2; j++) {
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if(showFlipcardAnimation) { // with Eye-Candy
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holeCardsArray[(*it_c)->getMyID()][j]->startFlipCards(guiGameSpeed, QPixmap::fromImage(QImage(myCardDeckStyle->getCurrentDir()+QString::number(tempCardsIntArray[j], 10)+".png")), *flipside);
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}
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@@ -2049,28 +2042,23 @@ void gameTableImpl::postRiverRunAnimation2() {
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holeCardsArray[(*it_c)->getMyID()][j]->setPixmap(tempCardsPixmapArray[j], FALSE);
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}
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}
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}
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//set Player value (logging)
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(*it_c)->setMyCardsFlip(1,1);
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// TODO
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// showShowMyCardsButton();
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}
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}
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//if human player dont need to show cards he gets the button "show cards" in internet or network game
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if( (myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_INTERNET || myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_NETWORK) && (*it_c)->getMyID() == 0 && (*it_c)->getMyAction() != PLAYER_ACTION_FOLD && !(*it_c)->checkIfINeedToShowCards()) {
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showShowMyCardsButton();
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}
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//Wenn einmal umgedreht dann fertig!!
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flipHolecardsAllInAlreadyDone = TRUE;
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flipHolecardsAllInAlreadyDone = TRUE;
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}
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}
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else {
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int tempCardsIntArray[2];
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// int i;
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for (it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
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(*it_c)->getMyCards(tempCardsIntArray);
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if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
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@@ -2419,10 +2407,16 @@ void gameTableImpl::showMyCards() {
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//TempArrays
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int tempCardsIntArray[2];
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HandInterface *currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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currentHand->getSeatsList()->front()->getMyCards(tempCardsIntArray);
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if( currentHand->getSeatsList()->front()->getMyCardsFlip() == 0 && currentHand->getCurrentRound() == 4 && currentHand->getSeatsList()->front()->getMyActiveStatus() && currentHand->getSeatsList()->front()->getMyAction() != PLAYER_ACTION_FOLD) {
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myStartWindow->getSession()->showMyCards();
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if(myConfig->readConfigInt("ShowFlipCardsAnimation")) { // with Eye-Candy
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holeCardsArray[0][0]->startFlipCards(guiGameSpeed, QPixmap::fromImage(QImage(myCardDeckStyle->getCurrentDir()+QString::number(tempCardsIntArray[0], 10)+".png")), *flipside);
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holeCardsArray[0][1]->startFlipCards(guiGameSpeed, QPixmap::fromImage(QImage(myCardDeckStyle->getCurrentDir()+QString::number(tempCardsIntArray[1], 10)+".png")), *flipside);
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}
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//set Player value (logging)
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currentHand->getSeatsList()->front()->setMyCardsFlip(1,1);
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}
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@@ -2516,6 +2510,7 @@ void gameTableImpl::nextRoundCleanGui() {
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myButtonsCheckable(FALSE);
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resetMyButtonsCheckStateMemory();
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clearMyButtons();
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pushButton_showMyCards->hide();
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}
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void gameTableImpl::stopTimer() {
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@@ -3452,6 +3447,7 @@ void gameTableImpl::sendShowMyCardsSignal()
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{
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if(pushButton_showMyCards->isVisible()) {
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showMyCards();
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pushButton_showMyCards->hide();
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}
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}
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