No longer use database game id, because it may not exist yet (related to issue #14)
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@@ -44,8 +44,8 @@ public:
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virtual void PlayerLogout(DB_id playerId);
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virtual void AsyncCreateGame(unsigned requestId, const std::string &gameName);
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virtual void SetGamePlayerPlace(DB_id gameId, DB_id playerId, unsigned place);
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virtual void EndGame(DB_id gameId);
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virtual void SetGamePlayerPlace(unsigned requestId, DB_id playerId, unsigned place);
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virtual void EndGame(unsigned requestId);
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virtual void AsyncReportAvatar(unsigned requestId, unsigned replyId, DB_id reportedPlayerId, const std::string &avatarHash, const std::string &avatarType, DB_id *byPlayerId);
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