This commit is contained in:
doitux
2007-01-23 19:20:18 +00:00
parent 0b4348b533
commit 97216f3f77
8 changed files with 726 additions and 433 deletions
+245 -46
View File
@@ -98,7 +98,103 @@ mainWindowImpl::mainWindowImpl(QMainWindow *parent, const char *name)
}
//Timer Objekt erstellen
dealFlopCards0Timer = new QTimer(this);
dealFlopCards1Timer = new QTimer(this);
dealFlopCards2Timer = new QTimer(this);
dealFlopCards3Timer = new QTimer(this);
dealFlopCards4Timer = new QTimer(this);
dealFlopCards5Timer = new QTimer(this);
dealFlopCards6Timer = new QTimer(this);
dealTurnCards0Timer = new QTimer(this);
dealTurnCards1Timer = new QTimer(this);
dealTurnCards2Timer = new QTimer(this);
dealRiverCards0Timer = new QTimer(this);
dealRiverCards1Timer = new QTimer(this);
dealRiverCards2Timer = new QTimer(this);
nextPlayerAnimationTimer = new QTimer(this);
preflopAnimation1Timer = new QTimer(this);
preflopAnimation2Timer = new QTimer(this);
flopAnimation1Timer = new QTimer(this);
flopAnimation2Timer = new QTimer(this);
turnAnimation1Timer = new QTimer(this);
turnAnimation2Timer = new QTimer(this);
riverAnimation1Timer = new QTimer(this);
riverAnimation2Timer = new QTimer(this);
postRiverAnimation1Timer = new QTimer(this);
postRiverRunAnimation1Timer = new QTimer(this);
postRiverRunAnimation2Timer = new QTimer(this);
postRiverRunAnimation3Timer = new QTimer(this);
postRiverRunAnimation5Timer = new QTimer(this);
potDistributeTimer = new QTimer(this);
postRiverRunAnimation6Timer = new QTimer(this);
dealFlopCards0Timer->setSingleShot(TRUE);
dealFlopCards1Timer->setSingleShot(TRUE);
dealFlopCards2Timer->setSingleShot(TRUE);
dealFlopCards3Timer->setSingleShot(TRUE);
dealFlopCards4Timer->setSingleShot(TRUE);
dealFlopCards5Timer->setSingleShot(TRUE);
dealFlopCards6Timer->setSingleShot(TRUE);
dealTurnCards0Timer->setSingleShot(TRUE);
dealTurnCards1Timer->setSingleShot(TRUE);
dealTurnCards2Timer->setSingleShot(TRUE);
dealRiverCards0Timer->setSingleShot(TRUE);
dealRiverCards1Timer->setSingleShot(TRUE);
dealRiverCards2Timer->setSingleShot(TRUE);
nextPlayerAnimationTimer->setSingleShot(TRUE);
preflopAnimation1Timer->setSingleShot(TRUE);
preflopAnimation2Timer->setSingleShot(TRUE);
flopAnimation1Timer->setSingleShot(TRUE);
flopAnimation2Timer->setSingleShot(TRUE);
turnAnimation1Timer->setSingleShot(TRUE);
turnAnimation2Timer->setSingleShot(TRUE);
riverAnimation1Timer->setSingleShot(TRUE);
riverAnimation2Timer->setSingleShot(TRUE);
postRiverAnimation1Timer->setSingleShot(TRUE);
postRiverRunAnimation1Timer->setSingleShot(TRUE);
postRiverRunAnimation2Timer->setSingleShot(TRUE);
postRiverRunAnimation3Timer->setSingleShot(TRUE);
postRiverRunAnimation5Timer->setSingleShot(TRUE);
postRiverRunAnimation6Timer->setSingleShot(TRUE);
connect(dealFlopCards0Timer, SIGNAL(timeout()), this, SLOT( dealFlopCards1() ));
connect(dealFlopCards1Timer, SIGNAL(timeout()), this, SLOT( dealFlopCards2() ));
connect(dealFlopCards2Timer, SIGNAL(timeout()), this, SLOT( dealFlopCards3() ));
connect(dealFlopCards3Timer, SIGNAL(timeout()), this, SLOT( dealFlopCards4() ));
connect(dealFlopCards4Timer, SIGNAL(timeout()), this, SLOT( dealFlopCards5() ));
connect(dealFlopCards5Timer, SIGNAL(timeout()), this, SLOT( dealFlopCards6() ));
connect(dealFlopCards6Timer, SIGNAL(timeout()), this, SLOT( handSwitchRounds() ));
connect(dealTurnCards0Timer, SIGNAL(timeout()), this, SLOT( dealTurnCards1() ));
connect(dealTurnCards1Timer, SIGNAL(timeout()), this, SLOT( dealTurnCards2() ));
connect(dealTurnCards2Timer, SIGNAL(timeout()), this, SLOT( handSwitchRounds() ));
connect(dealRiverCards0Timer, SIGNAL(timeout()), this, SLOT( dealRiverCards1() ));
connect(dealRiverCards1Timer, SIGNAL(timeout()), this, SLOT( dealRiverCards2() ));
connect(dealRiverCards2Timer, SIGNAL(timeout()), this, SLOT( handSwitchRounds() ));
connect(nextPlayerAnimationTimer, SIGNAL(timeout()), this, SLOT( handSwitchRounds() ));
connect(preflopAnimation1Timer, SIGNAL(timeout()), this, SLOT( preflopAnimation1Action() ));
connect(preflopAnimation2Timer, SIGNAL(timeout()), this, SLOT( preflopAnimation2Action() ));
connect(flopAnimation1Timer, SIGNAL(timeout()), this, SLOT( flopAnimation1Action() ));
connect(flopAnimation2Timer, SIGNAL(timeout()), this, SLOT( flopAnimation2Action() ));
connect(turnAnimation1Timer, SIGNAL(timeout()), this, SLOT( turnAnimation1Action() ));
connect(turnAnimation2Timer, SIGNAL(timeout()), this, SLOT( turnAnimation2Action() ));
connect(riverAnimation1Timer, SIGNAL(timeout()), this, SLOT( riverAnimation1Action() ));
connect(riverAnimation2Timer, SIGNAL(timeout()), this, SLOT( riverAnimation2Action() ));
connect(postRiverAnimation1Timer, SIGNAL(timeout()), this, SLOT( postRiverAnimation1Action() ));
connect(postRiverRunAnimation1Timer, SIGNAL(timeout()), this, SLOT( postRiverRunAnimation2() ));
connect(postRiverRunAnimation2Timer, SIGNAL(timeout()), this, SLOT( postRiverRunAnimation3() ));
connect(postRiverRunAnimation3Timer, SIGNAL(timeout()), this, SLOT( postRiverRunAnimation4() ));
connect(potDistributeTimer, SIGNAL(timeout()), this, SLOT(postRiverRunAnimation5()));
connect(postRiverRunAnimation5Timer, SIGNAL(timeout()), this, SLOT( postRiverRunAnimation6() ));
connect(postRiverRunAnimation6Timer, SIGNAL(timeout()), this, SLOT( startNewHand() ));
// buttonLabelArray init
buttonLabelArray[0] = textLabel_Button0;
@@ -170,7 +266,7 @@ mainWindowImpl::mainWindowImpl(QMainWindow *parent, const char *name)
firstCallNewGame = TRUE;
connect(potDistributeTimer, SIGNAL(timeout()), this, SLOT(postRiverRunAnimation5()));
connect( actionNewGame, SIGNAL( activated() ), this, SLOT( callNewGameDialog() ) );
connect( actionAboutPokerth, SIGNAL( activated() ), this, SLOT( callAboutPokerthDialog() ) );
@@ -214,11 +310,10 @@ void mainWindowImpl::callNewGameDialog() {
//Speeds
setSpeeds();
//restliche Singleshots abfangen!!!
// if (firstCallNewGame) { firstCallNewGame = FALSE; }
// else { newRoundTimerBlock = TRUE; }
// QTimer::singleShot(400*gameSpeed, this, SLOT( timerBlockerFalse() ));
//restliche Singleshots killen!!!
lockTimer();
// unlockTimer();
label_Pot->setText("<p align='center'><span style='font-size:x-large; font-weight:bold'>Pot Total</span></p>");
label_Sets->setText("<p align='center'><span style='font-size:medium; font-weight:bold'>Sets:</span></p>");
@@ -232,6 +327,8 @@ void mainWindowImpl::callNewGameDialog() {
//positioning Slider
horizontalSlider_speed->setValue(guiGameSpeed);
unlockTimer();
//Start Game!!!
mySession->startGame(v->spinBox_quantityPlayers->value(), v->spinBox_startCash->value(), v->spinBox_smallBlind->value());
@@ -249,10 +346,10 @@ void mainWindowImpl::callNewGameDialog() {
//Speeds
setSpeeds();
//restliche Singleshots abfangen!!!
// if (firstCallNewGame) { firstCallNewGame = FALSE; }
// else { newRoundTimerBlock = TRUE; }
// QTimer::singleShot(40*gameSpeed, this, SLOT( timerBlockerFalse() ));
//restliche Singleshots killen!!!
lockTimer();
// unlockTimer();
label_Pot->setText("<p align='center'><span style='font-size:x-large; font-weight:bold'>Pot Total</span></p>");
@@ -271,6 +368,7 @@ void mainWindowImpl::callNewGameDialog() {
//positioning Slider
horizontalSlider_speed->setValue(guiGameSpeed);
unlockTimer();
//Start Game!!!
mySession->startGame(myConfig->readConfigInt("NumberOfPlayers",5), myConfig->readConfigInt("StartCash",2000), myConfig->readConfigInt("SmallBlind",10));
@@ -278,7 +376,7 @@ void mainWindowImpl::callNewGameDialog() {
}
actionNewGame->setDisabled(TRUE);
// actionNewGame->setDisabled(TRUE);
}
@@ -542,7 +640,7 @@ void mainWindowImpl::dealFlopCards0() {
if( !newRoundTimerBlock ){
QTimer::singleShot(dealCardsSpeed*2, this, SLOT( dealFlopCards1() ));
dealFlopCards0Timer->start(dealCardsSpeed*2);
}
else { newRoundTimerBlock=FALSE; }
}
@@ -553,7 +651,8 @@ if( !newRoundTimerBlock ){
QPixmap flipside(":/othercards/cards/othercards/flipside.png");
boardCardsArray[0]->setPixmap(flipside);
QTimer::singleShot(dealCardsSpeed, this, SLOT( dealFlopCards2() ));
// QTimer::singleShot(dealCardsSpeed, this, SLOT( dealFlopCards2() ));
dealFlopCards1Timer->start(dealCardsSpeed);
}
else { newRoundTimerBlock=FALSE; }
@@ -565,7 +664,8 @@ if( !newRoundTimerBlock ){
QPixmap flipside(":/othercards/cards/othercards/flipside.png");
boardCardsArray[1]->setPixmap(flipside);
QTimer::singleShot(dealCardsSpeed, this, SLOT( dealFlopCards3() ));
// QTimer::singleShot(dealCardsSpeed, this, SLOT( dealFlopCards3() ));
dealFlopCards2Timer->start(dealCardsSpeed);
}
else { newRoundTimerBlock=FALSE; }
@@ -577,8 +677,8 @@ if( !newRoundTimerBlock ){
QPixmap flipside(":/othercards/cards/othercards/flipside.png");
boardCardsArray[2]->setPixmap(flipside);
QTimer::singleShot(dealCardsSpeed, this, SLOT( dealFlopCards4() ));
// QTimer::singleShot(dealCardsSpeed, this, SLOT( dealFlopCards4() ));
dealFlopCards3Timer->start(dealCardsSpeed);
}
else { newRoundTimerBlock=FALSE; }
@@ -594,7 +694,8 @@ if( !newRoundTimerBlock ){
tempCardsPixmap.load(":/othercards/cards/othercards/"+QString::number(tempBoardCardsArray[0], 10)+".png");
QPixmap card(tempCardsPixmap);
boardCardsArray[0]->setPixmap(card);
QTimer::singleShot(dealCardsSpeed, this, SLOT( dealFlopCards5() ));
// QTimer::singleShot(dealCardsSpeed, this, SLOT( dealFlopCards5() ));
dealFlopCards4Timer->start(dealCardsSpeed);
}
else { newRoundTimerBlock=FALSE; }
@@ -610,7 +711,8 @@ if( !newRoundTimerBlock ){
tempCardsPixmap.load(":/othercards/cards/othercards/"+QString::number(tempBoardCardsArray[1], 10)+".png");
QPixmap card(tempCardsPixmap);
boardCardsArray[1]->setPixmap(card);
QTimer::singleShot(dealCardsSpeed, this, SLOT( dealFlopCards6() ));
// QTimer::singleShot(dealCardsSpeed, this, SLOT( dealFlopCards6() ));
dealFlopCards5Timer->start(dealCardsSpeed);
}
else { newRoundTimerBlock=FALSE; }
@@ -631,11 +733,13 @@ if( !newRoundTimerBlock ){
// stable
// wenn alle All In
if(actualHand->getAllInCondition()) {
QTimer::singleShot(dealCardsSpeed*4, this, SLOT( handSwitchRounds() ));
// QTimer::singleShot(dealCardsSpeed*4, this, SLOT( handSwitchRounds() ));
dealFlopCards6Timer->start(dealCardsSpeed*4);
}
// sonst normale Variante
else {
QTimer::singleShot(dealCardsSpeed, this, SLOT( handSwitchRounds() ));
// QTimer::singleShot(dealCardsSpeed, this, SLOT( handSwitchRounds() ));
dealFlopCards6Timer->start(dealCardsSpeed);
}
}
@@ -648,7 +752,8 @@ void mainWindowImpl::dealTurnCards0() {
if( !newRoundTimerBlock ){
QTimer::singleShot(dealCardsSpeed*2, this, SLOT( dealTurnCards1() ));
// QTimer::singleShot(dealCardsSpeed*2, this, SLOT( dealTurnCards1() ));
dealTurnCards0Timer->start(dealCardsSpeed*2);
}
else { newRoundTimerBlock=FALSE; }
}
@@ -660,7 +765,8 @@ if( !newRoundTimerBlock ){
QPixmap flipside(":/othercards/cards/othercards/flipside.png");
boardCardsArray[3]->setPixmap(flipside);
QTimer::singleShot(dealCardsSpeed, this, SLOT( dealTurnCards2() ));
// QTimer::singleShot(dealCardsSpeed, this, SLOT( dealTurnCards2() ));
dealTurnCards1Timer->start(dealCardsSpeed);
}
else { newRoundTimerBlock=FALSE; }
@@ -680,11 +786,13 @@ if( !newRoundTimerBlock ){
// stable
// wenn alle All In
if(actualHand->getAllInCondition()) {
QTimer::singleShot(dealCardsSpeed*4, this, SLOT( handSwitchRounds() ));
// QTimer::singleShot(dealCardsSpeed*4, this, SLOT( handSwitchRounds() ));
dealTurnCards2Timer->start(dealCardsSpeed*4);
}
// sonst normale Variante
else {
QTimer::singleShot(dealCardsSpeed, this, SLOT( handSwitchRounds() ));
// QTimer::singleShot(dealCardsSpeed, this, SLOT( handSwitchRounds() ));
dealTurnCards2Timer->start(dealCardsSpeed);
}
}
else { newRoundTimerBlock=FALSE; }
@@ -696,7 +804,8 @@ void mainWindowImpl::dealRiverCards0() {
if( !newRoundTimerBlock ){
QTimer::singleShot(dealCardsSpeed*2, this, SLOT( dealRiverCards1() ));
// QTimer::singleShot(dealCardsSpeed*2, this, SLOT( dealRiverCards1() ));
dealRiverCards0Timer->start(dealCardsSpeed*2);
}
else { newRoundTimerBlock=FALSE; }
}
@@ -707,8 +816,8 @@ if( !newRoundTimerBlock ){
QPixmap flipside(":/othercards/cards/othercards/flipside.png");
boardCardsArray[4]->setPixmap(flipside);
QTimer::singleShot(dealCardsSpeed, this, SLOT( dealRiverCards2() ));
// QTimer::singleShot(dealCardsSpeed, this, SLOT( dealRiverCards2() ));
dealRiverCards1Timer->start(dealCardsSpeed);
}
else { newRoundTimerBlock=FALSE; }
@@ -729,11 +838,13 @@ if( !newRoundTimerBlock ){
// stable
// wenn alle All In
if(actualHand->getAllInCondition()) {
QTimer::singleShot(dealCardsSpeed*4, this, SLOT( handSwitchRounds() ));
// QTimer::singleShot(dealCardsSpeed*4, this, SLOT( handSwitchRounds() ));
dealRiverCards2Timer->start(dealCardsSpeed*4);
}
// sonst normale Variante
else {
QTimer::singleShot(dealCardsSpeed, this, SLOT( handSwitchRounds() ));
// QTimer::singleShot(dealCardsSpeed, this, SLOT( handSwitchRounds() ));
dealRiverCards2Timer->start(dealCardsSpeed);
}
}
@@ -744,7 +855,7 @@ else { newRoundTimerBlock=FALSE; }
void mainWindowImpl::meInAction() {
actionNewGame->setDisabled(FALSE);
// actionNewGame->setDisabled(FALSE);
switch (actualHand->getActualRound()) {
@@ -1041,43 +1152,44 @@ void mainWindowImpl::myAllIn(){
void mainWindowImpl::nextPlayerAnimation() {
actionNewGame->setDisabled(TRUE);
// actionNewGame->setDisabled(TRUE);
refreshChangePlayer();
//weiter mit switchrounds in Hand
QTimer::singleShot(nextPlayerSpeed1, this, SLOT( handSwitchRounds() ));
// // QTimer::singleShot(nextPlayerSpeed1, this, SLOT( handSwitchRounds() ));
nextPlayerAnimationTimer->start(nextPlayerSpeed1);
}
void mainWindowImpl::preflopAnimation1() { QTimer::singleShot(nextPlayerSpeed2, this, SLOT(preflopAnimation1Action())); }
void mainWindowImpl::preflopAnimation1() { preflopAnimation1Timer->start(nextPlayerSpeed2); }
void mainWindowImpl::preflopAnimation1Action() { actualHand->getPreflop()->preflopRun(); }
void mainWindowImpl::preflopAnimation2() { QTimer::singleShot(preflopNextPlayerSpeed, this, SLOT(preflopAnimation2Action())); }
void mainWindowImpl::preflopAnimation2() { preflopAnimation2Timer->start(preflopNextPlayerSpeed); }
void mainWindowImpl::preflopAnimation2Action() { actualHand->getPreflop()->nextPlayer2(); }
void mainWindowImpl::flopAnimation1() { QTimer::singleShot(nextPlayerSpeed2, this, SLOT(flopAnimation1Action())); }
void mainWindowImpl::flopAnimation1() { flopAnimation1Timer->start(nextPlayerSpeed2); }
void mainWindowImpl::flopAnimation1Action() { actualHand->getFlop()->flopRun(); }
void mainWindowImpl::flopAnimation2() { QTimer::singleShot(nextPlayerSpeed3, this, SLOT(flopAnimation2Action())); }
void mainWindowImpl::flopAnimation2() { flopAnimation2Timer->start(nextPlayerSpeed3); }
void mainWindowImpl::flopAnimation2Action() { actualHand->getFlop()->nextPlayer2(); }
void mainWindowImpl::turnAnimation1() { QTimer::singleShot(nextPlayerSpeed2, this, SLOT(turnAnimation1Action())); }
void mainWindowImpl::turnAnimation1() { turnAnimation1Timer->start(nextPlayerSpeed2); }
void mainWindowImpl::turnAnimation1Action() { actualHand->getTurn()->turnRun(); }
void mainWindowImpl::turnAnimation2() { QTimer::singleShot(nextPlayerSpeed3, this, SLOT(turnAnimation2Action())); }
void mainWindowImpl::turnAnimation2() { turnAnimation2Timer->start(nextPlayerSpeed3); }
void mainWindowImpl::turnAnimation2Action() { actualHand->getTurn()->nextPlayer2(); }
void mainWindowImpl::riverAnimation1() { QTimer::singleShot(nextPlayerSpeed2, this, SLOT(riverAnimation1Action())); }
void mainWindowImpl::riverAnimation1() { riverAnimation1Timer->start(nextPlayerSpeed2); }
void mainWindowImpl::riverAnimation1Action() { actualHand->getRiver()->riverRun(); }
void mainWindowImpl::riverAnimation2() { QTimer::singleShot(nextPlayerSpeed3, this, SLOT(riverAnimation2Action())); }
void mainWindowImpl::riverAnimation2() { riverAnimation2Timer->start(nextPlayerSpeed3); }
void mainWindowImpl::riverAnimation2Action() { actualHand->getRiver()->nextPlayer2(); }
void mainWindowImpl::postRiverAnimation1() { QTimer::singleShot(nextPlayerSpeed2, this, SLOT(postRiverAnimation1Action())); }
void mainWindowImpl::postRiverAnimation1() { postRiverAnimation1Timer->start(nextPlayerSpeed2); }
void mainWindowImpl::postRiverAnimation1Action() { actualHand->getRiver()->postRiverRun(); }
@@ -1095,7 +1207,7 @@ void mainWindowImpl::postRiverRunAnimation1() {
QTimer::singleShot(postRiverRunAnimationSpeed, this, SLOT( postRiverRunAnimation2() ));
postRiverRunAnimation1Timer->start(postRiverRunAnimationSpeed);
}
@@ -1132,7 +1244,7 @@ if( !newRoundTimerBlock ){
}
}
}
QTimer::singleShot(postRiverRunAnimationSpeed, this, SLOT( postRiverRunAnimation3() ));
postRiverRunAnimation2Timer->start(postRiverRunAnimationSpeed);
}
else { postRiverRunAnimation3(); }
}
@@ -1159,7 +1271,7 @@ if( !newRoundTimerBlock ){
//Hintergrundfarbe der userWidgets anpassen;
userWidgetsBackgroudColor();
QTimer::singleShot(postRiverRunAnimationSpeed/2, this, SLOT( postRiverRunAnimation4() ));
postRiverRunAnimation3Timer->start(postRiverRunAnimationSpeed/2);
}
else { newRoundTimerBlock=FALSE; }
@@ -1225,7 +1337,7 @@ if( !newRoundTimerBlock ){
}
else {
potDistributeTimer->stop();
QTimer::singleShot(gameSpeed, this, SLOT( postRiverRunAnimation6() ));
postRiverRunAnimation5Timer->start(gameSpeed);
}
}
@@ -1259,7 +1371,7 @@ if( !newRoundTimerBlock ){
else {
}
QTimer::singleShot(newRoundSpeed, this, SLOT( startNewHand() ));
postRiverRunAnimation6Timer->start(newRoundSpeed);
}
else { newRoundTimerBlock=FALSE; }
@@ -1323,6 +1435,78 @@ void mainWindowImpl::nextRoundCleanGui() {
}
void mainWindowImpl::lockTimer() {
dealFlopCards0Timer->blockSignals(TRUE);
dealFlopCards1Timer->blockSignals(TRUE);
dealFlopCards2Timer->blockSignals(TRUE);
dealFlopCards3Timer->blockSignals(TRUE);
dealFlopCards4Timer->blockSignals(TRUE);
dealFlopCards5Timer->blockSignals(TRUE);
dealFlopCards6Timer->blockSignals(TRUE);
dealTurnCards0Timer->blockSignals(TRUE);
dealTurnCards1Timer->blockSignals(TRUE);
dealTurnCards2Timer->blockSignals(TRUE);
dealRiverCards0Timer->blockSignals(TRUE);
dealRiverCards1Timer->blockSignals(TRUE);
dealRiverCards2Timer->blockSignals(TRUE);
nextPlayerAnimationTimer->blockSignals(TRUE);
preflopAnimation1Timer->blockSignals(TRUE);
preflopAnimation2Timer->blockSignals(TRUE);
flopAnimation1Timer->blockSignals(TRUE);
flopAnimation2Timer->blockSignals(TRUE);
turnAnimation1Timer->blockSignals(TRUE);
turnAnimation2Timer->blockSignals(TRUE);
riverAnimation1Timer->blockSignals(TRUE);
riverAnimation2Timer->blockSignals(TRUE);
postRiverAnimation1Timer->blockSignals(TRUE);
postRiverRunAnimation1Timer->blockSignals(TRUE);
postRiverRunAnimation2Timer->blockSignals(TRUE);
postRiverRunAnimation3Timer->blockSignals(TRUE);
postRiverRunAnimation5Timer->blockSignals(TRUE);
postRiverRunAnimation6Timer->blockSignals(TRUE);
potDistributeTimer->blockSignals(TRUE);
}
void mainWindowImpl::unlockTimer() {
dealFlopCards0Timer->blockSignals(FALSE);
dealFlopCards1Timer->blockSignals(FALSE);
dealFlopCards2Timer->blockSignals(FALSE);
dealFlopCards3Timer->blockSignals(FALSE);
dealFlopCards4Timer->blockSignals(FALSE);
dealFlopCards5Timer->blockSignals(FALSE);
dealFlopCards6Timer->blockSignals(FALSE);
dealTurnCards0Timer->blockSignals(FALSE);
dealTurnCards1Timer->blockSignals(FALSE);
dealTurnCards2Timer->blockSignals(FALSE);
dealRiverCards0Timer->blockSignals(FALSE);
dealRiverCards1Timer->blockSignals(FALSE);
dealRiverCards2Timer->blockSignals(FALSE);
nextPlayerAnimationTimer->blockSignals(FALSE);
preflopAnimation1Timer->blockSignals(FALSE);
preflopAnimation2Timer->blockSignals(FALSE);
flopAnimation1Timer->blockSignals(FALSE);
flopAnimation2Timer->blockSignals(FALSE);
turnAnimation1Timer->blockSignals(FALSE);
turnAnimation2Timer->blockSignals(FALSE);
riverAnimation1Timer->blockSignals(FALSE);
riverAnimation2Timer->blockSignals(FALSE);
postRiverAnimation1Timer->blockSignals(FALSE);
postRiverRunAnimation1Timer->blockSignals(FALSE);
postRiverRunAnimation2Timer->blockSignals(FALSE);
postRiverRunAnimation3Timer->blockSignals(FALSE);
postRiverRunAnimation5Timer->blockSignals(FALSE);
postRiverRunAnimation6Timer->blockSignals(FALSE);
potDistributeTimer->blockSignals(FALSE);
}
void mainWindowImpl::userWidgetsBackgroudColor() {
@@ -1377,6 +1561,16 @@ void mainWindowImpl::keyPressEvent ( QKeyEvent * event ) {
// cout << event->key() << endl;
if (event->key() == 16777265) { switchToolBox(); }
// if (event->key() == 65) {
// dealFlopCards0Timer->blockSignals(TRUE);
// dealFlopCards1Timer->blockSignals(TRUE);
// dealFlopCards2Timer->blockSignals(TRUE);
// dealFlopCards3Timer->blockSignals(TRUE);
// dealFlopCards4Timer->blockSignals(TRUE);
// dealFlopCards5Timer->blockSignals(TRUE);
// dealFlopCards6Timer->blockSignals(TRUE);
// }
}
@@ -1387,3 +1581,8 @@ void mainWindowImpl::switchToolBox() {
}
// void mainWindowImpl::processOneThing() {
//
// cout << "wurst" << endl;
// timer->start(300);
// }