diff --git a/src/db/serverdbnoaction.h b/src/db/serverdbnoaction.h index 027e09c9..28e68685 100644 --- a/src/db/serverdbnoaction.h +++ b/src/db/serverdbnoaction.h @@ -30,19 +30,19 @@ public: ServerDBNoAction(); virtual ~ServerDBNoAction(); - virtual void Init(const std::string &host, const std::string &user, const std::string &pwd, - const std::string &database, const std::string &encryptionKey) {} + virtual void Init(const std::string &/*host*/, const std::string &/*user*/, const std::string &/*pwd*/, + const std::string &/*database*/, const std::string &/*encryptionKey*/) {} virtual void Start() {} virtual void Stop() {} - virtual void AsyncPlayerLogin(unsigned requestId, const std::string &playerName) {} - virtual void PlayerPostLogin(DB_id playerId, const std::string &avatarHash, const std::string &avatarType) {} - virtual void PlayerLogout(DB_id playerId) {} + virtual void AsyncPlayerLogin(unsigned /*requestId*/, const std::string &/*playerName*/) {} + virtual void PlayerPostLogin(DB_id /*playerId*/, const std::string &/*avatarHash*/, const std::string &/*avatarType*/) {} + virtual void PlayerLogout(DB_id /*playerId*/) {} - virtual void AsyncCreateGame(unsigned requestId, const std::string &gameName) {} - virtual void SetGamePlayerPlace(DB_id gameId, DB_id playerId, unsigned place) {} - virtual void EndGame(DB_id gameId) {} + virtual void AsyncCreateGame(unsigned /*requestId*/, const std::string &/*gameName*/) {} + virtual void SetGamePlayerPlace(DB_id /*gameId*/, DB_id /*playerId*/, unsigned /*place*/) {} + virtual void EndGame(DB_id /*gameId*/) {} }; #endif // _SERVERDBNOACTION_H_ diff --git a/src/gui/qt/gamelobbydialog/gamelobbydialogimpl.cpp b/src/gui/qt/gamelobbydialog/gamelobbydialogimpl.cpp index 416ff810..e2256725 100644 --- a/src/gui/qt/gamelobbydialog/gamelobbydialogimpl.cpp +++ b/src/gui/qt/gamelobbydialog/gamelobbydialogimpl.cpp @@ -1434,7 +1434,7 @@ void gameLobbyDialogImpl::showNickListContextMenu(QPoint p) if(myNickListModel->rowCount() && myNickListSelectionModel->currentIndex().isValid()) { assert(mySession); - int playerUid = myNickListSelectionModel->currentIndex().data(Qt::UserRole).toUInt(); + unsigned playerUid = myNickListSelectionModel->currentIndex().data(Qt::UserRole).toUInt(); if(inGame && mySession->getClientGameInfo(mySession->getClientCurrentGameId()).data.gameType == GAME_TYPE_INVITE_ONLY && playerUid != mySession->getClientUniquePlayerId() && !mySession->getClientPlayerInfo(playerUid).isGuest) { diff --git a/src/gui/qt/styles/gametablestylereader.cpp b/src/gui/qt/styles/gametablestylereader.cpp index 8b00ac82..ce103fdf 100644 --- a/src/gui/qt/styles/gametablestylereader.cpp +++ b/src/gui/qt/styles/gametablestylereader.cpp @@ -860,8 +860,8 @@ QString GameTableStyleReader::getActionPic(int action) return ActionWinnerI18NPic; } break; - default: return QString(""); } + return QString(""); } void GameTableStyleReader::setButtonsStyle(MyActionButton *br, MyActionButton *cc, MyActionButton *f, MyActionButton *a, int state) diff --git a/src/net/common/servergamestate.cpp b/src/net/common/servergamestate.cpp index d7088d6c..b880501b 100644 --- a/src/net/common/servergamestate.cpp +++ b/src/net/common/servergamestate.cpp @@ -1357,7 +1357,7 @@ ServerGameStateWaitPlayerAction::TimerTimeout(const boost::system::error_code &e curPlayer->incrementActionTimeoutCounter(); if (server->GetGameData().gameType == GAME_TYPE_RANKING - && server->GetGameData().playerActionTimeoutSec >= server->GetSmallDelaySec()) + && server->GetGameData().playerActionTimeoutSec >= (int)server->GetSmallDelaySec()) { if (curPlayer->getActionTimeoutCounter() == SERVER_WARNING_ACTION_TIMEOUT_THRESHOLD) { diff --git a/src/net/common/serverlobbythread.cpp b/src/net/common/serverlobbythread.cpp index 45d005a0..3edac914 100644 --- a/src/net/common/serverlobbythread.cpp +++ b/src/net/common/serverlobbythread.cpp @@ -1677,7 +1677,7 @@ ServerLobbyThread::TimerUpdateClientLoginLock(const boost::system::error_code &e { TimerClientAddressMap::iterator next = i; ++next; - if (i->second.elapsed().total_seconds() > SERVER_INIT_LOGIN_CLIENT_LOCK_SEC) + if (i->second.elapsed().total_seconds() > (int)SERVER_INIT_LOGIN_CLIENT_LOCK_SEC) m_timerClientAddressMap.erase(i); i = next; }