implement spectator display on the table to check if spectators watching the current game (#196)

This commit is contained in:
doitux
2013-09-30 10:23:51 +02:00
parent 4f8028aa0b
commit 972ab5e2ee
8 changed files with 208 additions and 60 deletions
-20
View File
@@ -58,70 +58,50 @@ void ServerGuiWrapper::setSession(boost::shared_ptr<Session> session)
}
void ServerGuiWrapper::refreshSet() const {}
void ServerGuiWrapper::refreshCash() const {}
void ServerGuiWrapper::refreshAction(int /*playerID*/, int /*playerAction*/) const {}
void ServerGuiWrapper::refreshChangePlayer() const {}
void ServerGuiWrapper::refreshAll() const {}
void ServerGuiWrapper::refreshPot() const {}
void ServerGuiWrapper::refreshGroupbox(int /*playerID*/, int /*status*/) const {}
void ServerGuiWrapper::refreshPlayerName() const {}
void ServerGuiWrapper::refreshButton() const {}
void ServerGuiWrapper::refreshGameLabels(GameState /*state*/) const {}
void ServerGuiWrapper::setPlayerAvatar(int /*myUniqueID*/, const std::string &/*myAvatar*/) const {};
void ServerGuiWrapper::waitForGuiUpdateDone() const {}
void ServerGuiWrapper::dealBeRoCards(int /*myBeRoID*/) {}
void ServerGuiWrapper::dealHoleCards() {}
void ServerGuiWrapper::dealFlopCards() {}
void ServerGuiWrapper::dealTurnCard() {}
void ServerGuiWrapper::dealRiverCard() {}
void ServerGuiWrapper::nextPlayerAnimation() {}
void ServerGuiWrapper::beRoAnimation2(int /*myBeRoID*/) {}
void ServerGuiWrapper::preflopAnimation1() {}
void ServerGuiWrapper::preflopAnimation2() {}
void ServerGuiWrapper::flopAnimation1() {}
void ServerGuiWrapper::flopAnimation2() {}
void ServerGuiWrapper::turnAnimation1() {}
void ServerGuiWrapper::turnAnimation2() {}
void ServerGuiWrapper::riverAnimation1() {}
void ServerGuiWrapper::riverAnimation2() {}
void ServerGuiWrapper::postRiverAnimation1() {}
void ServerGuiWrapper::postRiverRunAnimation1() {}
void ServerGuiWrapper::flipHolecardsAllIn() {}
void ServerGuiWrapper::nextRoundCleanGui() {}
void ServerGuiWrapper::meInAction() {}
void ServerGuiWrapper::disableMyButtons() {}
void ServerGuiWrapper::updateMyButtonsState() {}
void ServerGuiWrapper::startTimeoutAnimation(int /*playerNum*/, int /*timeoutSec*/) {}
void ServerGuiWrapper::stopTimeoutAnimation(int /*playerNum*/) {}
void ServerGuiWrapper::startVoteOnKick(unsigned /*playerId*/, unsigned /*voteStarterPlayerId*/, int /*timeoutSec*/, int /*numVotesNeededToKick*/) {}
void ServerGuiWrapper::changeVoteOnKickButtonsState(bool /*showHide*/) {}
void ServerGuiWrapper::refreshVotesMonitor(int /*currentVotes*/, int /*numVotesNeededToKick*/) {}
void ServerGuiWrapper::endVoteOnKick() {}
void ServerGuiWrapper::logPlayerActionMsg(string /*playerName*/, int /*action*/, int /*setValue*/) {}
void ServerGuiWrapper::logNewGameHandMsg(int /*gameID*/, int /*handID*/) {}
void ServerGuiWrapper::logPlayerWinsMsg(std::string /*playerName*/, int /*pot*/, bool /*main*/) {}
void ServerGuiWrapper::logPlayerSitsOut(std::string /*playerName*/) {}
void ServerGuiWrapper::logNewBlindsSetsMsg(int /*sbSet*/, int /*bbSet*/, std::string /*sbName*/, std::string /*bbName*/) {}
void ServerGuiWrapper::logDealBoardCardsMsg(int /*roundID*/, int /*card1*/, int /*card2*/, int /*card3*/, int /*card4*/, int /*card5*/) {}
void ServerGuiWrapper::logFlipHoleCardsMsg(std::string /*playerName*/, int /*card1*/, int /*card2*/, int /*cardsValueInt*/, std::string /*showHas*/) {}
void ServerGuiWrapper::logPlayerWinGame(std::string /*playerName*/, int /*gameID*/) {}