No longer use database game id, because it may not exist yet (related to issue #14)

This commit is contained in:
lotodore
2011-03-20 22:38:03 +00:00
parent 6ccd1d0d0e
commit 979f079a57
9 changed files with 19 additions and 47 deletions
+2 -2
View File
@@ -77,12 +77,12 @@ ServerDBGeneric::AsyncCreateGame(unsigned requestId, const string &/*gameName*/)
}
void
ServerDBGeneric::SetGamePlayerPlace(DB_id /*gameId*/, DB_id /*playerId*/, unsigned /*place*/)
ServerDBGeneric::SetGamePlayerPlace(unsigned /*requestId*/, DB_id /*playerId*/, unsigned /*place*/)
{
}
void
ServerDBGeneric::EndGame(DB_id /*gameId*/)
ServerDBGeneric::EndGame(unsigned /*requestId*/)
{
}