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+3
-2
@@ -117,8 +117,9 @@ void Game::startHand()
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actualHandID++;
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// smallBlind alle 9 Runden erh�en
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if(actualHandID%9 == 0) actualSmallBlind *= 2;
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// smallBlind alle x Runden erhöhen
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int handsBeforeRaiseSmallBLind = myConfig->readConfigInt("HandsBeforeRaiseSmallBlind", 9);
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if(actualHandID%handsBeforeRaiseSmallBLind == 0) actualSmallBlind *= 2;
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//Spieler Action auf 0 setzen
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for(i=0; i<myGui->getMaxQuantityPlayers(); i++) {
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