No longer use database game id, because it may not exist yet (related to issue #14)
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@@ -77,12 +77,12 @@ ServerDBGeneric::AsyncCreateGame(unsigned requestId, const string &/*gameName*/)
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}
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void
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ServerDBGeneric::SetGamePlayerPlace(DB_id /*gameId*/, DB_id /*playerId*/, unsigned /*place*/)
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ServerDBGeneric::SetGamePlayerPlace(unsigned /*requestId*/, DB_id /*playerId*/, unsigned /*place*/)
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{
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}
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void
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ServerDBGeneric::EndGame(DB_id /*gameId*/)
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ServerDBGeneric::EndGame(unsigned /*requestId*/)
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{
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}
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