diff --git a/src/gui/qt/mainwindow.ui b/src/gui/qt/mainwindow.ui
index cb56547f..9fd7017f 100644
--- a/src/gui/qt/mainwindow.ui
+++ b/src/gui/qt/mainwindow.ui
@@ -23,8 +23,8 @@
- 1980
- 1200
+ 1000
+ 680
@@ -1896,24 +1896,42 @@
true
+
+
+ 0
+ 0
+
+
+
+
+ 384
+ 211
+
+
+
+
+ 384
+ 211
+
+
- 26
+ 28
26
- 20
+ 15
26
- 10
+ 14
-
@@ -1939,6 +1957,12 @@
-
+
+
+ 16777215
+ 20
+
+
Qt::AlignCenter
@@ -2409,8 +2433,14 @@
-
+
+
+ 16777215
+ 23
+
+
- Qt::AlignLeading|Qt::AlignLeft|Qt::AlignVCenter
+ Qt::AlignBottom|Qt::AlignLeading|Qt::AlignLeft
diff --git a/src/gui/qt/mainwindow/mainwindowimpl.cpp b/src/gui/qt/mainwindow/mainwindowimpl.cpp
index 983c79c2..4112a5f3 100755
--- a/src/gui/qt/mainwindow/mainwindowimpl.cpp
+++ b/src/gui/qt/mainwindow/mainwindowimpl.cpp
@@ -430,9 +430,7 @@ mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
cashTopLabelArray[i]->setStyleSheet("QLabel { "+ font2String +" font-size: 10px; font-weight: bold; color: #F0F0F0; }");
cashLabelArray[i]->setStyleSheet("QLabel { "+ font2String +" font-size: 10px; font-weight: bold; color: #F0F0F0; }");
}
-
- spinBox_set->setStyleSheet("QSpinBox { "+ font2String +" font-size: 10px; font-weight: bold; background-color: #1D3B00; color: #F0F0F0; }");
-
+
for (i=0; isetStyleSheet("QLabel { "+ font2String +" font-size: 12px; font-weight: bold; color: #F0F0F0; }");
@@ -484,11 +482,14 @@ mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
}
groupBoxArray[0]->setStyleSheet("QGroupBox { border:none; background-image: url(" + myAppDataPath +"gfx/gui/table/default/playerBoxInactiveGlow_0.6.png) }");
- //Human player button
+ //Human player button
pushButton_BetRaise->setStyleSheet("QPushButton { border:none; background-image: url(" + myAppDataPath +"gfx/gui/table/default/playeraction_03_0.6.png); "+ font2String +" font-size: 11px; font-weight: bold; color: #F0F0F0; }");
pushButton_CallCheckSet->setStyleSheet("QPushButton { border:none; background-image: url(" + myAppDataPath +"gfx/gui/table/default/playeraction_05_0.6.png); "+ font2String +" font-size: 11px; font-weight: bold; color: #F0F0F0; }");
pushButton_FoldAllin->setStyleSheet("QPushButton { border:none; background-image: url(" + myAppDataPath +"gfx/gui/table/default/playeraction_07_0.6.png); "+ font2String +" font-size: 11px; font-weight: bold; color: #F0F0F0; }");
+ spinBox_set->setStyleSheet("QSpinBox { "+ font2String +" font-size: 10px; font-weight: bold; background-color: #1D3B00; color: #F0F0F0; } QSpinBox:disabled { background-color: #316300; color: #6d7b5f }");
+
+
// away radiobuttons
QString radioButtonString("QRadioButton { color: #F0F0F0; } QRadioButton::indicator { width: 13px; height: 13px; } QRadioButton::indicator::checked { image: url("+myAppDataPath+"gfx/gui/misc/radiobutton_checked.png); }");
@@ -602,7 +603,7 @@ mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
connect( actionShowHideHelp, SIGNAL( triggered() ), this, SLOT( switchHelpWindow() ) );
connect( actionShowHideLog, SIGNAL( triggered() ), this, SLOT( switchLogWindow() ) );
- connect( pushButton_BetRaise, SIGNAL( clicked() ), this, SLOT( myBetRaise() ) );
+ connect( pushButton_BetRaise, SIGNAL( clicked() ), this, SLOT( mySet() ) );
connect( pushButton_FoldAllin, SIGNAL( clicked() ), this, SLOT( myFoldAllin() ) );
connect( pushButton_CallCheckSet, SIGNAL( clicked() ), this, SLOT( myCallCheckSet() ) );
@@ -2118,10 +2119,12 @@ void mainWindowImpl::meInAction() {
switch (currentHand->getActualRound()) {
case 0: {
- if (currentGame->getSeatsList()->front()->getMyCash()+currentGame->getSeatsList()->front()->getMySet() > currentHand->getCurrentBeRo()->getHighestSet()) { pushButton_BetRaise->setText("Raise"); }
+ if (currentGame->getSeatsList()->front()->getMyCash()+currentGame->getSeatsList()->front()->getMySet() > currentHand->getCurrentBeRo()->getHighestSet()) {
+ pushButton_BetRaise->setText("Raise");
+ }
if (currentGame->getSeatsList()->front()->getMySet()== currentHand->getCurrentBeRo()->getHighestSet() && currentGame->getSeatsList()->front()->getMyButton() == 3) { pushButton_CallCheckSet->setText("Check"); }
- else { pushButton_CallCheckSet->setText("Call"); }
+ else { pushButton_CallCheckSet->setText("Call "+QString::number(getMyCallAmount())+"$" ); }
pushButton_FoldAllin->setText("Fold");
}
break;
@@ -2132,11 +2135,13 @@ void mainWindowImpl::meInAction() {
// cout << "highestSet in meInAction " << currentHand->getCurrentBeRo()->getHighestSet() << endl;
if (currentHand->getCurrentBeRo()->getHighestSet() == 0) {
pushButton_CallCheckSet->setText("Check");
- pushButton_BetRaise->setText("Bet");
+ pushButton_BetRaise->setText("Bet");
}
if (currentHand->getCurrentBeRo()->getHighestSet() > 0 && currentHand->getCurrentBeRo()->getHighestSet() > currentGame->getSeatsList()->front()->getMySet()) {
- pushButton_CallCheckSet->setText("Call");
- if (currentGame->getSeatsList()->front()->getMyCash()+currentGame->getSeatsList()->front()->getMySet() > currentHand->getCurrentBeRo()->getHighestSet()) { pushButton_BetRaise->setText("Raise"); }
+ pushButton_CallCheckSet->setText("Call "+QString::number(getMyCallAmount())+"$" );
+ if (currentGame->getSeatsList()->front()->getMyCash()+currentGame->getSeatsList()->front()->getMySet() > currentHand->getCurrentBeRo()->getHighestSet()) {
+ pushButton_BetRaise->setText("Raise");
+ }
}
}
break;
@@ -2150,8 +2155,10 @@ void mainWindowImpl::meInAction() {
pushButton_BetRaise->setText("Bet");
}
if (currentHand->getCurrentBeRo()->getHighestSet() > 0 && currentHand->getCurrentBeRo()->getHighestSet() > currentGame->getSeatsList()->front()->getMySet()) {
- pushButton_CallCheckSet->setText("Call");
- if (currentGame->getSeatsList()->front()->getMyCash()+currentGame->getSeatsList()->front()->getMySet() > currentHand->getCurrentBeRo()->getHighestSet()) { pushButton_BetRaise->setText("Raise"); }
+ pushButton_CallCheckSet->setText("Call "+QString::number(getMyCallAmount())+"$" );
+ if (currentGame->getSeatsList()->front()->getMyCash()+currentGame->getSeatsList()->front()->getMySet() > currentHand->getCurrentBeRo()->getHighestSet()) {
+ pushButton_BetRaise->setText("Raise");
+ }
}
}
break;
@@ -2165,14 +2172,18 @@ void mainWindowImpl::meInAction() {
pushButton_BetRaise->setText("Bet");
}
if (currentHand->getCurrentBeRo()->getHighestSet() > 0 && currentHand->getCurrentBeRo()->getHighestSet() > currentGame->getSeatsList()->front()->getMySet()) {
- pushButton_CallCheckSet->setText("Call");
- if (currentGame->getSeatsList()->front()->getMyCash()+currentGame->getSeatsList()->front()->getMySet() > currentHand->getCurrentBeRo()->getHighestSet()) { pushButton_BetRaise->setText("Raise"); }
+ pushButton_CallCheckSet->setText("Call "+QString::number(getMyCallAmount())+"$" );
+ if (currentGame->getSeatsList()->front()->getMyCash()+currentGame->getSeatsList()->front()->getMySet() > currentHand->getCurrentBeRo()->getHighestSet()) {
+ pushButton_BetRaise->setText("Raise");
+ }
}
}
break;
default: {}
}
+ myBetRaise();
+
switch (playingMode) {
case 0: // Manual mode
break;
@@ -2220,19 +2231,29 @@ void mainWindowImpl::disableMyButtons() {
void mainWindowImpl::myBetRaise() {
- if(pushButton_BetRaise->text() == "Raise") { myRaise(); }
- if(pushButton_BetRaise->text() == "Bet") { myBet(); }
+ if(pushButton_BetRaise->text() == "Raise") {
+ myRaise();
+ }
+ else if(pushButton_BetRaise->text() == "Bet") {
+ myBet();
+ }
+ else {
+ spinBox_set->setMinimum(0);
+ horizontalSlider_bet->setMinimum(0);
+ spinBox_set->setValue(0);
+ horizontalSlider_bet->setValue(0);
+ spinBox_set->setDisabled(TRUE);
+ horizontalSlider_bet->setDisabled(TRUE);
+ }
}
void mainWindowImpl::myFoldAllin() {
if(pushButton_FoldAllin->text() == "Fold") { myFold(); }
- if(pushButton_FoldAllin->text() == "All-In") { myAllIn(); }
}
void mainWindowImpl::myCallCheckSet() {
- if(pushButton_CallCheckSet->text() == "Call") { myCall(); }
+ if(pushButton_CallCheckSet->text().startsWith("Call")) { myCall(); }
if(pushButton_CallCheckSet->text() == "Check") { myCheck(); }
- if(pushButton_CallCheckSet->text() == "Set") { mySet(); }
}
@@ -2266,6 +2287,21 @@ void mainWindowImpl::myCheck() {
myActionDone();
}
+int mainWindowImpl::getMyCallAmount() {
+ int tempHighestSet = 0;
+ HandInterface *currentHand = mySession->getCurrentGame()->getCurrentHand();
+
+ tempHighestSet = currentHand->getCurrentBeRo()->getHighestSet();
+
+ if (currentHand->getPlayerArray()[0]->getMyCash()+currentHand->getPlayerArray()[0]->getMySet() <= tempHighestSet) {
+
+ return currentHand->getPlayerArray()[0]->getMyCash();
+ }
+ else {
+ return tempHighestSet - currentHand->getPlayerArray()[0]->getMySet();
+ }
+}
+
void mainWindowImpl::myCall(){
int tempHighestSet = 0;
@@ -2299,12 +2335,6 @@ void mainWindowImpl::myCall(){
void mainWindowImpl::myBet(){
-// pushButton_BetRaise->hide();
-// spinBox_set->show();
- pushButton_CallCheckSet->setText("Set");
- pushButton_FoldAllin->setText("All-In");
-
-
HandInterface *currentHand = mySession->getCurrentGame()->getCurrentHand();
spinBox_set->setMinimum(currentHand->getSmallBlind()*2);
@@ -2320,100 +2350,101 @@ void mainWindowImpl::myBet(){
void mainWindowImpl::myRaise(){
-// pushButton_BetRaise->hide();
-// spinBox_set->show();
- pushButton_CallCheckSet->setText("Set");
- pushButton_FoldAllin->setText("All-In");
-
HandInterface *currentHand = mySession->getCurrentGame()->getCurrentHand();
spinBox_set->setMinimum(currentHand->getCurrentBeRo()->getHighestSet() - currentHand->getSeatsList()->front()->getMySet() + currentHand->getCurrentBeRo()->getMinimumRaise());
+ horizontalSlider_bet->setMinimum(currentHand->getCurrentBeRo()->getHighestSet() - currentHand->getSeatsList()->front()->getMySet() + currentHand->getCurrentBeRo()->getMinimumRaise());
spinBox_set->setMaximum(currentHand->getSeatsList()->front()->getMyCash());
+ horizontalSlider_bet->setMaximum(currentHand->getSeatsList()->front()->getMyCash());
spinBox_set->setValue(spinBox_set->minimum());
spinBox_set->setFocus();
spinBox_set->selectAll();
myActionIsRaise = 1;
+
}
void mainWindowImpl::mySet(){
- HandInterface *currentHand = mySession->getCurrentGame()->getCurrentHand();
- int tempCash = currentHand->getSeatsList()->front()->getMyCash();
+ if(pushButton_BetRaise->text() != "") {
-// cout << "Set-Value " << spinBox_set->value() << endl;
- currentHand->getSeatsList()->front()->setMySet(spinBox_set->value());
-// cout << "MySET " << currentHand->getPlayerArray()[0]->getMySet() << endl;
- if (spinBox_set->value() >= tempCash ) {
-
- currentHand->getSeatsList()->front()->setMySet(currentHand->getSeatsList()->front()->getMyCash());
- currentHand->getSeatsList()->front()->setMyCash(0);
- currentHand->getSeatsList()->front()->setMyAction(6);
- }
+ HandInterface *currentHand = mySession->getCurrentGame()->getCurrentHand();
+ int tempCash = currentHand->getSeatsList()->front()->getMyCash();
- if(myActionIsRaise) {
- //do not if allIn
- if(currentHand->getSeatsList()->front()->getMyAction() != 6) {
- currentHand->getSeatsList()->front()->setMyAction(5);
+ // cout << "Set-Value " << spinBox_set->value() << endl;
+ currentHand->getSeatsList()->front()->setMySet(spinBox_set->value());
+ // cout << "MySET " << currentHand->getPlayerArray()[0]->getMySet() << endl;
+ if (spinBox_set->value() >= tempCash ) {
+
+ currentHand->getSeatsList()->front()->setMySet(currentHand->getSeatsList()->front()->getMyCash());
+ currentHand->getSeatsList()->front()->setMyCash(0);
+ currentHand->getSeatsList()->front()->setMyAction(6);
}
- myActionIsRaise = 0;
-
- currentHand->getCurrentBeRo()->setMinimumRaise(currentHand->getSeatsList()->front()->getMySet() - currentHand->getCurrentBeRo()->getHighestSet());
- }
+
+ if(myActionIsRaise) {
+ //do not if allIn
+ if(currentHand->getSeatsList()->front()->getMyAction() != 6) {
+ currentHand->getSeatsList()->front()->setMyAction(5);
+ }
+ myActionIsRaise = 0;
- if(myActionIsBet) {
- //do not if allIn
- if(currentHand->getSeatsList()->front()->getMyAction() != 6) {
- currentHand->getSeatsList()->front()->setMyAction(4);
- }
- myActionIsBet = 0;
-
- currentHand->getCurrentBeRo()->setMinimumRaise(currentHand->getSeatsList()->front()->getMySet());
+ currentHand->getCurrentBeRo()->setMinimumRaise(currentHand->getSeatsList()->front()->getMySet() - currentHand->getCurrentBeRo()->getHighestSet());
+ }
+
+ if(myActionIsBet) {
+ //do not if allIn
+ if(currentHand->getSeatsList()->front()->getMyAction() != 6) {
+ currentHand->getSeatsList()->front()->setMyAction(4);
+ }
+ myActionIsBet = 0;
+
+ currentHand->getCurrentBeRo()->setMinimumRaise(currentHand->getSeatsList()->front()->getMySet());
+ }
+
+ currentHand->getCurrentBeRo()->setHighestSet(currentHand->getSeatsList()->front()->getMySet());
+
+ currentHand->getSeatsList()->front()->setMyTurn(0);
+
+ currentHand->getBoard()->collectSets();
+ refreshPot();
+
+ statusBar()->clearMessage();
+
+ //set that i was the last active player. need this for unhighlighting groupbox
+ currentHand->setLastPlayersTurn(0);
+
+ //Spiel läuft weiter
+ myActionDone();
}
-
- currentHand->getCurrentBeRo()->setHighestSet(currentHand->getSeatsList()->front()->getMySet());
-
- currentHand->getSeatsList()->front()->setMyTurn(0);
-
- currentHand->getBoard()->collectSets();
- refreshPot();
-
- statusBar()->clearMessage();
-
- //set that i was the last active player. need this for unhighlighting groupbox
- currentHand->setLastPlayersTurn(0);
-
- //Spiel läuft weiter
- myActionDone();
}
void mainWindowImpl::myAllIn(){
- HandInterface *currentHand = mySession->getCurrentGame()->getCurrentHand();
-
- currentHand->getSeatsList()->front()->setMySet(currentHand->getSeatsList()->front()->getMyCash());
- currentHand->getSeatsList()->front()->setMyCash(0);
- currentHand->getSeatsList()->front()->setMyAction(6);
-
- if(currentHand->getSeatsList()->front()->getMySet() > currentHand->getCurrentBeRo()->getHighestSet()) {
- currentHand->getCurrentBeRo()->setMinimumRaise(currentHand->getSeatsList()->front()->getMySet() - currentHand->getCurrentBeRo()->getHighestSet());
-
- currentHand->getCurrentBeRo()->setHighestSet(currentHand->getSeatsList()->front()->getMySet());
-
- }
-
- currentHand->getSeatsList()->front()->setMyTurn(0);
-
- currentHand->getBoard()->collectSets();
- refreshPot();
-
- statusBar()->clearMessage();
-
- //set that i was the last active player. need this for unhighlighting groupbox
- currentHand->setLastPlayersTurn(0);
-
- //Spiel läuft weiter
- myActionDone();
+// HandInterface *currentHand = mySession->getCurrentGame()->getCurrentHand();
+//
+// currentHand->getSeatsList()->front()->setMySet(currentHand->getSeatsList()->front()->getMyCash());
+// currentHand->getSeatsList()->front()->setMyCash(0);
+// currentHand->getSeatsList()->front()->setMyAction(6);
+//
+// if(currentHand->getSeatsList()->front()->getMySet() > currentHand->getCurrentBeRo()->getHighestSet()) {
+// currentHand->getCurrentBeRo()->setMinimumRaise(currentHand->getSeatsList()->front()->getMySet() - currentHand->getCurrentBeRo()->getHighestSet());
+//
+// currentHand->getCurrentBeRo()->setHighestSet(currentHand->getSeatsList()->front()->getMySet());
+//
+// }
+//
+// currentHand->getSeatsList()->front()->setMyTurn(0);
+//
+// currentHand->getBoard()->collectSets();
+// refreshPot();
+//
+// statusBar()->clearMessage();
+//
+// //set that i was the last active player. need this for unhighlighting groupbox
+// currentHand->setLastPlayersTurn(0);
+//
+// //Spiel läuft weiter
+// myActionDone();
}
void mainWindowImpl::myActionDone() {
diff --git a/src/gui/qt/mainwindow/mainwindowimpl.h b/src/gui/qt/mainwindow/mainwindowimpl.h
index a7679e75..c51cfe06 100755
--- a/src/gui/qt/mainwindow/mainwindowimpl.h
+++ b/src/gui/qt/mainwindow/mainwindowimpl.h
@@ -201,6 +201,7 @@ public slots:
void myFold();
void myCheck();
+ int getMyCallAmount();
void myCall();
void myBet();
void mySet();